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DS development > Transparent parts of textures
#74367 - Payk - Sat Mar 04, 2006 8:35 pm
DOes anybody know how to inlude a pcx as opengltexture with a maskcolor. or is there another way to have transparent colos?
#74476 - MrK - Sun Mar 05, 2006 10:45 am
not a response but a similar question...
has the 8 bits texture data a transparent color? (usually color index 0)