#39479 - lambi1982 - Sat Apr 09, 2005 3:51 pm
On the right, is this a flash cart it the hands of the folks at www.GBADEV.org image #6 [Images not permitted - Click here to view it] I want one :)
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#39482 - darkfader - Sat Apr 09, 2005 4:17 pm
I thought about it... it could be RAM-based also. There are other dev-cartridges and those are flash-based for sure since they don't have that PCB connector.
Anyway, they are too expensive for you and me... just wait a bit for cheaper cartridges :)
#39485 - FeaRog - Sat Apr 09, 2005 4:25 pm
The real one I've seen (I had a chance to play on a pre-production devkit at work a few months before they came out when a publisher visited) was similar - a big long thing poking out the back with some sort of connector at the end for debugging and stuff.
#39489 - Kyoufu Kawa - Sat Apr 09, 2005 5:51 pm
darkfader wrote: |
Anyway, they are too expensive for you and me... just wait a bit for cheaper cartridges :) |
By the time they are cheaper, they'll prolly also be smaller, not unlike the GBA cards.
I can hardly wait.
#39490 - SimonB - Sat Apr 09, 2005 6:16 pm
Kyoufu Kawa wrote: |
By the time they are cheaper, they'll prolly also be smaller, not unlike the GBA cards.
I can hardly wait. |
I dont know about cheaper...but at least its smaller...
Simon
#39491 - Mr. Picklesworth - Sat Apr 09, 2005 6:42 pm
How much do they cost now?
Sounds like it's ridiculous...
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#39492 - Kyoufu Kawa - Sat Apr 09, 2005 6:54 pm
[ Insert jaw droppage here ]
#39495 - Dib - Sat Apr 09, 2005 7:15 pm
Considering that it's an official tool, it's probably very expensive.
#39497 - Kyoufu Kawa - Sat Apr 09, 2005 7:17 pm
Alright... assuming:
1 - you have sufficient skill with the proverbial soldering iron
2 - access to the appropriate parts
3 - enough Metroid cards to spare
4 - no qualms about header copyrights
How hard would it be to build something like those two, but unlike the Passthrus?
#39509 - darkfader - Sat Apr 09, 2005 8:37 pm
5 - all information about cartridge encryption
...because you cannot get the most important chip on that cartridge.
#39512 - Kyoufu Kawa - Sat Apr 09, 2005 8:51 pm
I'll take that as a "very hard, maybe impossible", then.
#39597 - Zlodo - Sun Apr 10, 2005 5:48 pm
The PCB connector at the top is to plug a tiny daughterboard which has the game save chip. They did it this way to let developers mix and match the cartridge size they want with the game save size they want. As far as I know, they are all flash based, although they come in different size and layout, and now they seem to come in a more robust plastic casing ( as in http://gbadev.org/ds_flash.jpg )
These aren't that expensive, but you have to be an official developer (that you can be if you are a development company with some track record or support from a publisher) to order these.
And you need a development kit to flash them.
#39599 - tepples - Sun Apr 10, 2005 5:58 pm
Of course, gaining "some track record" with commercially published titles will usually have to be on PC with OpenGL (pushing the developer toward the PSP) or on PC with DirectX (pushing the developer toward the Xbox).
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#39600 - Zlodo - Sun Apr 10, 2005 6:14 pm
Small development companies usually can't afford to be picky, and just go with whatever project they can get funding for from a publisher, which means they don't get to choose on which platform they're developing for.
#39679 - aqerty - Mon Apr 11, 2005 11:20 am
I had that card for testing a game in develoment.
The more capacity the longer it is.
The connector at the end is for the save game memory
It is programmed with the official devkit then it is used just like a regular cartidge.