#67006 - xcomgs - Sat Jan 14, 2006 11:42 pm
Is there anyway to expand the memory of the DS besides through the GBA port?
#67010 - HyperHacker - Sat Jan 14, 2006 11:52 pm
Probably not without soldering it in.
#67024 - xcomgs - Sun Jan 15, 2006 12:55 am
Not a problem.
Does anyone know where I can find a picture, showing where the memory is?
#67028 - olimar - Sun Jan 15, 2006 1:43 am
Last edited by olimar on Wed Aug 20, 2008 10:05 pm; edited 1 time in total
#67056 - xcomgs - Sun Jan 15, 2006 4:46 am
Is that memory removable?
#67059 - olimar - Sun Jan 15, 2006 4:53 am
Last edited by olimar on Wed Aug 20, 2008 10:04 pm; edited 1 time in total
#67157 - darkfader - Sun Jan 15, 2006 10:21 pm
I'd like a developer system too.
First find out what partnumber we need (8 MB) and where to order it...
#67159 - xcomgs - Sun Jan 15, 2006 10:34 pm
Hopefully we can make it more than 8 megs. I was thinking of maybe inserting another port. For SD or CF or something. So I could increase internally and externally.
#67161 - olimar - Sun Jan 15, 2006 10:41 pm
Last edited by olimar on Wed Aug 20, 2008 10:07 pm; edited 1 time in total
#67166 - xcomgs - Sun Jan 15, 2006 11:18 pm
No no, I am talking about adding another slot....mostlikely on the right side. Like an SD slot.
#67218 - tepples - Mon Jan 16, 2006 7:06 am
Why exactly do you need a SLOT-3? What are you planning to do that you can't already do with a SuperCard and its built-in 32 MB of RAM and 1 GB of CF?
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#67232 - darkfader - Mon Jan 16, 2006 9:57 am
xcomgs wrote: |
No no, I am talking about adding another slot....mostlikely on the right side. Like an SD slot. |
You can also replace the DS slot with an SD slot. Who needs a DS slot anyways?
Upgrading the RAM was a nice idea though.
#67349 - rmt38 - Tue Jan 17, 2006 8:04 am
tepples wrote: |
Why exactly do you need a SLOT-3? What are you planning to do that you can't already do with a SuperCard and its built-in 32 MB of RAM and 1 GB of CF? |
Is there information on that 32MB of RAM and how to take advantage of it? Is it mapped to some address space?
#67351 - olimar - Tue Jan 17, 2006 8:12 am
Last edited by olimar on Wed Aug 20, 2008 10:08 pm; edited 1 time in total
#67433 - xcomgs - Wed Jan 18, 2006 12:22 am
Upgrade the DS slot with an SD....how will I play my DS games?! Haha, I am actually using a broken DS. Whats broken on it? Well, to be honest....just the hinge. I got it for 50$ :p Next, I would use the SLOT-3 for even bigger memory expansion. Let's say I get about 8 megs......thats still pretty small, it would be cool if I could attach an SD to the memory and expand it. It might require a chip, but I bet I could get one in development. Finally, just for the record, I would never, I mean never ever mod my good DS. I dont wan't to hurt my baby...
#67456 - HyperHacker - Wed Jan 18, 2006 6:33 am
...You plan to add an SD slot in place of the RAM? You do realize that SD cards are far slower than RAM and wear out after a few million writes?
I like the idea though. If you could add RAM, I bet games might start activating debug features. The debug systems have 8MB and it's just an SWI call that tells if you're on a normal or debug system. (You could just hack the game to assume it returns true, but then it'd try to use nonexistant memory. :-/)
#67466 - xcomgs - Wed Jan 18, 2006 8:46 am
HyperHacker: never thought I'd see you here. Also, if I dont use an SD slot, what else could I use that would last longer?
#67559 - josath - Thu Jan 19, 2006 1:32 am
again, you get 32MB of ram with a supercard. they run $60 last i checked, maybe cheaper. no soldering required.
How much more ram do you need, and what for?
#67585 - HyperHacker - Thu Jan 19, 2006 5:24 am
I think the only feasible thing to use in place of RAM is more RAM. Flash memory is slower and can only handle between 10,000 and 10,000,000 writes (depending on the chip), optical/magnetic media should be pretty obvious, and everything else is way too expensive.
