gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > DSlair - Dragon's Lair on DS

#63061 - tonysavon - Thu Dec 08, 2005 11:05 am

Hello,
I'm porting Dragon's Lair to Nintendo DS (well... I'm trying to).

http://www.ds-video.com/dslair/

Right now it only plays the first 4 levels, so it allows no more than 5 minutes of fun ;-).
Thanks for testing!

#63064 - Normmatt - Thu Dec 08, 2005 11:42 am

The Video quality is remarkable.
Would be nice if i could get past the first level, Ive pushed every button and nothing happens

#63065 - Lino - Thu Dec 08, 2005 11:43 am

I was hoping in this game. Reading this news is a pleasure .

#63066 - Webez - Thu Dec 08, 2005 11:44 am

Very well done port!!

And good tech demo for your codec. Hope you finish it.

#63067 - tonysavon - Thu Dec 08, 2005 11:50 am

Sorry, I did not post the controls:
Button A is the sword,
Joypad is UP-DOWN-LEFT-RIGHT.
To get past the first level the correct sequence is A (uses the sword on the sea snakes) and then RIGHT (avoids the falling bricks).
Just push the correct button repeadtly if you don't know the correct time slot and you'll get past the first level ;-).

#63077 - M3d10n - Thu Dec 08, 2005 2:32 pm

I was going to ask how you got the Caiman codec lib, but then I saw the URL doman. ;P

#63081 - Veg - Thu Dec 08, 2005 4:07 pm

Wow, this is something I'll be trying out as soon as I get home.

Not wanting to jump too far into the future - but any plans to do a similar thing with the other Dragons Lair and Space Ace games?

#63088 - ObeyGiant - Thu Dec 08, 2005 4:32 pm

Increadible, too bad i suck at the game :P

#63090 - Durandle - Thu Dec 08, 2005 4:51 pm

I'm guessing then the codec is closed to public. A shame, would make a good media player for the DS :P

Still, great port!

#63092 - ObeyGiant - Thu Dec 08, 2005 4:57 pm

Now if only someone can port the other best arcade game, TMNT *drools*

#63095 - tonysavon - Thu Dec 08, 2005 5:19 pm

Veg wrote:
Wow, this is something I'll be trying out as soon as I get home.

Not wanting to jump too far into the future - but any plans to do a similar thing with the other Dragons Lair and Space Ace games?


Basically all the Laser Disc games are the same when it comes to code; so to move from DSlair to, let's say, DSace, would be as easy as replacing the movies and inserting the right timings for the various actions.
Alas I only own the movs of Dragon's Lair :-(

#63104 - rmco2003 - Thu Dec 08, 2005 6:26 pm

I still don't know what I'm supposed to do when I play this :S Some instructions would be handy

#63117 - ObeyGiant - Thu Dec 08, 2005 8:09 pm

Its like a cartoon that you control and if you choose wrong you die.

#63123 - rmco2003 - Thu Dec 08, 2005 9:39 pm

but how do you control it?

#63125 - Veg - Thu Dec 08, 2005 9:52 pm

You push the stick (or pad) in a direction, or push a button at a certain point. Sometimes an object onscreen is highlighted for a split second to give you a clue.
The first time is just after Dirk falls through the drawbridge and is about to be attacked by the... thing.

It's a pretty strange way of controlling, I'll admit... but at the time, I can remember being blown away by these games.

#63152 - Sektor - Fri Dec 09, 2005 4:20 am

I remember being attracted by the graphics, putting my money in the arcade machine, dying soon after and asking for my money back because I couldn't play the "game". It's the best example of good graphics/animation doesn't mean good gameplay. It is a classic though and this is a nice port.

#63164 - The 9th Sage - Fri Dec 09, 2005 6:00 am

This is pretty cool...I am gonna have to check this out.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!

#63211 - tssf - Fri Dec 09, 2005 8:39 pm

This is actually a pretty amazing feat. It just needs sound..and perhaps a better status screen on the top screen, and that's it.

Hmm, maybe a later feature as well could be "navigate only with touch screen" mode where you'd touch the flashing objects or the direction instead of pressing buttons. Just a little idea. :)
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63230 - tonysavon - Sat Dec 10, 2005 9:14 am

tssf wrote:
This is actually a pretty amazing feat. It just needs sound..and perhaps a better status screen on the top screen, and that's it.



