#62483 - pt3r - Thu Dec 01, 2005 12:15 pm
What is the use of a framebuffer mode ? according to doublec's framebuffer tutorial:
But is this not the same for a rotational background? I can just set up a rotational background and write directly to the memory of the background and it will also display directly on the screen. So my question is why would anyone use the framebuffer mode?
Quote: |
A 'framebuffer' is a screen mode where the screen is mapped to a portion of memory. Writing data to this memory area will result in that data appearing on the screen. |
But is this not the same for a rotational background? I can just set up a rotational background and write directly to the memory of the background and it will also display directly on the screen. So my question is why would anyone use the framebuffer mode?