#66650 - thegamefreak0134 - Thu Jan 12, 2006 6:22 pm
I had kind of a nifty idea for an emu to use. (Yes, I realise none of them are all too complete, this is just a thought.) You know how 99.9 percent of laptops have a touch pad, right? I know for a fact that it's possible to check what area is being touched on the pad rather than using it just for the mouse. So, why not set it up to act as a DS touch screen in the Emu? It would be a little hard to coordinate touches, but it would provide easier gameplay than using the mousepointer to click the screen. Thoughts?
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#66685 - Mollusk - Thu Jan 12, 2006 11:14 pm
that's not a bad idea, but, the way I see it, the emulators are there just to test your demos on PC without having to put it on DS... so I don't really care if the mouse system isn't intuitive
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#66701 - doublec - Fri Jan 13, 2006 12:59 am
The main problem with using the touchpad on the laptop would be not being able to see what you are touching.At least with the mouse the pointer is directly over the emulator screen showing exactly what is being touched.
#66703 - adrian783 - Fri Jan 13, 2006 1:01 am
is there anything a stylus can do that a mouse cant?
#66711 - Dodger_ - Fri Jan 13, 2006 3:08 am
adrian783 wrote: |
is there anything a stylus can do that a mouse cant? |
A stylus is absolute, mouse is not. You can't pick up your mouse, drop it in the upper right corner without sending movement input to that corner. You'd have to assign a "pickup" button to do that in the emulator to halt stylus input temporarily.
edit: Well you could always reverse this and click to send input but I think it would be uncomfortable to hold the mouse button down for long periods of time, depending on the application. A good emulator would probably offer the ability to switch on the fly.
#66748 - tepples - Fri Jan 13, 2006 7:28 am
Dodger_ wrote: |
You'd have to assign a "pickup" button to do that in the emulator to halt stylus input temporarily. |
Or you could tell it to interpret a touch with less area as movement and a touch with more area as a click.
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#66812 - M3d10n - Fri Jan 13, 2006 6:14 pm
AFAIK, the touchpad does not send absolute coordinates to the OS, it sends relative moves, like mouse. I don't think Windows can see touchpads as anything different than an ordinary mouse.
The only pratical difference between the DS touch screen and an ordinary mouse is that you always need to "click and hold" before moving the pointer.
Playing an emulated DS game will always be more clumsy than playing in a real DS, unless you have one actual touch screen or one of those full blown tablet PCs. But if you can afford that, why not affording a real DS and real DS games?
Might not be your case, but everytime I see someone asking for more user-friendly DS emulators, I think it's just someone that's too cheap to not only skip buying original games, but skip buying even the console itself.
#66819 - CubeGuy - Fri Jan 13, 2006 6:45 pm
I dug out my Wacom tablet, and used the pen to play games.
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#66887 - tepples - Sat Jan 14, 2006 3:33 am
M3d10n wrote: |
AFAIK, the touchpad does not send absolute coordinates to the OS, it sends relative moves, like mouse. I don't think Windows can see touchpads as anything different than an ordinary mouse. |
Unless you have the right drivers. Many touchpads have drivers available that will turn the touchpad into an absolute pointing device.
Quote: |
But if you can afford that, why not affording a real DS |
Because a robot to move the CF card back and forth between the DS and the PC after each build would cost more.
Quote: |
and real DS games? |
Because a license from Nintendo to use official development equipment (including the rumored "ensata" emulator) would cost even more than that.
Quote: |
I think it's just someone that's too cheap |
OK, so what employment agency do you suggest in this period of jobless growth in many geographic areas?
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