I don't understand: actually the game HAS sound. What flashcart are you using? anybody else having the same problem?

#63233 - tssf - Sat Dec 10, 2005 10:08 am

I was using the NDS version on a GBAMP.

My buddy used the .DS.GBA version and it had sound.

I was pretty sure I had the volume up when I tried it. I was listening to music in moonshell, then ran the game.. and it was silent.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63239 - tonysavon - Sat Dec 10, 2005 11:13 am

tssf wrote:
I was using the NDS version on a GBAMP.

My buddy used the .DS.GBA version and it had sound.

I was pretty sure I had the volume up when I tried it. I was listening to music in moonshell, then ran the game.. and it was silent.


I'm out of clues :-(
I ony own a neoflash. I'll further investigate the problem, for now thanks for testing.

#63242 - Laintsurge - Sat Dec 10, 2005 12:28 pm

Great Game. I'm using the ds.gba version on the M3 and it works perfect. . Good Port.
_________________
[Images not permitted - Click here to view it]

#63244 - Bertie - Sat Dec 10, 2005 1:02 pm

Yep I can confirm too that sound does not work with the nds version on the MP. Still very impressive though.

#63245 - Veg - Sat Dec 10, 2005 2:06 pm

I have sound, and I'm using .nds on the GBAMP.

I'm using MightyMax's loader.

#63249 - cybereality - Sat Dec 10, 2005 3:29 pm

Awesome man. It looks really cool. I was actually thinking of porting this myself, but the video hack I used for TickleGirl wouldn't fit even the first level. This game is a serious classic and still has better graphics than games today (though not very interactive). When I got my first computer I remember getting dragons lair and space ace and I was totally amazed at the quality of animation. Good job. Maybe you can do a port of Night Trap or Double Switch (2 of the best FMV games for SegaCD)...
_________________
// cybereality

#63250 - tonysavon - Sat Dec 10, 2005 3:30 pm

Veg wrote:
I have sound, and I'm using .nds on the GBAMP.

I'm using MightyMax's loader.


So it seems that the only cart giving problems to the game is the GBAMP. I'll try to learn something about this cart and to figure out what's going on.
Also, next version of the game should have more levels (I guess the first 8), then it will not fit in RAM.
Thanks everybody for testing!

#63251 - Veg - Sat Dec 10, 2005 3:33 pm

Just to clarify, as it seems you've read my post wrong - I do have sound, and am using a GMAMP. So there can't be that much of a problem with the cart.
Roll on the next version! ;)

#63253 - Eponick - Sat Dec 10, 2005 5:22 pm

Finished the first 4 levels.
Cant wait untill you get more in :)

#63257 - tssf - Sat Dec 10, 2005 7:15 pm

Weird. I'm using Firmware 2.03 for the GBAMP, and even loading from mighty max's loader (which is my boot nds file) it still doesn't have sound.

Perhaps if I tried downgrading thefirmware..let me try that.

*Tries*

Nope.. still no good.

very odd indeed.

Anyway Tony, one thing you could try doing for GBAMP users is including a CF driver, then stream the sound off the flash cart.. (the NDS file in one directory, streaming from say..MP3's in the same directory?) It's a thought for the people who don't have expensive flash carts.

EDIT: I can also confirm that the NDS version does not have sound using Wireless Multiboot as well.

Here are my full stats:

Version 1 NDS (the one with the metroid demo)
Flashme v5
GBAMP firmware 2.03 (or 2.0, doens't matter, neither has sound)

I am NOT using a PassMe to use this program. I wonder if that's the key right there. Regardless Tony, it'd probably still be better if you put Compact Flash support to stream the sound files from the flash card rather than embedding it into the file.. perhaps when the .ds.gba version is done, you could do this with the NDS version? .. The Wireless Multiboot people will just have to suffer I guess. :P lol

Last Edit: Heh, even with my PassMe it didn't work. (was using Mario Kart in the slot)
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63259 - El Hobito - Sat Dec 10, 2005 7:40 pm

theres nothing wrong with the nds version and its not a problem with the gbamp. it works fine on both my m3 and gbamp. are you sure you have the volume turned up?

