#53366 - ensign - Wed Sep 07, 2005 10:20 pm
Hello all. I am a recent owner of a Supercard SD with a SuperPassMe... I've had success running 256Mbit games. I was wondering: will the supercard ALWAYS be limited to 256Mbit, or should this change with new firmware updates? I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard.
Thanks in advance!
-Ben
#53383 - Lynx - Thu Sep 08, 2005 2:12 am
Am I the only one that wants to quick my job and fly around the world punching ghey pirates in the nuts?
#53385 - B10H4Z4RD - Thu Sep 08, 2005 2:17 am
I would join you, but i don't have a job to quit right now :D
_________________
There Are No Stupid Questions, But There Are A Lot Of Inquisitive Idiots.
#53402 - The 9th Sage - Thu Sep 08, 2005 6:15 am
Lynx wrote: |
Am I the only one that wants to quick my job and fly around the world punching ghey pirates in the nuts? |
Hey, I'm game...we could split the plane costs. :)
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#53418 - tepples - Thu Sep 08, 2005 8:10 am
(If possible, hijacking a topic to non-piracy is better than locking it.)
No, I don't know whether or when the SuperCard people will release something that lets homebrew GBA or Nintendo DS programs read sectors directly from CF or SD the way they can with chishm's code on the GBA Movie Player.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53478 - ensign - Thu Sep 08, 2005 5:32 pm
tepples wrote: |
(If possible, hijacking a topic to non-piracy is better than locking it.)
No, I don't know whether or when the SuperCard people will release something that lets homebrew GBA or Nintendo DS programs read sectors directly from CF or SD the way they can with chishm's code on the GBA Movie Player. |
Piracy? WTF? I was talking about 1Gbit homebrew games.
And regarding the first few posters: How many assholes do we have on this ship, anyway?
Cheers!
-Ensign
#53484 - tepples - Thu Sep 08, 2005 6:32 pm
ensign wrote: |
tepples wrote: | (If possible, hijacking a topic to non-piracy is better than locking it.) |
Piracy? WTF? I was talking about 1Gbit homebrew games. |
I'm guessing that the presumption of piracy came from two things: - Homebrewers working individually or in small teams at volunteer wages ($0.00 per hour) generally don't have enough dedication to create 1 Gbit (128 MiB) of original content for a single project.
- Official Nintendo DS game cards are now up to 512 Mbits (64 MiB), and the pirates of Pocket Heaven have begun to complain that they can't run 512 Mbit commercial games on their 512 Mbit flash card.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53488 - ensign - Thu Sep 08, 2005 7:22 pm
tepples wrote: |
ensign wrote: | tepples wrote: | (If possible, hijacking a topic to non-piracy is better than locking it.) |
Piracy? WTF? I was talking about 1Gbit homebrew games. |
I'm guessing that the presumption of piracy came from two things: - Homebrewers working individually or in small teams at volunteer wages ($0.00 per hour) generally don't have enough dedication to create 1 Gbit (128 MiB) of original content for a single project.
- Official Nintendo DS game cards are now up to 512 Mbits (64 MiB), and the pirates of Pocket Heaven have begun to complain that they can't run 512 Mbit commercial games on their 512 Mbit flash card.
|
ahh... but we all know what happens when you assume =)
and how do you know about the pirates of pocket heaven? it's been years since i sailed the 7 seas, and im not up to date on the status of the murky waters surrounding the isle of pocket heaven.
=)
#53542 - sneef - Fri Sep 09, 2005 2:10 am
right....1Gbit homebrew *skeptical look*
#53556 - knight0fdragon - Fri Sep 09, 2005 4:21 am
perhaps the guy is a really bad programmer and just filled large chunks of code with 0's, while inlineing every function in his code, then included a custom made format video player with an uncompressed video of a pirate on a boat in space and call it space of aidacra: the unofficial sequel to skies of arcadia
#53581 - ensign - Fri Sep 09, 2005 3:29 pm
knight0fdragon wrote: |
perhaps the guy is a really bad programmer and just filled large chunks of code with 0's, while inlineing every function in his code, then included a custom made format video player with an uncompressed video of a pirate on a boat in space and call it space of aidacra: the unofficial sequel to skies of arcadia |
heheh nice, knightOfdragon =)
btw, is it just me, or is this forum a little quick to jump the piracy-gun? I can understand if someone blatantly asks about where to download commercial roms, how to run commercial roms, etc etc. But asking a technical question about a piece of flash software is NOT necessarily asking about piracy. so get off your f'ing high horses and don't always assume the worst. i doubt i'll be back here b\c of the immediate display of attitude, not that any of you care.
so... PLUR to all, 'cept sneef: shove it.
