#82063 - Sausage Boy - Wed May 03, 2006 7:28 pm
I'm having trouble with binding different textures from within a display list. As I understand it, videoGL.c keeps a local array, textures[], with information that glBindTexture() uses. So I wonder, what is the most elegant way to make this work?
Also, I can't get antialiasing to work. I'm trying with glEnable(GL_ANTIALIAS); right before my main loop.
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"no offense, but this is the gayest game ever"
Also, I can't get antialiasing to work. I'm trying with glEnable(GL_ANTIALIAS); right before my main loop.
_________________
"no offense, but this is the gayest game ever"