#86083 - iainprice - Sun Jun 04, 2006 9:58 am
Is anyone making any progress for sending data from one ds to another for the download play? The only stuff I can find is for downloading from PC to NDS.....
#86091 - Dan2552 - Sun Jun 04, 2006 11:28 am
I don't think anyone's done it yet
#86121 - tepples - Sun Jun 04, 2006 3:27 pm
Two problems: - DS wireless comms requires an access point, and sgstair's Wi-Fi code library is not yet capable of acting as a soft AP.
- In order to send anything other than E3 demos, you'll need to put FlashMe on the other DS, and if they have FlashMe, then they probably have at least a GBAMP v2.
_________________
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-- Who?
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-- I think he moved to Tilwick.
#86123 - knight0fdragon - Sun Jun 04, 2006 3:30 pm
ahh but what if ur friend comes over and only u have the flash cart and u decide to flash it for him???
_________________
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#86144 - thoduv - Sun Jun 04, 2006 8:34 pm
Masscat was trying to port his WMB client/server to NDS. Perhaps he can give some news ..?
#86148 - tepples - Sun Jun 04, 2006 9:03 pm
knight0fdragon wrote: |
ahh but what if ur friend comes over and only u have the flash cart and u decide to flash it for him??? |
Then you can insert your GBAMP, load the program, and yank the GBAMP.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#86155 - Liquidnumb - Sun Jun 04, 2006 10:05 pm
I was always afraid to try this.
Is it safe for me to run something with my G6 on one DS, pull it out while it's running and insert it into another DS?
I figured I'd definitely have problems if whatever I was trying to run decided to use the SRAM after it got yanked.
#86160 - knight0fdragon - Sun Jun 04, 2006 10:49 pm
ah but then he goes home and u want to play him on the net, then what
tepples wrote: |
knight0fdragon wrote: | ahh but what if ur friend comes over and only u have the flash cart and u decide to flash it for him??? |
Then you can insert your GBAMP, load the program, and yank the GBAMP. |
_________________
http://www.myspace.com/knight0fdragonds
MK DS FC: Dragon 330772 075464
AC WW FC: Anthony SamsClub 1933-3433-9458
MPFH: Dragon 0215 4231 1206
#86176 - The 9th Sage - Mon Jun 05, 2006 4:35 am
Liquidnumb wrote: |
I was always afraid to try this.
Is it safe for me to run something with my G6 on one DS, pull it out while it's running and insert it into another DS?
I figured I'd definitely have problems if whatever I was trying to run decided to use the SRAM after it got yanked. |
It'll run fine unless it's something that is continually loading stuff from the flashcart. Something like official demos, many .nds homebrew files...
_________________
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#86197 - masscat - Mon Jun 05, 2006 10:36 am
thoduv wrote: |
Masscat was trying to port his WMB client/server to NDS. Perhaps he can give some news ..? |
I have not been working on it for a while so no news. The new version dswifi library may help with the host problem I was having but no promises it will help or get done in the near future (off doing other things at the mo).
The fact that the dswifi cannot act as a access point is not a problem for the WMB host as it builds and send raw wireless frames and only uses the library to send/receive them. If somebody wanted to setup something like ftp to do the transfer between to DSs running homebrew then AP functionality would be required.
#86220 - iainprice - Mon Jun 05, 2006 5:19 pm
I am keen to write simple games that can be multiplayer... so sending a .bin file to another nds and then communicating between... wow, I don't ask for much! :)
#86226 - tepples - Mon Jun 05, 2006 7:11 pm
knight0fdragon wrote: |
ah but then he goes home and u want to play him on the net, then what |
DS Download Play cannot be sent through a router, and it reaches only 30 feet. If you are within DS Download Play range, then you are within GBAMP sneakernet range.
iainprice wrote: |
I am keen to write simple games that can be multiplayer... so sending a .bin file to another nds and then communicating between... wow, I don't ask for much! :) |
You are asking for Nintendo's private key. Otherwise, you won't be able to WMB your "simple games" to a DS that doesn't have FlashMe installed.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#86385 - iainprice - Tue Jun 06, 2006 7:20 pm
I realise that both machines would need to have a passme etc fitted. It's the protocol for sending the .bin file to the slave NDS and then the communication for the simple game. As wireless to a PC has been done I was wondering if NDS to NDS was being done or if it is too complicated?
#86391 - Scorpei - Tue Jun 06, 2006 8:25 pm
I would like to see the DSlinux version of the WMB tool working too.
btw, this is very intersting:
http://wiki.tbble.net/NintendoDS/Libnifi
It seems it is also capable of adding RSA code to non-official games :).
However according to this page, FlashMe doesn't work yet :(.
Since I'm using masscat's version of the rt25X0 driver and wmb app I was also wondering if there has been any progress with it (if I can/need to switch to a new version).
The one I'm using is coming from over here:
http://masscat.afraid.org/ninds/wifi_apps.php
If RSA code can be added to for example Mighty Max's bootloader for the GBAMP, then we could run HB with WMB/wifime without flashing the DS's.
Making it possible to also work with the DS lite (and making me able to boot flashme for the DS lite).
_______________________________-
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#86404 - HyperHacker - Tue Jun 06, 2006 11:11 pm
It sounds like the RSA thing is just for adding the necessary packets to already-signed demos.