-ensign
#53582 - tepples - Fri Sep 09, 2005 3:38 pm
ensign wrote: |
and how do you know about the pirates of pocket heaven? |
PH hosts the official support forums for PocketNES, Goomba, and SNES DS.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53584 - NoMis - Fri Sep 09, 2005 3:45 pm
I think some of you are overreacting here. This has not necessarily to do anything with piracy. I thought about the same question and I'm not interessted at piracy at all but rather want to know it for things like scummvm.
NoMis
_________________
www.gamedev.at - The austrian gamedev site
hde.gamedev.at - The Handheld Dev Env plugins for Eclipse
#53606 - ensign - Fri Sep 09, 2005 6:16 pm
NoMis wrote: |
I think some of you are overreacting here. This has not necessarily to do anything with piracy. I thought about the same question and I'm not interessted at piracy at all but rather want to know it for things like scummvm.
NoMis |
thanks for the support, NoMis..... glad to see that not everyone on this forum is haughty.
-ensign
#53616 - Ethos - Fri Sep 09, 2005 8:16 pm
Q: Quote: |
I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard. |
A: No, if you don't care about piracy.
Q: Quote: |
I thought about the same question and I'm not interessted at piracy at all but rather want to know it for things like scummvm |
A: You actually dumped your own copies of the roms? If not, it is piracy :P I don't really care...but might as well kill that technicality
Q: Quote: |
thanks for the support, NoMis..... glad to see that not everyone on this forum is haughty. |
A: This comes from the person, who in response to funny/sarcastic responses responds with:
Quote: |
How many assholes do we have on this ship, anyway? |
Quote: |
so... PLUR to all, 'cept sneef: shove it. |
(No idea what the heck that last one means...but doesn't sound like a compliment)
_________________
Ethos' Homepage (Demos/NDS 3D Tutorial)
#53639 - tepples - Sat Sep 10, 2005 3:58 am
Ethos wrote: |
A: You actually dumped your own copies of the roms? |
It's much easier to dump ScummVM "ROMs" from the original discs sold by Lucasarts than to dump, say, NES or even GBA ROMs.
Quote: |
Quote: | so... PLUR to all, 'cept sneef: shove it. |
(No idea what the heck that last one means...but doesn't sound like a compliment) |
"PLUR" == peace, love, unity, respect.
"Shove it" == insert something into the exit of one's digestive system.
That said, for most of the ScummVM talkie games, adding support for recompression of the audio will likely prove helpful, even if only to reduce the amount of time spent blocking on data transfers from the CF card.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53643 - chishm - Sat Sep 10, 2005 4:25 am
ensign wrote: |
Hello all. I am a recent owner of a Supercard SD with a SuperPassMe... I've had success running 256Mbit games. I was wondering: will the supercard ALWAYS be limited to 256Mbit, or should this change with new firmware updates? I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard.
Thanks in advance!
-Ben |
If you are wondering about direct file reading, like on the GBAMP, it would take more than a firmware update to be compatible with the current driver. SD is used differently to CF, and would require a change to the hardware level routines to use.
#53739 - sneef - Sun Sep 11, 2005 10:30 am
hey, what's wrong with being a skeptic? seriously. besides i was just playing around. sheesh
#53785 - Boeboe - Sun Sep 11, 2005 10:39 pm
ok, here is a question that puzzled me the moment I read this topic (256 mbit limit?? I have a 512MB SD card :x)
Imagine someone releases a homebrew movie player, together with it's own FAT filesystem support. Will I be able to use movies larger than 256 mbit, since those aren't part of the actual player software?
#53793 - El Hobito - Mon Sep 12, 2005 12:07 am
Lynx wrote: |
Am I the only one that wants to quick my job and fly around the world punching ghey pirates in the nuts? |
yes you are...
i was thinking of using a nutcracker personally
#53796 - tepples - Mon Sep 12, 2005 1:37 am
Boeboe wrote: |
ok, here is a question that puzzled me the moment I read this topic (256 mbit limit?? I have a 512MB SD card :x) |
But the hardware can see only 32 MB of your 512 MB card at once.
Quote: |
Imagine someone releases a homebrew movie player, together with it's own FAT filesystem support. Will I be able to use movies larger than 256 mbit, since those aren't part of the actual player software? |
If the hardware isn't register compatible with the GBA Movie Player that chishm's CF driver already supports, then you will have to rewrite the driver and recompile the movie player.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53841 - ensign - Mon Sep 12, 2005 3:49 pm
Ethos wrote: |
Q: Quote: | I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard. |
A: No, if you don't care about piracy.
