#76309 - melw - Mon Mar 20, 2006 1:17 pm
Hi,
So far I've included all my data files (graphics, sounds, binaries all alike) in the code and got myself finally into a situation where DS is starting to run out of memory - mostly thanks to sound data sucking up space. The question is, what are the alternatives when having more than 4 megs of data?
I've been using Chishms FAT library, but having separate data files is tad ugly - how do you use your data when packing everything in a single .nds file?
So far I've included all my data files (graphics, sounds, binaries all alike) in the code and got myself finally into a situation where DS is starting to run out of memory - mostly thanks to sound data sucking up space. The question is, what are the alternatives when having more than 4 megs of data?
I've been using Chishms FAT library, but having separate data files is tad ugly - how do you use your data when packing everything in a single .nds file?