#61287 - Webez - Fri Nov 18, 2005 7:22 pm
Hi.
I am making a class for exporting 3D data from various formats and the vertex resizing "problem" makes me wonder some things.
Does the use of glScale have some impact in performace if the scale is by a big factor? I ask this because in opengl I have noticed that if I pass big values to glScale things move worse (seems to drop performace).
And as for fixed point question, wich operations are overloaded for f32 and the other fixed point structures? Beacause I have tried using * instead of mulf32 and the result is not the same.
I know I was forgetting something. How can I print a float with iprintf (if it is possible)?.
Thanks
I am making a class for exporting 3D data from various formats and the vertex resizing "problem" makes me wonder some things.
Does the use of glScale have some impact in performace if the scale is by a big factor? I ask this because in opengl I have noticed that if I pass big values to glScale things move worse (seems to drop performace).
And as for fixed point question, wich operations are overloaded for f32 and the other fixed point structures? Beacause I have tried using * instead of mulf32 and the result is not the same.
I know I was forgetting something. How can I print a float with iprintf (if it is possible)?.
Thanks