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DS Flash Equipment > gbamp file sizes

#48320 - altometer - Tue Jul 19, 2005 2:44 am

how do i make it so i can use gbafiles with sizes over 256K?
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#48328 - tepples - Tue Jul 19, 2005 5:29 am

You can't use .gba files over 250 KiB or so, but you can use future .mb.gba games that are designed to read assets out of a folder.
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#48602 - altometer - Thu Jul 21, 2005 12:32 am

huzza wha??
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#48604 - Lynx - Thu Jul 21, 2005 2:31 am

I'm guessing .mp.gba will be patched .gba roms that are able to read the contents of the rom from the GBA MP.

#48605 - darkfader - Thu Jul 21, 2005 2:45 am

just wait for an M3 :)

#48609 - altometer - Thu Jul 21, 2005 4:00 am

lol ok.
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#48659 - tepples - Thu Jul 21, 2005 3:25 pm

Lynx wrote:
I'm guessing .mp.gba will be patched .gba roms that are able to read the contents of the rom from the GBA MP.

.mb stands for "Multiboot", meaning a program designed to be sent from a GameCube (for Animal Crossing extras or FFCC-style play) or GBA (for single-pak multiplayer) using any of the various multiboot protocols supported by the GBA BIOS. More generally, it stands for "memory binary", as a .mb program is loaded entirely into a 256 KB section of the GBA's RAM.

No, you usually won't be able to just patch commercial GBA ROMs to use the GBA MP because there isn't enough RAM available, unlike with the SuperCard that adds 32 megabytes. However, if you have the source code for a homebrew GBA ROM, and you know how to program or know someone who does and is willing to help you, you may be able to adapt the program to load assets from the GBA MP.
_________________
-- Where is he?
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-- You know, the human.
-- I think he moved to Tilwick.

#48712 - Lynx - Thu Jul 21, 2005 9:46 pm

Oops.. I misread it.. I thought it said .mp.gba, not mb.gba.. :D And just figured, like ds.gba that it was specific to the MP.

#48719 - darkfader - Thu Jul 21, 2005 10:21 pm

"memory binary"? never heard of that.
And even then it should be "raM Binary", since ROM is also memory :)