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DS development > Running code from SuperCard SD

#75249 - patroclus02 - Sat Mar 11, 2006 11:41 am

Hello,
I have a supercard SD and I want to start testing my programs there.
I build a project, and then take de .nds file.
I patch it with the official supercard patcher software, and it hangs when I try to run it in a real system. doesn't this software it suppose to add the loader code (to switch to DS mode)??

(I can load it appending the ROM to ndsloader.bin)

#75250 - dieudunet - Sat Mar 11, 2006 1:13 pm

Normally you don't have to convert it using the SuperCard Code
Just copy the .NDS files into the SD and it should work

However , if you're using Flashme V6 , rename the .ds.gba into a .nds and run it from you're sd card

#75602 - Chris Holmes - Tue Mar 14, 2006 4:03 pm

I have a v1 DS that I used the latest version of Flashme on, and it does run .nds homebrew fine.

I'm using the Graphics\3D\Misc\Textured_Cube demo, and if I run it through WiFiMe, everything works great. If I copy it to the SD card and run it from there, the texture isn't displayed correctly. I did not run the supercard adapting software on the .nds file beforehand.

Any idea of what could cause that?

** edit **

I read some more articles and found out that it's necessary to rename the .gba.ds to .nds and then everything works just great off the SCSD.

Sorry to bother..

Chris