#70423 - mlequim - Mon Feb 06, 2006 10:24 am
Hi,
I apologize because I will ask basic questions. The reason is that I have found graphists and game designers for a new amator games we will create, they need technical information quickly so they can begin to draw meanwhile I study the DS. I don't want them to be demotivated by waiting my informations,...
Here are my questions
1) We will create a shoot them up, what is the best graphic mode to display various graphics in the two screens ? I have think of tiles mode and the resolution is 256x192.
=>
0: Mode 0 (4 text layers)
1: Mode 1 (2 text layers, 1 rot/scale)
2: Mode 2 (2 rot/scale)
2) what is the size of the video memory to store tiles ? There was not many place for tiles in the memory in GBA, is there more memory for tiles in DS ?
3) If the DS has no more memory for tiles, is it possible to refresh all the memory of tiles each frames for the two screens ? or must I load only somes new tiles in place of not used tiles on the screens ?
4) I have found in NDSwiki that we can have 4 palettes, two per display. But I have also found that we can use an extension of 16 palettes ? is it possible with tiles mode ?
5) DS speek about an extension mode, what it is ? something to do with the palettes ? Can I program the tiles mode in DS like the one in GBA ?
6) Has the DS enough power to refresh the sprite memory each frames In order to allow many animated sprites ? Or must all frames of an animation be present in the sprite memory ?
6) Can I use the two 2d cores mixed up with 3D ? in order to simulate more sprites ?
7) if the refresh of tiles memory and sprites memory each frames are possible, has the DS enough power to do the two in the same time ?
8) if 7) is correct can I mix it up with 3D ?
9) what is the maximal size of an official DS cartridge ? 128 Mo like metroid ?
10) to do a shoot them up with muti layers and batiment who can be destroyed, and add more variety in the decors that I can put in the tiles memory, is it not more easy to do it with not a tiles mode but a pixel mode ? (I want the action on two screens).
Wow ! that is a lot of questions, I hope somebody can help us because we are highly motivated for our shoot them up ;O),
I apologize because I will ask basic questions. The reason is that I have found graphists and game designers for a new amator games we will create, they need technical information quickly so they can begin to draw meanwhile I study the DS. I don't want them to be demotivated by waiting my informations,...
Here are my questions
1) We will create a shoot them up, what is the best graphic mode to display various graphics in the two screens ? I have think of tiles mode and the resolution is 256x192.
=>
0: Mode 0 (4 text layers)
1: Mode 1 (2 text layers, 1 rot/scale)
2: Mode 2 (2 rot/scale)
2) what is the size of the video memory to store tiles ? There was not many place for tiles in the memory in GBA, is there more memory for tiles in DS ?
3) If the DS has no more memory for tiles, is it possible to refresh all the memory of tiles each frames for the two screens ? or must I load only somes new tiles in place of not used tiles on the screens ?
4) I have found in NDSwiki that we can have 4 palettes, two per display. But I have also found that we can use an extension of 16 palettes ? is it possible with tiles mode ?
5) DS speek about an extension mode, what it is ? something to do with the palettes ? Can I program the tiles mode in DS like the one in GBA ?
6) Has the DS enough power to refresh the sprite memory each frames In order to allow many animated sprites ? Or must all frames of an animation be present in the sprite memory ?
6) Can I use the two 2d cores mixed up with 3D ? in order to simulate more sprites ?
7) if the refresh of tiles memory and sprites memory each frames are possible, has the DS enough power to do the two in the same time ?
8) if 7) is correct can I mix it up with 3D ?
9) what is the maximal size of an official DS cartridge ? 128 Mo like metroid ?
10) to do a shoot them up with muti layers and batiment who can be destroyed, and add more variety in the decors that I can put in the tiles memory, is it not more easy to do it with not a tiles mode but a pixel mode ? (I want the action on two screens).
Wow ! that is a lot of questions, I hope somebody can help us because we are highly motivated for our shoot them up ;O),