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DS development > pixels cut at vertical and horizontal bottom in gl textures?

#70434 - Extreme Coder - Mon Feb 06, 2006 12:55 pm

Well, if anyone haven't realized yet, when trying to do any a texture, the right line of pixels are cut, and so are the bottom line of pixels. I guess no one realized because he wasnt doing 2d using gl;)
anyway, anyone knows a solution to this?

#70443 - genfish - Mon Feb 06, 2006 3:06 pm

im not sure about on the ds, but this happens on the pc i think so that when you wrap the texture the same pixels are not drawn twice. i remember my lecturer mentioning something about it last year i think.

#70472 - Extreme Coder - Mon Feb 06, 2006 7:45 pm

Hope you can remember anything from that;)
Anyway, if it helps anyone, im using glTexCoord2f. I tried a while ago using the gltexcoordi and the t16 one, but i get wierd results, not really sure how to use them:( any help here?