_________________
I'm a PSP hacker now, but I still <3 DS.
#86445 - Scorpei - Wed Jun 07, 2006 6:35 am
HyperHacker wrote: |
It sounds like the RSA thing is just for adding the necessary packets to already-signed demos. |
Since when does homebrew have signed code :S.
Quote: |
This tries to build the RSA packet from info into the NDS file. It works quite well, only flashme has failed so far.
NDSs with the non-DOTRSA version:
* ds_training_for_adults_work_your_brain_demo_jap (Working, and this thing is sheer unadulterated genius fun!)
* electroplankton_demo_e3_2005 (Working)
* famicom_wars_ds_demo_jap (Working)
* ganbare_goemon_demo_jap (Working)
* guru_guru_nagetto_demo_jap (Working. If you don’t know how to play, “guru guru” means to spin around in a circle…)
* jump_super_stars_demo_jap (Working)
* jump_super_stars_panel_unlocker_demo_jap (Works… Of course, I’ve not got the cart so it’s “A to shutdown”)
* meteos_demo_e3_2005 (Working)
* meteos_demo_jap (Working. An opportunity to suck in a whole new language)
* pokemon_torouze_demo_jap (Working)
* polarium_demo_usa (Working)
* submarine_tech_demo_e3_2005 (Working, and cool as all hell!)
* table_hockey_tech_demo_e3_2005 (Working)
* trauma_center_under_the_knife_demo_jap (Working. This game will consume your life! You have been warned,)
* zelda_gallery_e3_2005 (Working)
* zelda_preview_trailer_beta_e3_2005 (Working)
* flashme (Nope. “NDS file is corrupt”. DesktopMa says it is WMBable, so this needs investigation)
* rushhour (Working) http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,2%22,78
* SushiDS (Working, but has dodgey header) http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,2,38
* ndsondo (Two white screens. -_-) http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#ndsondo
* ndsmp 2.0.3 (Working) http://www.geocities.com/chishm1/gbamp/
* picross (Working) http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,2,37
* girl (Two white screens. -_- Not surprising, WMB is limited to 4 MB) http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,2,42 |
#86454 - masscat - Wed Jun 07, 2006 9:42 am
Scorpei wrote: |
I would like to see the DSlinux version of the WMB tool working too.
btw, this is very intersting:
http://wiki.tbble.net/NintendoDS/Libnifi
It seems it is also capable of adding RSA code to non-official games :).
However according to this page, FlashMe doesn't work yet :(.
Since I'm using masscat's version of the rt25X0 driver and wmb app I was also wondering if there has been any progress with it (if I can/need to switch to a new version).
The one I'm using is coming from over here:
http://masscat.afraid.org/ninds/wifi_apps.php
If RSA code can be added to for example Mighty Max's bootloader for the GBAMP, then we could run HB with WMB/wifime without flashing the DS's.
Making it possible to also work with the DS lite (and making me able to boot flashme for the DS lite).
|
libnifi is the original WMB for Linux (have a read through the WMB for Linux? topic on the DS Flash Equipment forum for more information). Its author appears not to be developing it further (the web page has not been updated since last year) and in its current state does not support wifime. It cannot produce a RSA signature for homebrew code. I believe the list of successful transfers are transfers to a flashme'd DS therefore the lack of a correct RSA does not matter.
As for my wmbhost, no progress on the DSLinux port (off doing other things) but yesterday I posted an update for the desktop linux version that allows Trauma Centre and some other demos to be transferred with the correct NDS header and therefore work. See here for the test code. If somebody confirms that the fix works for non flashme'd DSs (my DS is flashme'd so I cannot test it myself) then I will release a new version.
EDIT: Noted the update is for the desktop linux version of the host.
Last edited by masscat on Wed Jun 07, 2006 1:40 pm; edited 1 time in total
#86460 - Scorpei - Wed Jun 07, 2006 11:23 am
I'll be able to test it the 27 of june.
Then my DS lite will arrive (or well, the rease dat is then anyway).
I was wondering if MightMax's bootloader could be booted via wifi (by adding the RSA signature)?
So it really is a question if it can be done, if someone wants to do it.
I can understand people not wanting to do this "in the open" but if someone has done this (or is willing to do this) could you PM me?
It would greatly help me (and I am sure many others) flash my DS lite (I don't have a passme2 or a nopass).
#86479 - tepples - Wed Jun 07, 2006 1:57 pm
Scorpei wrote: |
I was wondering if Mighty Max's bootloader could be booted via wifi (by adding the RSA signature)? |
Making the correct RSA signature requires the use of a number that's locked in a vault somewhere in Japan.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#86518 - HyperHacker - Wed Jun 07, 2006 6:11 pm
Scorpei wrote: |
HyperHacker wrote: | It sounds like the RSA thing is just for adding the necessary packets to already-signed demos. |
Since when does homebrew have signed code :S. |
It doesn't, which is probably why the list you quoted is for the "non-DOTRSA" version.
_________________
I'm a PSP hacker now, but I still <3 DS.
#86541 - Scorpei - Wed Jun 07, 2006 7:49 pm
And what about this:
This tries to build the RSA packet from info into the NDS file. It works quite well, only flashme has failed so far.