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DS development > Primitive texture

#61475 - Xgame - Sun Nov 20, 2005 5:20 pm

how can i do for put in a primitive GL_QUAD a texture?
i use the 3d of palib, blended at opengl; i can load a texture, but i don' t know how to use it in a primitive.

#61521 - LOst? - Mon Nov 21, 2005 4:22 am

You may get an idea how it works by looking at my source. However it is programmed with libNDS:
http://forum.gbadev.org/viewtopic.php?t=7459
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