#62331 - thos_thom - Tue Nov 29, 2005 6:09 pm
I have been working on a 3d landscape engine which i have working now, with great help from the ++many tutorials that came with devkitpro. I have complex structures texture mapped and lighting (with proper normals and everything), loaded from a structure.
I'm about to dive into the collisions and some physics simulations but i cant help but notice that my textures seem to come out strange colours. Just slighty off what they should be, or in some cases completly wrong colours.
i'm using libnds and code from the nehe conversion tutorials for loading textures.
My textures are drawn as full color pngs then converted to pcx indexed using photoshop (some really old cut down version).
Could it be photoshop doing somthing strange? has anyone else seen this?
thanks
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^thom(as)?
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I'm about to dive into the collisions and some physics simulations but i cant help but notice that my textures seem to come out strange colours. Just slighty off what they should be, or in some cases completly wrong colours.
i'm using libnds and code from the nehe conversion tutorials for loading textures.
My textures are drawn as full color pngs then converted to pcx indexed using photoshop (some really old cut down version).
Could it be photoshop doing somthing strange? has anyone else seen this?
thanks
_________________
--------------
^thom(as)?
--------------