gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS Flash Equipment > What people call flash carts...

#138894 - spinal_cord - Thu Aug 30, 2007 9:30 am

[rant]
Am I the only person that gets irritated by people calling flash carts 'mod chips'?

Why don't people understand that mod chips and flash carts are two completely different things. It really is very simple, and mod chip has to be soldered internally to the console to bypass its security. A flash cart is, as the name suggests a cartridge with flash memory on it that is used as a regular cart without having to solder anything or modify the console at all. It is a storage device, not just a security bypass.

Please use the correct name when talking about DS homebrew.
[/rant]
_________________
I'm not a boring person, it's just that boring things keep happening to me.
Homepage

#138901 - tepples - Thu Aug 30, 2007 12:38 pm

spinal_cord wrote:
Why don't people understand that mod chips and flash carts are two completely different things. It really is very simple, and mod chip has to be soldered internally to the console to bypass its security.

The original PlayStation console had a "parallel port" on the outside. This was probably intended for expansions such as the one that would let a CD-i player play VCDs, but only "plugmods" such as Action Replay were ever made to fit into this port. Such plugmods were external, but they still acted like modchips. Sony removed the parallel port in the SCPH-9000 versions of the PlayStation.

Quote:
A flash cart is, as the name suggests a cartridge with flash memory on it that is used as a regular cart without having to solder anything or modify the console at all. It is a storage device, not just a security bypass.

A DS flash card bypasses the SLOT-1 crypto.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#138905 - Lynx - Thu Aug 30, 2007 1:55 pm

Quote:
Please use the correct name when talking about DS homebrew.


There are mod chips for DS Homebrew?
_________________
NDS Homebrew Roms & Reviews

#138925 - calcprogrammer1 - Thu Aug 30, 2007 8:51 pm

Yeah, it's not really a Modchip, a modchip is a circuit board and goes inside the console, usually needing soldering, and voids warranty because you open your console.

DS cards, GBA carts, etc don't void warranty and don't go inside the console. If the console has a port designed to put stuff in, such as the parallel, USB, or cartridge ports, it's not really a "mod" but if it goes on the board without a designated port, I'd consider it a modchip.
_________________
DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF

There's no place like 127.0.0.1.

#138934 - tondopie - Thu Aug 30, 2007 11:36 pm

What most people call flashcarts are actually mediacarts.


FlashCarts use internal flash memory

MediaCarts use external flash memory (Flash Media)
_________________
Development Blog: http://teendev.org
Homebrew Podcast: http://homebrewcast.net
Web Design: http://xtendesign.net

#138938 - Creebo - Fri Aug 31, 2007 12:55 am

Actually there ARE modchips for the DS. Passme/Nopass for example.

#138943 - tepples - Fri Aug 31, 2007 1:27 am

tondopie wrote:
FlashCarts use internal flash memory

MediaCarts use external flash memory (Flash Media)

And what do the MediaCarts use to load in the software capable of reading and writing the external flash memory (Flash Media)?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#138949 - tondopie - Fri Aug 31, 2007 2:04 am

I don't mean the brand mediacart but it is flash media, which is also flash memory... oh w/e! I like muh wayz yo!
_________________
Development Blog: http://teendev.org
Homebrew Podcast: http://homebrewcast.net
Web Design: http://xtendesign.net

#138950 - calcprogrammer1 - Fri Aug 31, 2007 2:50 am

Yeah, tepples has a point. The Games n' Music (like all other removable media carts) uses a 512KByte Flash chip (I think it's 512K anyways) to store its firmware (I think the GBAMP has a 512KB chip too) and a microSD port to load external software...so it's kinda like both, but it's probably hard to write to the cart's firmware chip (though a better alternative firmware for the GnM would rule, the default one has an awful media player that could be replaced with something like auto DLDI patching or dual slot booting and it would be great).
_________________
DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF

There's no place like 127.0.0.1.

#138976 - Dan2552 - Fri Aug 31, 2007 11:22 am

Soldering something in or making a slide-in thing makes no difference, it's still metal contacts touching each other.

If a console had a few sticking out pins, and a mod chip used these pins - the mod chip could have some simple slide-on things to connect without soldering - like a motherboard jumper, where they just slide on. It wouldn't make a difference if it were a mod chip or not.

#139000 - Lynx - Fri Aug 31, 2007 3:39 pm

The media adapters might have flash memory, but you don't regularly read/write to it, so I think they would fall under "Media Adapters" and nothing else.

