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DS Flash Equipment > Official flash cart rumor, again

#143689 - felix123 - Thu Oct 25, 2007 9:40 am

Quote:
Of similar import is the imminent arrival of an official DS flash card, which will initially just be available to allow Nintendo to sell the back catalogue of Game Boy and Game Boy Colour games. The uncontrollable homebrew and piracy communities that use the DS rely on similar devices for their more nefarious ends, but this should, in the long term, allow Nintendo to exercise some control over at least the former through the simple step of offering a path to publisher-supported content. Compared to the slightly vague WiiWare proposition, this has the possibility to revolutionise homebrew development ? at least in terms of distribution and the possibility of mainstream success ? but how far the notoriously controlling Japanese giant will allow that community the creative freedom it requires to flourish will only be seen in practice. And before getting too excited, the device will launch exclusively for old Game Boy content, initially.

Edge

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#143693 - NorQue - Thu Oct 25, 2007 11:27 am

felix123 wrote:
Quote:
[...] And before getting too excited, the device will launch exclusively for old Game Boy content, initially.
So, Gameboy Homebrew? Well, that'd not be a bad start... ;)

Hopefully Nintendo won't force a signing process similar to the one on new Nokia phones upon the homebrew community. Still, that'd be a stellar improvement over the state of today. :D

btw, I would've nearly written "legal state" in my last sentence... but NDS homebrew as of today *is* legal, even without official approval, isn't it?

#143694 - OSW - Thu Oct 25, 2007 11:34 am

... making the leap from A DS card, which will emulate bought gameboy games, to the assumption that the card will support content transferable from your pc, and that it could revolutionise homebrew support...

I doubt it would allow pc to card transfer. It would be like wii, where all transfers wireless from the internet.

plus so many other reasons why it's not going to happen, at least in this suggested form.

#143706 - Lynx - Thu Oct 25, 2007 2:07 pm

Did they even mention it was going to be a slot-1 device? Sounds more like an option pak to me.
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#143709 - SimonB - Thu Oct 25, 2007 2:31 pm

I can just see it now...

32Mbit size. $45. Bring the cartridge to any participating Blockbuster store with a "Super-GBC kiosk" and pay $2 per GB/GBC game you put on the cartridge.

#143878 - Sweater Fish Deluxe - Sat Oct 27, 2007 12:53 am

I think you'd be lucky if they're $2 each. Probably $4 or $5, which is in line with the Virtual Console prices. I don't think that's too much at all, though, personally. There's some great Gameboy games out there. And I'm sure it'll be wifi distribution just like with Wii VC games. The price of the cart itself, though...well, we'll see.

Yeah, I don't see much hope of this turning into any kind of avenue for homebrew distribution, either, but I still think its cool. Hopefully they won't keep it limited to just the Gameboy. I'd love to see NES, PC Engine and SNES get the same treatment, and it'd be especially cool if the games were exchangable between the Wii VC and these card. Not sure Genesis and Neo Geo are reasonable just in terms of resolution, but if Nintendo could figure out a way to make them look good, I'd buy them.


...word is bondage...

#143903 - HyperHacker - Sat Oct 27, 2007 7:19 am

SimonB wrote:
I can just see it now...

32Mbit size. $45. Bring the cartridge to any participating Blockbuster store with a "Super-GBC kiosk" and pay $2 per GB/GBC game you put on the cartridge.
Eh? No, you just download the game in the Wii Shop Channel and send it to your DS. Or if you don't have a Wii, browse the shop page directly from your DS using the built-in stripped-down web browser. That's how I would imagine it working.
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I'm a PSP hacker now, but I still <3 DS.

#143933 - SimonB - Sat Oct 27, 2007 2:49 pm

I was merely being ironic about how Nintendo have done it with flash carts for some previous consoles. I really hope they wont go the same route again ;P

#143951 - tepples - Sat Oct 27, 2007 7:34 pm

HyperHacker wrote:
No, you just download the game in the Wii Shop Channel and send it to your DS. Or if you don't have a Wii, browse the shop page directly from your DS using the built-in stripped-down web browser.

And the only thing the shop on the DS sells is the Wii console.
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-- Who?
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-- I think he moved to Tilwick.

#144074 - Dood77 - Sun Oct 28, 2007 11:19 pm

Sweater Fish Deluxe wrote:
I'd love to see NES, PC Engine and SNES get the same treatment
I really don't see any of those getting support, since all of them have a bigger native resolution than the DS, and a perfect SNES emulator would be huge work for Nintendo, I think. They would have to port them from source codes, which they wouldn't take the time to do just to release on a virtual console-like service.
Yeah, they've done the NES Classics release with one or two missing scanlines on the GBA, but thats also why I don't really see it happening.
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If I use a term wrong or something then feel free to correct, I?m not much of a programmer.

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Supercard: miniSD, Kingston 1GB, Kingston 2GB
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#144142 - Gunnex - Mon Oct 29, 2007 3:44 pm

Dood77 wrote:
...and a perfect SNES emulator would be huge work for Nintendo, I think. They would have to port them from source codes, which they wouldn't take the time to do just to release on a virtual console-like service...


But they are doing it for the remake of Kirby Super Star for DS. Basically, they are more likely to remake the game than just port it.

#144159 - tepples - Mon Oct 29, 2007 7:54 pm

I don't think it would be that hard for Nintendo to port old games if it sees enough dollar signs. I'd imagine that a technique like the following could have been used to port Super Mario Advance:
  1. Make a preprocessor that reads 65C816 assembly language source code and expands it to C or to ARM assembly language.
  2. Pull out your old Super NES game's source code.
  3. Recompile the game logic (almost everything but the graphics and sound engines) with this preprocessor.
  4. Rewrite the graphics and sound engines in C.

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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#144192 - HyperHacker - Tue Oct 30, 2007 1:51 am

I dunno, those old games had some pretty funky code. Might not be easy to just change the graphics and sound engines.
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I'm a PSP hacker now, but I still <3 DS.

#144251 - Sweater Fish Deluxe - Tue Oct 30, 2007 9:43 pm

I don't know, an emulator would obviously be the more cost-effective solution for Nintendo.

I'm not sure why the existence of the NES Classics series makes it less likely that Nintendo would try emulating the NES or SNES on the DS. Seems like the fact that they've already done it (on a system with an even lower resolution screen) would make it more likely that they'd do the same thing again rather than less.

I've never played any of the NES Classics games, so I don't know how they looked, but I think nesDS looks pretty great. Horizontal resolution matches and you can crop the top and bottom of the screen a bit since the games were programmed with some overscan in mind anyway and then just drop 1 horizontal line for every tile so that it's uniform. I bet they could even come up with a system that scrolled the dropped lines up or down along with the screen for vertically scrolling games so that they never got that wonky effect.

I really don't see any problem with NES or Turbo games on the DS. Nor SNES purely in terms of the resolution, but SNES obviously has the additional issue of background layers that has been a problem for the homebrew emulators, but I'd still like to see Nintendo take a stab at it. With some game-specific code in the emulator you could probably get around the layering issues. Or maybe they could get a software renderer working at full speed.


...word is bondage...