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DS development > last devkitarm and yeti3D problem

#75033 - Xgame - Thu Mar 09, 2006 6:01 pm

unti some month ago, wen i was having an old version of devkitarm, i've used, for a few of time, yeti3D. after i've stopped. but now i'd like to restart the project; so i've tried to fix some bug; after i've compiled, but i've got a lot of error in main.c. I've put an olfer version of libnds in a folder; so i've put it into the makefile of yeti3d, but error persist. now, i don't wont to downgrade devKitarm, but i'd like to use yeti3D; so, can someone tell me how to fix this bug without chenging davKitArm?

#75221 - silent_code - Sat Mar 11, 2006 1:59 am

i don't think i can help you much, because i'm not that familiar with yeti3d (used to play around with it the other day. that's quite long ago...). maybe you'd have to check if the original sources (i assume it's dovotos nds version) compile ok with the new libraries. then there might be some bug in a header or some other source file that's included into the main.c. sometimes the compiler & co. report, well let's call it "error chains", that is the error back to front. shitty explanation, i know. i don't know how experienced you are, so i have to guess.

it would help if you posted some error output here or the relevant part of the sources, so others familiar with yeti3d could help you better.

hope you'll be able to fix it.

greets

#75252 - Xgame - Sat Mar 11, 2006 2:12 pm

i'vw found bug and i have fixed it:
-replace ConsolePrintf with printf;
-replace vector v_scale with GLvector v_scale;
-replace KEYS with keysHeld();
-replace irqDefaultHandler with 0;
-remove the dinamic consolle funcion;
now is working.