As for PassMe being a modchip? ( I know all about building PassMe's, I built around 1,000 of them) Depends on if you want to clarify the requirements of a modchip. I'm sure most would require it to be within the console and normally attached to the motherboard. PassMe does not meet those two requirements. If you make the requirements for "modchips" to loose, everything that isn't licensed by Nintendo would equal a modchip.

The whole problem with this thread is that it is discussing terms, yet nobody defines those terms. If anything the bypasses security checks is a modchip to someone, without defining what you are talking about, nobody will agree with each other nor learn anything.
_________________
NDS Homebrew Roms & Reviews

#139002 - tepples - Fri Aug 31, 2007 4:10 pm

Lynx wrote:
If you make the requirements for "modchips" to loose, everything that isn't licensed by Nintendo would equal a modchip.

Which is exactly how Nintendo would want it.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#139008 - spinal_cord - Fri Aug 31, 2007 6:28 pm

I would say a mod chip is a permanent addition to the console that would allow unsigned code/commercial backups/imports to be loaded. A flash cart/card is none permanent, and loads software from its own hardware, a mod chip does not.
_________________
I'm not a boring person, it's just that boring things keep happening to me.
Homepage

#139016 - tondopie - Fri Aug 31, 2007 7:22 pm

Lynx wrote:
The media adapters might have flash memory, but you don't regularly read/write to it, so I think they would fall under "Media Adapters" and nothing else.

As for PassMe being a modchip? ( I know all about building PassMe's, I built around 1,000 of them) Depends on if you want to clarify the requirements of a modchip. I'm sure most would require it to be within the console and normally attached to the motherboard. PassMe does not meet those two requirements. If you make the requirements for "modchips" to loose, everything that isn't licensed by Nintendo would equal a modchip.

The whole problem with this thread is that it is discussing terms, yet nobody defines those terms. If anything the bypasses security checks is a modchip to someone, without defining what you are talking about, nobody will agree with each other nor learn anything.



thank you for understanding...
_________________
Development Blog: http://teendev.org
Homebrew Podcast: http://homebrewcast.net
Web Design: http://xtendesign.net

#139020 - tepples - Fri Aug 31, 2007 7:50 pm

spinal_cord wrote:
I would say a mod chip is a permanent addition to the console that would allow unsigned code/commercial backups/imports to be loaded. A flash cart/card is none permanent, and loads software from its own hardware, a mod chip does not.

Then what's a "soft mod"? FlashMe?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#139030 - calcprogrammer1 - Fri Aug 31, 2007 9:17 pm

I would consider FlashMe a softmod, it's not hardware so it's not a modchip, but it's permanent, thus a mod, so I'd consider it a softmod, but more specifically a firmware replacement.
_________________
DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF

There's no place like 127.0.0.1.

#139171 - Dood77 - Mon Sep 03, 2007 2:33 am

tepples wrote:
spinal_cord wrote:
I would say a mod chip is a permanent addition to the console that would allow unsigned code/commercial backups/imports to be loaded. A flash cart/card is none permanent, and loads software from its own hardware, a mod chip does not.

Then what's a "soft mod"? FlashMe?

Wifime.
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.

Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC

#139176 - calcprogrammer1 - Mon Sep 03, 2007 3:10 am

I consider anything that uses only existing hardware with new software (not rewiring, or anything, just software) to perform any task that the system wasn't intended for (homebrew, piracy, backups, etc) a softmod. FlashMe, WiFiMe, etc are softmods. A flash card uses its own hardware, but is temporary and doesn't require internal console modification, therefore it's neither a mochip nor a softmod. A modchip is a device that is attached permanently to the inside of a console, usually requiring soldering, and modifies the system's internal workings. Modifying a console by shorting out pins or rewiring the insides, but not adding anything like a modchip, I guess I would call that a hardware mod, but I don't think there are any such mods for current systems.
_________________
DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF

There's no place like 127.0.0.1.

#139178 - chishm - Mon Sep 03, 2007 3:27 am

Dood77 wrote:
tepples wrote:
Then what's a "soft mod"? FlashMe?

Wifime.

Wifime would be an exploit, like the game-save exploits on Xbox. Xbox soft mods work via exploits, but that doesn't mean all soft mods have to, nor that all exploits are soft mods.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com