#48525 - MrD - Wed Jul 20, 2005 4:16 pm
Where's a good place to pick oneself up a PassMe in the UK?
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#48587 - philip - Wed Jul 20, 2005 10:10 pm
I got my PassMe and flash equipment from this company:
http://www.gbax.com
If it's in stock, you'll get it the very next day, Special Delivery. If not, they may cock-up and think they've sent it when they haven't! But, they'll respond quickly enough to sales inquiries.
The prices don't include VAT, and there's an extra ?4 postage, bringing it to about ?28. If you want to offset the postage a little, I heartily recommend buying it with the "Super Memory Hunter" for backing up your savegames on GBA or SP for just ?5!
#48592 - Lynx - Wed Jul 20, 2005 11:38 pm
Well, since I don't see a PassMe listed on gbax.com, dspassme.com (my site) ships world wide. $25 for the PassMe GBC complete +$5 shipping. Usually takes 4 - 7 days to receive once shipped. I've been keeping up with orders since I moved to the GBC version (no more 17 PCI pins to solder) so I usually ship them out the next day.
#48617 - DekuTree64 - Thu Jul 21, 2005 5:33 am
Yeah, I'd recommend Lynx :)
I got mine from his first batch, and it's served me well.
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#48642 - NoMis - Thu Jul 21, 2005 12:15 pm
Since the ability to use the passme as a serial port I'm interessted in purchasing one as well.
One question for Lynx though.
Do you flash the CPLD with the new programm necessary to use the serial port.
NoMis
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#48670 - Shoxz - Thu Jul 21, 2005 6:08 pm
Is their any sites actually in the UK that sell them GBAX dont seem to have them.
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#48673 - Veg - Thu Jul 21, 2005 6:32 pm
I don't think there are, no.
But I (in the UK) got mine from Lynx, without a problem.
#48689 - MrD - Thu Jul 21, 2005 8:06 pm
Yeah, gbax used to stock passme's, and they are on the left hand menu, but I don't think they're for sale anymore.
I'm gonna try getta hold one of Lynx's passme's.
Hmm... o.o But what about the GBA-MP...
I dunno.
Somebody should write a big summary of the methods that've been invented, how complex they are to implement, what you need for them, and the capabilities of each. (Can the GBA-MP only use .gba files up to 256KiB?)
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#48700 - The 9th Sage - Thu Jul 21, 2005 8:43 pm
MrD wrote: |
Yeah, gbax used to stock passme's, and they are on the left hand menu, but I don't think they're for sale anymore.
I'm gonna try getta hold one of Lynx's passme's.
Hmm... o.o But what about the GBA-MP...
I dunno.
Somebody should write a big summary of the methods that've been invented, how complex they are to implement, what you need for them, and the capabilities of each. (Can the GBA-MP only use .gba files up to 256KiB?) |
Yep. It uses the GBA's Multiboot function...it's limited by the 256k of the GBA's RAM that function uses.
And to run homebrew from the GBA MP, you'll still need either PassMe, WiFiMe (a download play program derived from a SuperMario64 capture, tricks DS into loading code from a GBA cart much like PassMe does), or FlashMe (although since this is a firmware upgrade you'll have need for either WiFiMe or PassMe to boot the flashing program).
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#48711 - Lynx - Thu Jul 21, 2005 9:37 pm
Currently I do not sell PassMe+RS232 code on them as it disables read/writes to the DS Cart. Which, doesn't really matter unless you are trying to save to the DS cart. I was thinking of adding a few options to the PassMe cart page. One being the ability to select RS232 to be programmed into instead of the standard. I was hoping to work with Natrium to get a new PassMe PCB designed with onboard hardware for RS232 and a header with a standard DB9, but have been to busy. Plus, soldering the 4 SMD caps will be a pain in the ass.. and it just reminds me of the 17 PCI pins that I used to solder.. and how I don't EVER want to do that again.. But, now that I think about it.. do we have to use SMD caps?
#48713 - NoMis - Thu Jul 21, 2005 9:54 pm
A PCB that already has RS232 Hardware on board would be a great thing because I only want it to play with the serial interface. I already have WifiMe/FlashMe for loading of homebrew code.
Can you keep us updated at that matter.
NoMis
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#48781 - Shoxz - Fri Jul 22, 2005 11:17 am
Do any USB wifi adapters work with WiFiMe?
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#48782 - NoMis - Fri Jul 22, 2005 11:29 am
USB Wifi adapters will not work. At the moment only the PCI and PCMCIA Cards listed at this page will work with WifiMe.
NoMis
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#48819 - Shoxz - Fri Jul 22, 2005 7:41 pm
Bah that sucks, lol.
I cant install hardware xD
Will their ever be USB support?
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#48820 - tepples - Fri Jul 22, 2005 7:46 pm
Shoxz wrote: |
I cant install hardware xD |
Under 18? Or just no skill with a screwdriver?
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#48822 - Shoxz - Fri Jul 22, 2005 7:58 pm
Hehe, Both i guess.
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#48826 - MrD - Fri Jul 22, 2005 8:33 pm
Quote: |
Yep. It uses the GBA's Multiboot function...it's limited by the 256k of the GBA's RAM that function uses.
