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DS development > BoR for DS? (Streets of Rage like game)

#72313 - HtheB - Fri Feb 17, 2006 4:18 pm

There is a game called Streets of Rage from the sega :) (it was called Bare Knuckle in Japan)

[screenshot]
http://www.vgfreak.com/images/screens/sor2.gif


There is a new version of this game (homebrew)
[screenshot]
http://www.senileteam.com/borshots.php?v=1b2.gif


SOme guys are porting this game in other platforms (like PSP)

http://www.senileteam.com/downloads.php?d=1

The source code is free..

its in the link

but... My question is:

Is it possible to port this game in to the DS? :)

#72352 - ghazi - Fri Feb 17, 2006 10:18 pm

Oh neat. I know what I hope the answer is.

PC system requirements say you need at least a 90 mhz Pentium and 24 megs of RAM.

I would assume that it's just a matter of finding someone willing to port it.

#72390 - PhoenixSoft - Sat Feb 18, 2006 5:25 am

There's a GP32 version and a PSP version, if you want to port it, try one of those.

#72392 - LOst? - Sat Feb 18, 2006 6:45 am

SoR is one of these games that haven't made it through the year 2000 right?

Maybe because of the violence. I like the game design of SoR as well as Final Fight.

I would love to see someone with very much experience on the SoR design to make a game for the DS.
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Exceptions are fun

#72430 - HtheB - Sat Feb 18, 2006 3:51 pm

PhoenixSoft wrote:
There's a GP32 version and a PSP version, if you want to port it, try one of those.

the problem is..

im a beginner :$ :)

If I just knew how to port it :(

#72456 - HtheB - Sat Feb 18, 2006 6:00 pm

well.. someone? (A)

#72497 - Cthulhu32 - Sun Feb 19, 2006 1:55 am

this shouldn't be too hard of a chore. Just look at all of the display & sound code and figure out how to convert it over. Everything else should compile without too much hassle. You might also have to convert some images to the proper palette/bpp, and figure out how to properly output the sounds appropriately.

#72543 - HtheB - Sun Feb 19, 2006 7:49 pm

Cthulhu32 wrote:
this shouldn't be too hard of a chore. Just look at all of the display & sound code and figure out how to convert it over. Everything else should compile without too much hassle. You might also have to convert some images to the proper palette/bpp, and figure out how to properly output the sounds appropriately.

well.. what do you think..
work together for it? :)

so I can learn how it all set-up

#74647 - GPFerror - Mon Mar 06, 2006 7:35 pm

[Images not permitted - Click here to view it]

[Images not permitted - Click here to view it]

Has no sound and Iv only tested it with the smallest pak file I could find.

Will Release soon.

Troy(GPF)
http://gpf.dcemu.co.uk

#74652 - HtheB - Mon Mar 06, 2006 8:29 pm

GPFerror wrote:
[Images not permitted - Click here to view it]

[Images not permitted - Click here to view it]

Has no sound and Iv only tested it with the smallest pak file I could find.

Will Release soon.

Troy(GPF)
http://gpf.dcemu.co.uk

FINALLY :D
TNX MAN! :)
youre the gr8est :D

but uhmm.. I see the picture of castlevania :P
how can that be? :D

#74660 - GPFerror - Mon Mar 06, 2006 9:34 pm

its just the particular bor.pak im using. Since the memory size I suspect would be a constraint i just went for the smallest bor.pak i could find, iv tried a couple other small ones Double Dragon and Simpson bor pak and they seem to work. I tried with the original Bor.pak(62 megs) and well at least my ds emulators dont seem to like it.

Iv setup a donation page on my site, so hopefully will be able to purchase some hardware to test on my ds by the end of the month.

Troy(GPF)
http://gpf.dcemu.co.uk

#74672 - mortys - Mon Mar 06, 2006 11:04 pm

Great Work GPF
I was waiting for Bor
Just a stupid question from a noob
When you say Mixer is updated in SDL does it mean sound work and will work in your next release ?

Thanks for your work :)

#74678 - GPFerror - Mon Mar 06, 2006 11:20 pm

nope not yet, but code that uses SDL_mixer can be at least compiled, but it uses the audio function from main SDL lib, so untill that works no sound in SDL ports.

Troy(GPF)
http://gpf.dcemu.co.uk

#74698 - thundrestrike - Tue Mar 07, 2006 1:08 am

GPF does that mean you are porting a castlevania game to the DS?!?!?

thats cool! make it work on GBAMP!! :D
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#74730 - GPFerror - Tue Mar 07, 2006 5:19 am

thundrestrike wrote:
GPF does that mean you are porting a castlevania game to the DS?!?!?

thats cool! make it work on GBAMP!! :D


its just a mod pak for Beats of Rage, the BOR engine lets you make mod pak's for different graphic/sound etc. http://www.senileteam.com for more information about BOR.


Troy(GPF)
http://gpf.dcemu.co.uk

#74740 - Kir - Tue Mar 07, 2006 6:58 am

Recently a PSP port of OpenJazz ( http://treacle.hewwo.com/jazz/oj/ ) was released. GPF, since you're an author of Dreamcast port of this engine, could you port it to DS ? Source code is quite small, and it uses SDL for all graphics/sound. IMHO, Jazz JackRabbit was the best platformer game on PC in 90's , so it deserves to be ported onto DS:)

#74741 - GPFerror - Tue Mar 07, 2006 7:02 am

yeah iv ported it already, but there are still some bugs in my SDL lib like doublebuffer so right now the screen is being drawn between frames and alot of other graphics problems. But otherwise it appears to be running just fine. I need to update my dreamcast port to the latest codebase as well so when I do that ill update my ds port too.

Troy(GPF)