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DS development > The GBA port 16bit write issue solved?

#85301 - MaHe - Sun May 28, 2006 8:44 pm

http://sourceforge.net/mailarchive/message.php?msg_id=15832835

Can we imagine playing Full Throttle on ScummVM? Or did I just misunderstand something horribly wrong?
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#85368 - agentq - Mon May 29, 2006 2:47 pm

Well, first Wintermute would need to put support for this into DevkitAdvance, so that code could be execucted from the extra RAM and also so that 'malloc()' and 'new' could allocate from the new area.

If it ever did happen, I would expect Full Throttle and The Dig to be unplayably slow.