#72870 - ishraam - Wed Feb 22, 2006 5:44 am
Following this thread http://forum.gbadev.org/viewtopic.php?t=8505, where ecurtz told me :
I'd need some more info on DS display list.
Looking at the FIFO section in libnds videoGL.h, I can't see any macros specfically for texture swapping, or matrix operation.
Precisely : can I simply use GFX_MATRIX macros in FIFO stuff ?
Generally : what can / can't be done with NDS display lists ? Are we limited to those few operations the FIFO_xxxx are showing us ?
I couldn't find answers in the forum, so I'm asking. Feel free to redirect me to the post if I'm wrong -but that should not be the case.
Quote: |
4. The DS display list can include commands such as swapping textures or changing the transform matrix within the list along with the geometry. Assuming you only have one bone per vertex you can define the entire model. At that point animation consists solely of setting the bone matrices to the right values prior to submitting the list. |
I'd need some more info on DS display list.
Looking at the FIFO section in libnds videoGL.h, I can't see any macros specfically for texture swapping, or matrix operation.
Precisely : can I simply use GFX_MATRIX macros in FIFO stuff ?
Generally : what can / can't be done with NDS display lists ? Are we limited to those few operations the FIFO_xxxx are showing us ?
I couldn't find answers in the forum, so I'm asking. Feel free to redirect me to the post if I'm wrong -but that should not be the case.