#82094 - TheSabin - Wed May 03, 2006 11:42 pm
Is there a way to make our own MSP plugin or Moonlight just want to be the exclusive programmer or there plugins?
#82101 - HyperHacker - Thu May 04, 2006 12:39 am
The plugin development kit is on his site somewhere.
#82174 - TheSabin - Thu May 04, 2006 12:19 pm
Thanx a lot. I think ill try to make a psf plugin(i say ill try, im not a good programmer)
#82671 - sdjp - Mon May 08, 2006 12:11 pm
I'm working on an AAC playback plugin for moonshell. (There's a couple of legal issues to work through, as well as technical, alas). Handy for the iTunes users...
The biggest problem is that there's a lack of documentation (in english) [0], so when I'm done, I'll be writing up a guide to writing a plugin. Which, hopefully, will be of use to someone or other.
There's also a few oddities with the plugins as-is. For example, all the ones I looked at have a #include<NDS.h>. Whereas my install of devKitPro has the relvent file called nds.h (lower case). I suspect it's a file system case sensitivity issue - and the original author (on Windows, by the look of things), is using a case insensitive filesystem.
[0] I can't work out what character set the various docs in the plugin SDK are in - I'm assuming one of the Japanese ones, but I can't get my Mac nor Linux systems to display it correctly.
#82706 - Sausage Boy - Mon May 08, 2006 8:13 pm
In ancient ndslib, nds.h was called NDS.h. It was one of the first things that changed when WinterMute turned it into libnds. It might be a relic from that time, or perhaps Moonlight doesn't care about cross platform compatibility.
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