And to run homebrew from the GBA MP, you'll still need either PassMe, WiFiMe (a download play program derived from a SuperMario64 capture, tricks DS into loading code from a GBA cart much like PassMe does), or FlashMe (although since this is a firmware upgrade you'll have need for either WiFiMe or PassMe to boot the flashing program). |
So PassMe and WifiMe can run files greater than the multiboot ram size, but doesn't WifiMe require FlashMe to run the non-nintendo code?
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#48841 - tepples - Sat Jul 23, 2005 12:22 am
Remember how FlashMe is installed in the first place:
WiFiMe + GBA flash card = DS mode
They're hacking the GBA MP so that it can substitute for the GBA flash card.
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#48857 - -Murdock- - Sat Jul 23, 2005 8:27 am
tepples wrote: |
Remember how FlashMe is installed in the first place:
WiFiMe + GBA flash card = DS mode
They're hacking the GBA MP so that it can substitute for the GBA flash card. |
Do you think it'll ever support patched roms?
#48858 - Lynx - Sat Jul 23, 2005 8:28 am
Actually, it's "They've hacked" the GBAMP so it can be used as a media. More info can be found at
[insert shameless plug]
http://www.ndshb.com
[/insert shameless plug]
#48862 - MrD - Sat Jul 23, 2005 9:42 am
Quote: |
Remember how FlashMe is installed in the first place:
WiFiMe + GBA flash card = DS mode
They're hacking the GBA MP so that it can substitute for the GBA flash card. |
I can't remember how FlashMe is installed in the first place, :( That's kinda part of what I'm asking.
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#48875 - tepples - Sat Jul 23, 2005 4:57 pm
Lynx wrote: |
Actually, it's "They've hacked" the GBAMP so it can be used as a media. |
I used the present progressive ("are hacking") for a reason. It'll be completely "hacked" once a program running in DS mode can reliably read and write a FAT16 or FAT32 file system on a card.
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#48881 - Lynx - Sat Jul 23, 2005 5:15 pm
Oh.. I see it as hacked when it can replace a GBA Flash cart. Which it can. As the Fat16/32 drivers are just gravy for deving.
MrD, I guess it's a little out of date (Screen pics, but I'm sure it hasn't changed so much that these won't work)
http://www.dspassme.com/FlashMe.shtml
#48889 - tepples - Sat Jul 23, 2005 7:32 pm
Lynx wrote: |
Oh.. I see it as hacked when it can replace a GBA Flash cart. Which it can. |
It can't replace a flash cart with Darkain's multi-loader yet. Nor can it replace a flash cart for those homebrew games whose assets won't fit entirely into RAM.
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#48893 - MrD - Sat Jul 23, 2005 8:24 pm
Hmm... I'm gonna try to use WifiMe to FlashMe my DS, and then I'll just use the flash cart. (That can be used for ROMs with large assets, right? :) )
Cheers for all the help, guys, and I hope y'all work out this does it/does it not confusion. :D
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#48921 - Lynx - Sun Jul 24, 2005 5:26 am
tepples wrote: |
It can't replace a flash cart with Darkain's multi-loader yet. Nor can it replace a flash cart for those homebrew games whose assets won't fit entirely into RAM. |
No, but a GBA MP loader could be made. And what homebrew game doesn't load entirely into RAM?
Edit: I undestand that a homebrew game doesn't need to load entirely into RAM, I'm just wonder which one(s) don't.
#48925 - tepples - Sun Jul 24, 2005 5:37 am
Lynx wrote: |
tepples wrote: | Nor can it replace a flash cart for those homebrew games whose assets won't fit entirely into RAM. |
And what homebrew game doesn't load entirely into RAM? |
SNES DS, when used with a 3 MByte or larger ROM, needs to read the ROM from GBA ROM space.
Quote: |
Edit: I undestand that a homebrew game doesn't need to load entirely into RAM, I'm just wonder which one(s) don't. |
I don't know of any such DS-native homebrew titles, other than SNES DS and possibly other emulators. But then I don't follow the DS scene closely because I can't afford to buy a DS myself. Still, if someone wants to clone Parappa, Frequency, DDR, or something, he or she will need more than 4 MB of space to play in. That can't happen on the GBAMP until the CF drivers and the FAT16 and FAT32 file system drivers become more mature.
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#49019 - Lynx - Mon Jul 25, 2005 4:06 pm
So, there really isn't any. But, again, that's my opinion.. as I don't consider emulators "homebrew". Anyway, these could easily be "ported" for use with the GBA MP, and actually.. I think all emulators would be a lot more user friendly on the GBA MP, as they could allow users to just copy the roms to be emulated into a folder and read them from there. Just like the pocketnet.gba does on the GBA MP now.
As for the maturity of the the CF drivers, we're finding that out right now. But, so far they have been working good. But, we also haven't been writing to it yet.. which isn't even an option (outside of your SRAM, and ask DarkainMX how nice it is to work with if you want to save pictures using it.) with a flash cart.
As with anything that is brand new, there are stuggles in the beginning, but I can see a lot of reasons to homebrew for the GBA MP vs a flash cart. The quick and easy ones are $$$ and space.
#49036 - tepples - Mon Jul 25, 2005 8:14 pm
Lynx wrote: |
So, there really isn't any. But, again, that's my opinion.. as I don't consider emulators "homebrew". Anyway, these could easily be "ported" for use with the GBA MP |
For Super NES ROMs over 20 Mbit, using a ROM stored on the cart would require software-implemented virtual memory, treating the ROM as a swap file. Dwedit is busy implementing this in PocketNES (for GBA), but it might slow an emulator down.
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