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DS Flash Equipment > Problem with Datel Max Media Dock in my home brew

#94022 - smoothingeye - Sat Jul 22, 2006 3:42 pm

I recently bought a datel MMD to replace my supercard for deveopment as i can plug a USB to my computer so i dun need to keep pluging out my flash to insert it . However it seems that all my ervios code that works with Suepr card CF do not work i MMD now my touch screen is not working an it is just w white screen when i tryt o output text help ?? anyone also icannot run my gba game in the MMD but i can do it in Supercard why?

#94024 - Dan2552 - Sat Jul 22, 2006 3:54 pm

smoothingeye wrote:
I recently bought a datel MMD to replace my supercard for deveopment as i can plug a USB to my computer so i dun need to keep pluging out my flash to insert it . However it seems that all my ervios code that works with Suepr card CF do not work i MMD now my touch screen is not working an it is just w white screen when i tryt o output text help ??


I'm not too sure how compatible the MMD is with current homebrew, but it doesn't sound as compatible at all as the supercard.. If I were you I would've kept the supercard

Quote:
anyone also icannot run my gba game in the MMD but i can do it in Supercard why?


The MMD goes in the NDS slot right? Not GBA. So therefore it wont run GBA code.. (or atleast i wouldn't expect it to)

#94066 - smoothingeye - Sat Jul 22, 2006 9:15 pm

It cannot even run gba why?

#94070 - Mighty Max - Sat Jul 22, 2006 9:31 pm

There are two version of the Max Meida Dock.

One for the NDS Slot and one for the GBA Slot of the DS.

The NDS Slot version won't be able to run .GBA as those are run directly from GBA-ROMSpace, which is not present if only a nds card is inserted.

The Max Media Dock for the GBA Slot (4GB Hdd) should be able to start 256kB GBA homebrew like the GBAMP does.

If you are using the nds slot version, i'd like to hear a small review *g*
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#94098 - josath - Sun Jul 23, 2006 12:17 am

There's a Max Media Dock for DS slot?? Have any links to this?
I thought there was just the Max Media Launcher, which is simply a "NoPass" device (replaces function of passme), and doesn't actually store any code in it.

#94134 - smoothingeye - Sun Jul 23, 2006 7:08 am

I have remove teh Media lunacher and using only the MMD . but my NDS cannot see the MMD

#94180 - tepples - Sun Jul 23, 2006 5:24 pm

smoothingeye wrote:
I have remove teh Media lunacher and using only the MMD . but my NDS cannot see the MMD

"Cannot see" as in "There is no Game Pak inserted" in the GBA field if you boot while holding Start? Or as in "option pak"?
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#94185 - smoothingeye - Sun Jul 23, 2006 6:52 pm

Its says there is no option pak inserted .

seems that the datel MMD is really a pain the the ass compare to my supercard .

do anyone happen to know how to the rom patcher works and why the comerical rom need to be patched

thanks

#94189 - Mighty Max - Sun Jul 23, 2006 6:58 pm

Take questions to piracy somewhere else please.

Thievery isn't supported by me.
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#94313 - smoothingeye - Mon Jul 24, 2006 10:44 am

I a, sorry if m,y question sounds like a piracy issue . But I am just curious about how the ROm patcher works and why is there a need . I want to udnerstand more about the NDS works . Also I travel often too so i would love to backup my stuff instead of bring the catridge around esp NDS catridge as they are easy to loose . As for the GBA i want to also run my GBA homebew from the datel .


PS: All my games are originals

#94345 - tepples - Mon Jul 24, 2006 1:59 pm

The only reason why I would explain how a ROM patcher works is if you work for a licensed developer and you want to test your program on a cheap, fast SuperCard instead of the expensive, slow Nintendo card. Gbadev.org isn't here to help you with backups; there are other forums for that.
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#94377 - smoothingeye - Mon Jul 24, 2006 5:25 pm

I am greatly sorry that i have cause another misundertanding . What i want to know is not how to do backups but curious to know why there is need and hope it shed more light on how NDS works .

Anyway my Main question is how to get my MMD to work as a GBA flashcard so i can also do GBA development on my NDS . Thanks

it say no option pak

#94426 - Dan2552 - Mon Jul 24, 2006 8:44 pm

smoothingeye wrote:
I am greatly sorry that i have cause another misundertanding . What i want to know is not how to do backups but curious to know why there is need and hope it shed more light on how NDS works .

Anyway my Main question is how to get my MMD to work as a GBA flashcard so i can also do GBA development on my NDS . Thanks

it say no option pak


I don't think you'll get the answer on these boards, we're not meant to talk about that kind of feature at all. I don't think you're going to be able to get it to work as a GBA flashcard, unless you do have the one that plugs into the GBA slot.

Although, if a GBA emulator was made for DS homebrew, it would solve this and be able to play GBA games via the net on wifi (and ad-hoc mode whenever whoever makes that work). But then it would also increase GBA piracy, which is bad for Nintendo - and in turn, us.

#94431 - Liquidnumb - Mon Jul 24, 2006 9:03 pm

Are you certain about a GBA emulator being able to link properly? I remember trading e-mails with the VBA guy a good while back and he seemed to think it was pretty much impossible. He explained that any latency at all would create terrible, terrible synch issues because of the nature of the protocol.

#94440 - Dan2552 - Mon Jul 24, 2006 9:15 pm

Liquidnumb wrote:
Are you certain about a GBA emulator being able to link properly? I remember trading e-mails with the VBA guy a good while back and he seemed to think it was pretty much impossible. He explained that any latency at all would create terrible, terrible synch issues because of the nature of the protocol.


No, I'm not certain. I am a n00b with GBA/DS homebrew still :p

#94460 - tepples - Mon Jul 24, 2006 9:57 pm

Liquidnumb wrote:
Are you certain about a GBA emulator being able to link properly? I remember trading e-mails with the VBA guy a good while back and he seemed to think it was pretty much impossible. He explained that any latency at all would create terrible, terrible synch issues because of the nature of the protocol.

A GBA emulator on the PC would have no problem making a stable link by using the TGB Dual method, which involves emulating both GBAs on each system and only trades controller data over the network. Forgotten refused to implement this in order to deter pirates. But the DS, the PSP, and the GP2X may not be able to use the TGB Dual method due to lack of CPU power.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.