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DS development > PAGFx palette compression

#74569 - LeeC - Mon Mar 06, 2006 12:38 am

I've just spent about 3 hours trying to track down a palette bug and then noticed that PAGFx compresses the palette. Does anyone know of any tools that will convert graphics and leave the palette locations alone.

Palette positioning is absolutely critical if you are doing palette mods (colour cycling etc...) so I need to have the palette in the order I made it.

#74628 - Mollusk - Mon Mar 06, 2006 4:46 pm

you could use either usenti or gfx2gba.

I'll add an option in PAGfx to avoid compressing palettes if wanted
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#74683 - LeeC - Mon Mar 06, 2006 11:54 pm

That would be great if it isn't too much of a problem Mollusk, the rest of the programme is fine. I tend to do quite a lot of palette manipulation so it is quite a biggie.

I appreciate your help Mollusk, thank you.

Cheers
Lee C

#74758 - Mollusk - Tue Mar 07, 2006 12:47 pm

most of the time, when I manipulate palettes, I just export using Usenti's export tool. It works really well, and I use usenti to manipulate palettes anyway.

I'll check, but I don't think it's much to add to PAGfx :)
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#74862 - arog - Wed Mar 08, 2006 5:15 am

In the future, why not put PAlib posts in the PAlib forums?
http://teamnnc.free.fr/phpBB2/index.php

- Aaron Rogers
http://www.aaronrogers.com/nintendods/

#74871 - LeeC - Wed Mar 08, 2006 11:08 am

arog wrote:
In the future, why not put PAlib posts in the PAlib forums?
http://teamnnc.free.fr/phpBB2/index.php

- Aaron Rogers
http://www.aaronrogers.com/nintendods/

Because the question wasn't about PALib! I also might already have done so and not got a response (although I somehow suspect you may have checked this... am I right?)

It was a general request for tools that didn't perform compression on the palette during the conversion process.

You may wish to refrain from "Perhaps in the future..." type posts, they just come across as condescending and offer no help and don't paint a particularly good picture of yourself. You could have written "The writer of PAGFx has his own website and forums, you could also try asking this question there for more help."

You might also like to consider the benefits of posting a general information request in a non-library specific forum. Not everyone in DS Development uses PALib but everyone using PALib is involved in DS Development.

Perhaps the message... "You might have more luck asking questions on gbadev.org's DS development forum" needs an addendum of "but I'll be watching you!!"

#74975 - arog - Thu Mar 09, 2006 4:04 am

Blah blah blah.

- Aaron Rogers
http://www.aaronrogers.com/nintendods/

#75041 - Mollusk - Thu Mar 09, 2006 7:26 pm

This isn't going anywhere !

LeeC is right, it feels natural to have a PAGfx post here because he probably doesn't use PAlib... I did post here when PAGfx was out, after all ! Though he was a bit harsh with you, arog :)
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