#63264 - tssf - Sat Dec 10, 2005 9:27 pm

My volume is fine. Look at my sig, do you think I would be stupid enough not to have my volume up if I do this as a main hobby?

The NDS has NO sound on WMB, OR GBAMP for me. If you look up further in the thread, you'll see I'm not the only one having this problem. Would you like PROOF?

Here's your proof.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63271 - Darkflame - Sun Dec 11, 2005 12:07 am

Is the machine turned on?
Are you wearing earplugs? (a common problem)

Have you turned the machine on, and then quickly run 10 meters away without thinking?

Do you, in fact, have ears? or are you attempting to smell the sound?

;)


Well, it works for me pretty good. Technicaly very impressive.
(never liked the game much myself though)

#63274 - Dannon - Sun Dec 11, 2005 12:24 am

Works fine with sound on my GBAMP

--Dannon

#63275 - El Hobito - Sun Dec 11, 2005 2:01 am

tssf wrote:
My volume is fine. Look at my sig, do you think I would be stupid enough not to have my volume up if I do this as a main hobby?

The NDS has NO sound on WMB, OR GBAMP for me. If you look up further in the thread, you'll see I'm not the only one having this problem. Would you like PROOF?

Here's your proof.

Im not crazy im not crazy!!!!!?!!?!? they're real!!?


have you tried the other caimans video codec demos?

#63279 - Sektor - Sun Dec 11, 2005 3:03 am

On my DS with FlashMe 5...

.nds sound didn't work with M3 CF or WMB
.nds.gba sound works on M3 CF

When I didn't have FlashMe installed, none of cybereality's movies had working sound but installing FlashMe fixed those.


Last edited by Sektor on Mon Dec 12, 2005 1:31 pm; edited 1 time in total

#63291 - tssf - Sun Dec 11, 2005 9:08 am

You guys need to grow the fuck up and think before you accuse someone of not doing the obvious thing.

I'm not the only one having this problem it seems, and no I haven't tried the other NDS demos.

Perhaps it's something to do with FlashMe 5.0 since not even Wireless Multiboot has sound on it.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63300 - OnWarmerMusic - Sun Dec 11, 2005 4:42 pm

I had sound on WMB and FlashMe 5. Nice work on the project, it runs beautifully :).

#63304 - El Hobito - Sun Dec 11, 2005 5:38 pm

there seems to be no correlation to the sound working and not working. the only constant appears to be your ds.

#63309 - dirtmound - Sun Dec 11, 2005 8:12 pm

tssf wrote:
You guys need to grow the fuck up and think before you accuse someone of not doing the obvious thing.

I'm not the only one having this problem it seems, and no I haven't tried the other NDS demos.

Perhaps it's something to do with FlashMe 5.0 since not even Wireless Multiboot has sound on it.


Great way to make friends and act mature. Awesome.

#63313 - Laintsurge - Sun Dec 11, 2005 10:34 pm

Woah everyone needs to calm down here and stop bitching ...
_________________
[Images not permitted - Click here to view it]

#63319 - tssf - Sun Dec 11, 2005 11:45 pm

dirtmound wrote:
Great way to make friends and act mature. Awesome.


Make friends and act mature? You tell me something, go look back in the thread and see how I've been treated, and tell me I have no right to be pissed.

Like I said El Hobito, My Nintendo DS is a version 1. It was released long ago. Unless there's something different between that one and the new ones, I don't know. But, alls I know is I provided proof, I provided my specs, and I'm not the only one having this problem.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63357 - melw - Mon Dec 12, 2005 9:53 am

If it helps anyone, also my DS (purchased somewhere right after the European launch in March, version 1?) with FlashMe5 + WMB using the .nds has no problems with the sound. Hope you find a correlation somewhere...

#63388 - tssf - Mon Dec 12, 2005 6:00 pm

I thought it was because it wasn't in the root directory. I tried it there, but the thing still has no sound..

I will try my brother's DS, and my friend's Blue DS (which has just an old enough firmware to work with PassMe1)

I'll keep ya posted.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63404 - ninogenio - Mon Dec 12, 2005 8:03 pm

i have no sound either :(.

great game though!

