#40960 - briaguya - Sun Apr 24, 2005 12:34 am
how would one go about creating a .ds.gba file for passme/wifime/flashme from a set of binaries or a .nds file, i heard someone was working on a tool for this, not sure though.
#40985 - mymateo - Sun Apr 24, 2005 3:51 am
Step 1: Become a literal GOD of Binary programming
Step 2: Wish it to be done. Let's face it, as God, that's all you'd have to do.
But for my personal opinion, I don't think you're going to get the answer you're looking for on these forums. Here, it's strictly homebrew. Any topics that help to run commercial games illegally (ie. making a BIN work on PassMe) get that information removed, sometimes the topic is locked, and depending on the person's history / insistance / annoyance factor, he/she/(it?) is banned / removed / erased from existance.
In other words, I wish you luck. :)
#40987 - darkfader - Sun Apr 24, 2005 3:55 am
I think he means homebrew NDS files?
Anyway, the homebrew SDK has a small NDS loader.
#40991 - mymateo - Sun Apr 24, 2005 4:03 am
Possible, but it's just as likely not. After all, briaguya just created an account today, has only posted once, and is already asking questions that could (but not necessarily) mean he intends to try and pirate games.
I'll take this opportunity to also mention that I'm just trying to help a newcomer to this forum to stay a member. I don't mean offense, just be careful what you ask for.
As tepples tells just about everyone, read the faq.
#40994 - tepples - Sun Apr 24, 2005 4:27 am
mymateo wrote: |
After all, briaguya just created an account today, has only posted once, and is already asking questions that could (but not necessarily) mean he intends to try and pirate games. |
Benefit of the doubt. It's a good thing.
Quote: |
As tepples tells just about everyone, read the faq. |
Almost. I maintain the GBA developer FAQ, not a hypothetical DS developer FAQ. I don't have a Nintendo DS, nor a PSP, nor even a PS2.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#41056 - briaguya - Sun Apr 24, 2005 6:14 pm
i'm not talking about commercial games, just wondering if it is possible for things to be made into .nds files for emulators, and converted back to the normal .ds.gba for running on the ds, and also maybe into arm9/arm7 binaries so we could multiboot them.
#41069 - josath - Sun Apr 24, 2005 10:18 pm
you can convert .nds into .nds.gba very easily
in ndslib, go to the examples/tools directory, and run (either dsbuild or dsbuilder, i forget)
Code: |
dsbuilder.exe game.nds game.nds.gba |
and then flash the game.nds.gba to the gba flash cart.
to convert an arm9.bin and an arm7.bin into a game.nds, you can use ndstool.exe
Code: |
ndstool.exe -c game.nds -7 arm7.bin -9 arm9.bin |
#41071 - briaguya - Sun Apr 24, 2005 10:53 pm
thank you josath