#68402 - xcomgs - Tue Jan 24, 2006 9:34 am
Great. More RAM will work then. I just need to find more RAM.
#68540 - darkfader - Wed Jan 25, 2006 2:18 pm
MB82DBS04163B 64Mbit
Where to get it?
#68541 - Xgame - Wed Jan 25, 2006 4:27 pm
but will officicial game work?
and can arm9 write a 64mbit ram?
how much time can work the battery with a biggert ram?
#68545 - Sicon - Wed Jan 25, 2006 4:42 pm
it would only affect commercial games if you replace ram wouldn't it? if you add completly new ram they wouldn't even know or care.
#74201 - silent_code - Fri Mar 03, 2006 1:55 pm
i'm no expert, but i don't think commercial games would waste rom space and runtime for debug features. if i made a final/release build of a game there would be no debug stuff at all... so i suggest commercial games would neither use additional ram nor any other development systems features and you definitely wouldn't see any debug info. the nds is quite limited as you know. if someone put debug stuff into a pc release noone'd care, but on a nds? i doubt it.
i just might be getting something wrong. if that's the case, i'm sorry and please correct me.
greetz.
ps: ... but a dev system would be hot :D
#74453 - HyperHacker - Sun Mar 05, 2006 8:00 am
You never know. Super Mario Bros 3 had some debug stuff in it.
#74501 - silent_code - Sun Mar 05, 2006 2:07 pm
HyperHacker wrote: |
You never know. Super Mario Bros 3 had some debug stuff in it. |
*lol*
though developers tend to release multiple versions on hte market during a products life time - like other nintendo games where bugs have been fixed and stuff... i think in metroid prime some loading crashes (!) have been fixed in later versions.
*lol again*
#74511 - lockwood - Sun Mar 05, 2006 2:49 pm
darkfader wrote: |
MB82DBS04163B 64Mbit
Where to get it? |
http://www.fujitsu.com/ca/en/news/pr/fma_20030521.html
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#74521 - The 9th Sage - Sun Mar 05, 2006 4:55 pm
HyperHacker wrote: |
You never know. Super Mario Bros 3 had some debug stuff in it. |
Speaking of that, another really good example is GoldenEye for the N64...that has all kinds of weird dummied out stuff.
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#74552 - QazzaQY2K - Sun Mar 05, 2006 10:19 pm
hehe yeah they even found an extra pre level of complex in that one .. ;P witch i played on my Mr.Backup ;D
#74555 - SeanMon - Sun Mar 05, 2006 10:41 pm
And who can forget LoZ:OoT's BetaQuest? (this site was AMAZING for everything zelda related: glitches, story ideas, speculation, reviews.)
#74662 - HyperHacker - Mon Mar 06, 2006 9:54 pm
Most of the so-called beta is just glitched up junk, but yeah. I chose SMB3 because it's the earliest game I can think of that had debug stuff in it. (And actually some unused levels too.) If they leave things in on a game that old, I don't think they'll suddenly change their minds for the DS.
Hell, I think every N64 game has some debug or leftover stuff in it.
#74827 - silent_code - Wed Mar 08, 2006 1:09 am
man... these poor professionals don't have enough time to clean up a product before releasing it... *lol* what waste of valuable memory.
i'm convinced. we NEED custom dev hw. at least for finding wierdo stuff in comercial games :)
#74863 - The 9th Sage - Wed Mar 08, 2006 5:48 am
SeanMon wrote: |
And who can forget LoZ:OoT's BetaQuest? (this site was AMAZING for everything zelda related: glitches, story ideas, speculation, reviews.) |
Aaaah....the infamous Ocarina Pedestal. :P I still remember people making up crazy stories about finding the triforce because of this stuff.
Silent_Code wrote: |
man... these poor professionals don't have enough time to clean up a product before releasing it... *lol* what waste of valuable memory.
i'm convinced. we NEED custom dev hw. at least for finding wierdo stuff in comercial games :) |
Some of that stuff, with GoldenEye at least, I bet it was because they still needed that size of cart, so they probably figured why bother since it won't do us any good anyway. ;)[/quote]
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