#62016 - Webez - Sat Nov 26, 2005 3:13 pm
Hi.
I have some questions about how libnds does some things and some sugestions also.
1. Why are u,v coords rotated?
2. Why the projection matrix is reset in glReset? It it wasn't reset every time, gluPerspective should not be necessary to be called in the main loop. I also think that modelview matrix should not be reset in glReset either
3. I have also seen that glTexCoord2f only supports 128x128 textures. I know it is only a wrapper for the t16 function but it is a bit confusing if you don't know this
I have some questions about how libnds does some things and some sugestions also.
1. Why are u,v coords rotated?
2. Why the projection matrix is reset in glReset? It it wasn't reset every time, gluPerspective should not be necessary to be called in the main loop. I also think that modelview matrix should not be reset in glReset either
3. I have also seen that glTexCoord2f only supports 128x128 textures. I know it is only a wrapper for the t16 function but it is a bit confusing if you don't know this