#63407 - Lynx - Mon Dec 12, 2005 8:53 pm

Hmm. that is pretty wierd. Works for me with :

PassMe1
MightyMax's Loader - 19
GBA MP - 2.03

It's been so long since I played.. I can't even get past the damn bridge.. :(

#63421 - El Hobito - Tue Dec 13, 2005 12:12 am

tssf wrote:
dirtmound wrote:
Great way to make friends and act mature. Awesome.


Make friends and act mature? You tell me something, go look back in the thread and see how I've been treated, and tell me I have no right to be pissed.

Like I said El Hobito, My Nintendo DS is a version 1. It was released long ago. Unless there's something different between that one and the new ones, I don't know. But, alls I know is I provided proof, I provided my specs, and I'm not the only one having this problem.

i never accused you of lying ,now try and do something usefull and try out caimans other demos and see what happens. i have the exact same set up as you yet i have no problems so stop bitching and get testing, im sure its only something minor.

#63453 - tssf - Tue Dec 13, 2005 7:43 am

You're very full of yourself aren't you El Hobito?

Regardless back on topic, I can confirm that this same NDS file does not have sound with his hacked GBAMP, nor his FlashMe 5.0'd setup. (I used my compact flash card inside his movie player)

I will try it on my buddy's M3.. But I'm starting to lean toward a few things.

The people who DO NOT have sound, did you downlod the NDS file in Mozilla FireFox? I did. I haven't had the chance to re-download it with Internet Explorer, to see if the NDS is corrupted in some way.

Or, it could be the kind of Compact Flash we're using, I guess. I'll try a different one once I gain access to my card reader (Though I'm thinking it probably isn't that since there's no sound via wmb)

Anyone who has a working NDS file, can you please zip it up and then upload it to some server? Perhaps that's all it needs.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63454 - Veg - Tue Dec 13, 2005 7:51 am

In case it helps, I downloaded it with Firefox.
And my CF is a standard 1024 Kingston.

#63488 - El Hobito - Tue Dec 13, 2005 4:58 pm

lol so now its firefox causing it to not work? you'd make a great pc world employee!

interestingly enough theres no sound on the nds version(using an m3) when you boot it via pressing start(something thats only meant for loading official demos). booting via the normal "a button" works fine.

tssf what version of the original gbamp firmware are you using? mine has e19 i believe and you definately have chisms firmware that can boot official demos (since only the latest one can do that). im also booting it via the latest release of moonshell and the dslair.nds file is in the root directory. as far as i can tell we have identical hardware downloaded from the same server using the same browser.

#63495 - tssf - Tue Dec 13, 2005 6:35 pm

I'm past your derogatory comments, of which you seem to have for every situation.

Back on topic, I just downloaded with IE, and there's still no sound. Which I find odd. I've got my friend's GBAMP, and my GBAMP here, both have the same problem, his blue DS still has no sound.

Yes, I have update.e19 on my card, and it was also installed before installing chishm's 2.03 driver.

Okay so here's a list of things I've tried:

Wireless Multiboot: No Sound with this NDS file downloaded with both Mozilla, and IE.

GBAMP with 2.03 firmware hack, update.e19 is on the card, 3 different compact flashes: No sound (for me) on either a Generation 1 DS, or a Blue DS that can use PassMe1.

I want to try his other demos but I have no clue as to where to find them.

EDIT: Found them.

Grizzley Man demo (low and normal quality): GUI seems to "Flash" on the bottom of the screen. no video.
Hefalump demo (low and normal quality): Two black screens. Bottom screen says "Caimans Video Codec"
both Madagascar and Spongebob trailers have the same problem as the Hefalump demo.

So I guess I can say that none of those demos work for me, either.

I was unable to try version 2.0 of the codec since those files are larger than 4 megabytes.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician


Last edited by tssf on Tue Dec 13, 2005 7:25 pm; edited 2 times in total

#63497 - The 9th Sage - Tue Dec 13, 2005 6:50 pm

tssf wrote:

GBAMP with 2.03 firmware hack, update.e19 is on the card, 3 different compact flashes: No sound (for me) on either a Generation 1 DS, or a Blue DS that can use PassMe1.

