#68517 - knight0fdragon - Wed Jan 25, 2006 8:28 am
OK now reading some of the examples I come across this in an example
vramSetMainBanks( VRAM_A_MAIN_SPRITE, //A and B maped consecutivly as sprite memory
VRAM_B_MAIN_SPRITE, //this gives us 256KB which is the max
VRAM_C_MAIN_BG_0x6000000, //map C to background memory
VRAM_D_LCD //not using D
);
now from what I am understanding, this is 256KBytes of RAM.
but if I were to use the SPRITE+GFX, i cannot go past 32k with the OAM.
I would still like a way to use some more memory, this way i can make my card game
How were i go do this. because I need 212992 bytes for sprite memory
my formula (W33 * H49) * Spr52 .. (becomes (W64 * H64) * Spr52
_________________
http://www.myspace.com/knight0fdragonds
MK DS FC: Dragon 330772 075464
AC WW FC: Anthony SamsClub 1933-3433-9458
MPFH: Dragon 0215 4231 1206
vramSetMainBanks( VRAM_A_MAIN_SPRITE, //A and B maped consecutivly as sprite memory
VRAM_B_MAIN_SPRITE, //this gives us 256KB which is the max
VRAM_C_MAIN_BG_0x6000000, //map C to background memory
VRAM_D_LCD //not using D
);
now from what I am understanding, this is 256KBytes of RAM.
but if I were to use the SPRITE+GFX, i cannot go past 32k with the OAM.
I would still like a way to use some more memory, this way i can make my card game
How were i go do this. because I need 212992 bytes for sprite memory
my formula (W33 * H49) * Spr52 .. (becomes (W64 * H64) * Spr52
_________________
http://www.myspace.com/knight0fdragonds
MK DS FC: Dragon 330772 075464
AC WW FC: Anthony SamsClub 1933-3433-9458
MPFH: Dragon 0215 4231 1206