#70475 - genfish - Mon Feb 06, 2006 8:11 pm
Hi,
Im making a 2d game to start with, probably a side scroller, like turrican or r-type from the amiga hopefully. I know its gonna be a bit of work, but i have a lot of time to do it over the next couple of months.
To start with, what modes are recommended for this sort of thing?
Would mode_5_3d work, with an extended rotation scrolling background? or is that a bad idea? The reason i say 3d, is i was thinking of making a textured sphere for explosions, having the text layer for the player and enemy sprites, and then the extended rotation for the background.
Im not entirely sure if im getting this right, so im just looking for some advice.
p.s. Im starting to get the hang of some things, i am doing chris double's tutorials and i've been reading these forums for a while.
Any advice on the above issue, or how any of you started out would be appreciated. thanks.
Im making a 2d game to start with, probably a side scroller, like turrican or r-type from the amiga hopefully. I know its gonna be a bit of work, but i have a lot of time to do it over the next couple of months.
To start with, what modes are recommended for this sort of thing?
Would mode_5_3d work, with an extended rotation scrolling background? or is that a bad idea? The reason i say 3d, is i was thinking of making a textured sphere for explosions, having the text layer for the player and enemy sprites, and then the extended rotation for the background.
Im not entirely sure if im getting this right, so im just looking for some advice.
p.s. Im starting to get the hang of some things, i am doing chris double's tutorials and i've been reading these forums for a while.
Any advice on the above issue, or how any of you started out would be appreciated. thanks.