I want to try his other demos but I have no clue as to where to find them.


Hmm...question. Have you tried inserting a different NDS game into the NDS card slot? It probably won't make a difference, but I can think of (in my personal experience) some official demos that apparently depend on what game is in the NDS card slot (something to do with timing?).

Are you actually using PassMe, or FlashMe? I think this would probably only affect FlashMe, although I'm not certain.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!

#63499 - tssf - Tue Dec 13, 2005 7:01 pm

Hmm, all the time I've had Mario Kart in it.

I've tried it with PassMe1, but FlashMe 5 was still installed. I booted with Select when I used my PassMe.

I just tried with Viewtiful Joe, Nanostray, and Mario 64DS in the slot (with and without passme), all resulting in no sound..

Hmm..
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63537 - El Hobito - Wed Dec 14, 2005 2:30 am

tssf wrote:
I'm past your derogatory comments, of which you seem to have for every situation.

Back on topic, I just downloaded with IE, and there's still no sound. Which I find odd. I've got my friend's GBAMP, and my GBAMP here, both have the same problem, his blue DS still has no sound.

Yes, I have update.e19 on my card, and it was also installed before installing chishm's 2.03 driver.

Okay so here's a list of things I've tried:

Wireless Multiboot: No Sound with this NDS file downloaded with both Mozilla, and IE.

GBAMP with 2.03 firmware hack, update.e19 is on the card, 3 different compact flashes: No sound (for me) on either a Generation 1 DS, or a Blue DS that can use PassMe1.

I want to try his other demos but I have no clue as to where to find them.

EDIT: Found them.

Grizzley Man demo (low and normal quality): GUI seems to "Flash" on the bottom of the screen. no video.
Hefalump demo (low and normal quality): Two black screens. Bottom screen says "Caimans Video Codec"
both Madagascar and Spongebob trailers have the same problem as the Hefalump demo.

So I guess I can say that none of those demos work for me, either.

I was unable to try version 2.0 of the codec since those files are larger than 4 megabytes.

i was merely responding to your comments to which you seem to have for every situation...
back on topic, well tbh i'm not sure what could be causing you problems since we have exactly the same set up hardware and firmware wise were you booting them via moonshell or mighty max's (there shouldnt be a difference but you never know). yeah unfortunately the other demos dont work and i'd imagine it would be due to a similar issue that causes gbfs to not work on the gbamp. i also hex edited the v2.0 ndses to fit but they suffer from the same issue (gui but no video).

so if its not the gbamp, its not the ds, its not the nds file itself, its not the firmware and its not the bootloader then whats left? only perhaps some kind of hack in the code itself or perhaps a memory(sound buffer?) issue?
since the videos themselves are separate files inside the file system thats used for this game(is it gbfs?) then i would imagine it would be a rather simple modification to add native cf reading support and supply the videos as separate files.

#63561 - tssf - Wed Dec 14, 2005 8:14 am

Little update: The NDS file works with sound on my friend's M3, but not on my GBAMP when used in his system.

If it was GBFS (isn't it incompatible with M3 as well?) then that certainly would explain things.

Besides, if the files were seperated for a GBAMP version, then like, future versions that exceed the DS's RAM limitation could be written and actually work.

I personally would love to see Dragon's Lair 2 actually.. that was like playing an interactive Disney cartoon.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#63562 - tonysavon - Wed Dec 14, 2005 8:24 am

El Hobito wrote:
yeah unfortunately the other demos dont work and i'd imagine it would be due to a similar issue that causes gbfs to not work on the gbamp. i also hex edited the v2.0 ndses to fit but they suffer from the same issue (gui but no video).


