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DS development > Transparent parts of textures

#74367 - Payk - Sat Mar 04, 2006 8:35 pm

DOes anybody know how to inlude a pcx as opengltexture with a maskcolor. or is there another way to have transparent colos?

#74476 - MrK - Sun Mar 05, 2006 10:45 am

not a response but a similar question...
has the 8 bits texture data a transparent color? (usually color index 0)

for your response about transparent colors I'd say the answer could be here:
http://www.bottledlight.com/ds/index.php/Video/RasterizingEngine
under GFX_TEX_FORMAT

#74510 - Payk - Sun Mar 05, 2006 2:48 pm

thanx i gonna watch it right now