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DS development > Transparency issue

#75780 - lazmike - Wed Mar 15, 2006 9:56 pm

Alright, before i updated libnds my transparency worked PERFECTLY fine, but i need to keep the update because of other fixes (obviously)...

i use image8to16trans and enable gl_blend, any ideas how to fix again?

thanks
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-laZmike-
http://lazmike.nintendev.com

#75783 - lazmike - Wed Mar 15, 2006 11:13 pm

Before the update, GL_RGBA wasn't needed, GL_RGB worked the same, all i needed was the appended A ;)
thanks for looking anyways
_________________
-laZmike-
http://lazmike.nintendev.com