Hello everybody. Came back after a while and saw that this thread is still alive, thanks everybody for the deep tests.
None of the demos on the website can run from RAM, also the ones smaller than 4 mb because they use Filesystem. Not GBFS nor official nintendo's, but a much simpler one, anyway the way the data is stored is pretty the same as GBFS does:the video files are joined at the end of the rom and then the codec looks for their header. In DSlair 0.1.4, I decided to fit everything to ram to allow the largest range of users to run it but new versions with more levels should not fit into ram anymore. I'm not an expert of all those exploits/carts/loaders (i only own a neoflash) but I'm afraid that's going to cause problems to many users.
as to the sound issue: I used a custom arm7 binary and my own sound routines, but I was thinking about rewriting the sound part (not the decoding one, but the playing one, which is the one it seems to fault) using the standard arm7 skeleton coming with devkitpro, libnds and following the hints by Chris Double in his tutorials, namely part 4 and 6 where he talks about sound playing via libnds and interprocessor communication.
http://www.double.co.nz/nintendo_ds/nds_develop4.html
http://www.double.co.nz/nintendo_ds/nds_develop6.html
As soon as I'm finished I'll post a new version so that you can test it. right now I was wondering if demo 4 and 6 from Chris Double's tutorial do work with your setups.
Thanks again everybody.

#63583 - El Hobito - Wed Dec 14, 2005 3:25 pm

tonysavon wrote:
El Hobito wrote:
yeah unfortunately the other demos dont work and i'd imagine it would be due to a similar issue that causes gbfs to not work on the gbamp. i also hex edited the v2.0 ndses to fit but they suffer from the same issue (gui but no video).


Hello everybody. Came back after a while and saw that this thread is still alive, thanks everybody for the deep tests.
None of the demos on the website can run from RAM, also the ones smaller than 4 mb because they use Filesystem. Not GBFS nor official nintendo's, but a much simpler one, anyway the way the data is stored is pretty the same as GBFS does:the video files are joined at the end of the rom and then the codec looks for their header. In DSlair 0.1.4, I decided to fit everything to ram to allow the largest range of users to run it but new versions with more levels should not fit into ram anymore. I'm not an expert of all those exploits/carts/loaders (i only own a neoflash) but I'm afraid that's going to cause problems to many users.
as to the sound issue: I used a custom arm7 binary and my own sound routines, but I was thinking about rewriting the sound part (not the decoding one, but the playing one, which is the one it seems to fault) using the standard arm7 skeleton coming with devkitpro, libnds and following the hints by Chris Double in his tutorials, namely part 4 and 6 where he talks about sound playing via libnds and interprocessor communication.
http://www.double.co.nz/nintendo_ds/nds_develop4.html
http://www.double.co.nz/nintendo_ds/nds_develop6.html
As soon as I'm finished I'll post a new version so that you can test it. right now I was wondering if demo 4 and 6 from Chris Double's tutorial do work with your setups.
Thanks again everybody.


you could try out moonlights implant filesystem since i havent heard of it having issues with any particular card.
http://mdxonline.dyndns.org/archives/nds/index.html

#75269 - MrK - Sat Mar 11, 2006 6:48 pm

sorry for reviving this old thread, but I'm trying to execute DSlair in a supercard and I'm unable to :(
I'm having lots of problems with other homebrew roms (including mine), so if somebody could tell me how to make DSlair work on supercard it'd sure help me a lot :)

--------
EDIT:

sorry for polluding, I just found the answer after posting...

http://forum.gbadev.org/viewtopic.php?t=8878&highlight=supercard

#76585 - Daveychan - Thu Mar 23, 2006 12:07 am

Hey MrK

I too am using a supercard, and you will be happy to know the answer to your problem is very, very easy! It took me a bit of research to figure this out, but here ya go:

Take the GameName.nds.gba file, and simply rename it to GameName.nds -- Isn't that frustrating? =)

By the way, you do NOT run this file in the supercard software patcher program (say THAT 10 times fast!), just put it onto your SD or CF card, launch it, and voila, away you go!

By the way, i can confirm the sound works perfectly on mine. (I'm assuming there is no little *plink* sound when you actually move Dirk.. is this true?)

Just in case it matters to anyone, i am using the following equipment:

DS Lite, FlashMe Ver. 6, and a Supercard with a 1 Gig SD flashcard

NICE WORK ON THE GAME!!! Very very impressive!!
Looking forward to more levels, and perhaps in the future, the small *plink* sound when i move Dirk!

#76657 - realstar - Thu Mar 23, 2006 6:17 am

I am hoping for a touch mode where you could
hit little icons that pop up in the general area
of the next movement/reaction. In any case it's
a very good edition so far.