#111934 - Whiternoise - Mon Dec 11, 2006 10:09 pm
Hi,
I decided to join the ranks of people that ask painfully simple questions.. but there you go.
1. Does using a Superkey cart negate the need to use Flashme; for running homebrew apps, backed up roms, etc.?
2. What are the benefits of getting an M3 over a Supercard - cos they both look the same to me..
Ok, that should be it for the moment, thanks a lot for all help recieved :)
#111936 - NeX - Mon Dec 11, 2006 10:41 pm
Well, the Superkey is a Nopass. Meaning it will run DS software off a GBA flash cartridge, without modifications.
#111938 - Whiternoise - Mon Dec 11, 2006 10:45 pm
So it doesn't actually do anything (in terms of media playback,etc.)
or does it completely remove the old GUI?
I mean, i could just buy a Supercard and flash my DS?
#111945 - tepples - Tue Dec 12, 2006 12:25 am
M3 has better GBA compatibility and (allegedly) better power consumption.
FlashMe replaces NoPass for most GBA-slot memory card adapters, but you'll still need to use the NoPass to install FlashMe.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
Last edited by tepples on Tue Dec 12, 2006 12:27 am; edited 1 time in total
#111946 - dantheman - Tue Dec 12, 2006 12:25 am
The Superkey itself does nothing more than allow code to execute from the GBA slot in DS mode. Once you achieve this, you can install FlashMe, which as you said will render the Superkey obsolete. It's still a good idea to have a physical passthrough device though just in case.
As for Supercard vs M3, the main difference would probably be GBA compatibility, where the Supercard is functional but somewhat limited, while the M3 has much better support for GBA binaries. Also note that if you get a card of the Supercard "Rumble" series or M3 "Pro" series, GBA support is removed entirely.
#111956 - Lynx - Tue Dec 12, 2006 1:13 am
And by GBA support, you are talking about GBA homebrew? And the M3 has better GBA Homebrew support than the SuperCard? Is this correct?
_________________
NDS Homebrew Roms & Reviews
#111966 - dantheman - Tue Dec 12, 2006 2:26 am
As far as I am aware, given that I haven't actually received my Supercard yet (just ordered it 20 minutes ago), the RAM slowdowns affect all GBA binaries, both commercial and homebrew, and therefore even homebrew must be patched before it will run correctly. So yes, I was indeed referring to GBA homebrew in that post. I could be wrong about homebrew requiring patching, in which case my point is null and void. Logically however, it makes sense to think that any GBA binary placed on the Supercard must be patched to reduce the risk of random freezing.
#111983 - OOPMan - Tue Dec 12, 2006 8:45 am
Whiternoise wrote: |
I mean, i could just buy a Supercard and flash my DS? |
No, you would need a SuperKey or some other suitable NoPass device in order to run the flashing program.
_________________
"My boot, your face..." - Attributed to OOPMan, Emperor of Eroticon VI
You can find my NDS homebrew projects here...
#111987 - SyntaxGS - Tue Dec 12, 2006 9:00 am
For what it's worth, I definately recommend Supercard Lite/Superkey combo... it runs everything I want great. Everything sits in flush and I never have to take that stuff out of my lite. I haven't tried GBA ROMs yet, though, so I can't comment on it..
Superkey does not flash the firmware... you just stick it in your game slot and leave it there, allowing code on the microSD to run.... I prefer this way over flashing as well.
_________________
Nintendo DS Onyx :: Supercard Lite :: Superkey :: 1GB microSD
#111995 - felix123 - Tue Dec 12, 2006 10:26 am
Whiternoise wrote: |
I mean, i could just buy a Supercard and flash my DS? |
You could, if you know someone with the correct equipment. (NoPass, screwdriver and paperclip)
#112037 - Whiternoise - Tue Dec 12, 2006 6:48 pm
Ok thanks :)
I'll probably just get one of those combo deals. Yeah.. Lynx raises an interesting point - i'll probably run backed up official roms as opposed to homebrew (mainly to save space etc.)
Assuming i get a supercard lite-
Is there an app that will let me play GB/GBC games?
and does FlashMe erase the standard interface completely, or does it just patch it?
Sorry for all the qu's but if you don't ask, you don't find out :P
#112038 - Lynx - Tue Dec 12, 2006 7:40 pm
Whiternoise wrote: |
Yeah.. Lynx raises an interesting point - i'll probably run backed up official roms as opposed to homebrew (mainly to save space etc.)
|
Uhh.. my point is that I knew you were asking about running illegally downloaded warez romz, not homebrew.. sheash.
_________________
NDS Homebrew Roms & Reviews
#112041 - tepples - Tue Dec 12, 2006 8:09 pm
Whiternoise wrote: |
i'll probably run backed up official roms as opposed to homebrew |
If this is the case, then forum.gbadev.org is not the place for you.
Quote: |
Assuming i get a supercard lite-
Is there an app that will let me play GB/GBC games? |
Goomba Color. Unfortunately, its official web site also hosts information which violates forum.gbadev.org's outbound link policy.
Quote: |
and does FlashMe erase the standard interface completely, or does it just patch it? |
If you install FlashMe Stealth, you almost won't be able to tell that FlashMe was installed.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#112049 - Whiternoise - Tue Dec 12, 2006 9:14 pm
Lynx wrote: |
Uhh.. my point is that I knew you were asking about running illegally downloaded warez romz, not homebrew.. sheash. |
Fine, i realise now that it's not a permitted subject on this forum, but i feel that you should have phrased it better such as "discussion of warez is not permitted", etc. No offense meant, but i took that to mean that you were questioning whether M3 had better support than SuperCard - i never mentioned how well they handle gba games. I simply thought it was a good point, so i raised my view on it. Again.. no offense meant.
However, on second thought, most of the stuff on my DS will probably end up as Homebrew - after browsing the net a bit.
#112071 - Dwedit - Tue Dec 12, 2006 11:10 pm
The supercard's patching software works by attempting to remove all writes to the waitcnt register.
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
#112090 - tepples - Wed Dec 13, 2006 3:45 am
At least the SuperCard's boot ROM has to be able to handle the 4/2 wait state, which is set at power-on, in order to feed a logo to the CPU. You may be right that the RAM can also handle the same 4/2 wait state. But given that a lot of homebrew doesn't write to WAITCNT anyway, there shouldn't be much of a problem, except the issue that GBA homebrew that saves is less likely to support FAT and thus more likely to require QPC (quick power cycle) saving.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#112181 - josath - Thu Dec 14, 2006 2:25 am
tepples wrote: |
except the issue that GBA homebrew that saves is less likely to support FAT |
Is there any GBA homebrew at all which supports FAT? I haven't seen any (but then I haven't been keeping up on GBA homebrew lately)
#112184 - tepples - Thu Dec 14, 2006 3:41 am
josath wrote: |
Is there any GBA homebrew at all which supports FAT? I haven't seen any (but then I haven't been keeping up on GBA homebrew lately) |
I've made at least one: GBAMP CF Speed Tester. For a while I was planning on porting GSM Player to use FAT in order to allow for better compression at a given sound quality than the GBAMP firmware allows, but time got away from me.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.