Q: Quote: | I thought about the same question and I'm not interessted at piracy at all but rather want to know it for things like scummvm |
A: You actually dumped your own copies of the roms? If not, it is piracy :P I don't really care...but might as well kill that technicality
Q: Quote: | thanks for the support, NoMis..... glad to see that not everyone on this forum is haughty. |
A: This comes from the person, who in response to funny/sarcastic responses responds with:
Quote: | How many assholes do we have on this ship, anyway? |
Quote: | so... PLUR to all, 'cept sneef: shove it. |
(No idea what the heck that last one means...but doesn't sound like a compliment) |
ethos, my point about the forumites being "haughty" was regarding how quick everyone was to judge/jump down my throat about piracy as soon as I asked a technical question regarding the limitations of the Supercard. Regarding "PLUR": when you don't know what something means, it would behoove you to type it into Google. Otherwise, you just end up looking like a moron, and especially when you try using your lack-of-knowledge-regarding-a-term in a flame.
And yes, I am a sarcastic @sshole, and apparently you didn't read into the irony of my previous post. And regarding the quote about "@ssholes on this ship": have you never watched spaceballs? Sad little man if not.
-ensign
#53846 - Lynx - Mon Sep 12, 2005 5:43 pm
Heh.. I think I need some boots.. it's getting deep in here..
Cause I know we all release homebrew in commercial sizes.. or, at least I do..
#53858 - tepples - Mon Sep 12, 2005 8:18 pm
The only commercial-sized homebrew I've made was GSM Player, and that was just relying on the AHRA space-shifting rights.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53867 - Lynx - Mon Sep 12, 2005 8:52 pm
So, when you released it, you did it as a 64/128/256/512Mb rom file?
#53873 - tepples - Mon Sep 12, 2005 9:52 pm
Actually it was GBA (so 512 Mbit doesn't apply), but it was in the same ballpark. The pirates release a lot of the commercial games size-stripped (that is, with up to several hundred kilobytes of trailing 0x00 or 0xFF data truncated off), so they're not necessarily a power of 2 bytes in size.
As the homebrew community begins to develop collaborative games that allow for multiple users to skin the game or to add levels, homebrew original releases in excess of 4 MB may become more common.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#53876 - Lynx - Mon Sep 12, 2005 10:35 pm
Ok.. be honest.. I'm going to paste the original post, and edit it with (my perception of) the truth.. tell me if this is wrong:
Hello all. I am a recent owner of a Supercard SD with a SuperPassMe (I bought the cheapest thing available that will let me play warez) ... I've had success running 256Mbit (warez) games. I was wondering: will the supercard ALWAYS be limited to 256Mbit, or should this change with new firmware updates? I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard (as new DS warez are over this limit).
Now, we can discuss this all day lang, but when the day is over, the above is clear. So, you basically agreed that you never released in the 64/128/etc sizes.. and I don't really care if pirates truncate the extra space.. the point is, we are talking about 256Mbit games... Hmmm.. and that's what it says.. gameS, meaning multiples of them.
#53932 - ensign - Tue Sep 13, 2005 3:50 pm
Lynx wrote: |
Ok.. be honest.. I'm going to paste the original post, and edit it with (my perception of) the truth.. tell me if this is wrong:
Hello all. I am a recent owner of a Supercard SD with a SuperPassMe (I bought the cheapest thing available that will let me play warez) ... I've had success running 256Mbit (warez) games. I was wondering: will the supercard ALWAYS be limited to 256Mbit, or should this change with new firmware updates? I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard (as new DS warez are over this limit).
Now, we can discuss this all day lang, but when the day is over, the above is clear. So, you basically agreed that you never released in the 64/128/etc sizes.. and I don't really care if pirates truncate the extra space.. the point is, we are talking about 256Mbit games... Hmmm.. and that's what it says.. gameS, meaning multiples of them. |
holy shnikees, you are a total genius! I never would have guessed someone might have suspected my post to have any wrongdoing associated with it. No seriously, I think you are the 1st one here to read it both so clearly and honestly! Kudos, because that must have taken years of training to cut through all the BS!
[/end sarcasm]
#53933 - Boeboe - Tue Sep 13, 2005 4:10 pm
ensign...cut the crap, will ya
or at least show us 1 of the 256 Mbit homebrew games you tried
#53934 - ensign - Tue Sep 13, 2005 4:24 pm
Boeboe wrote: |
ensign...cut the crap, will ya
or at least show us 1 of the 256 Mbit homebrew games you tried |
C'mon now, Boeboe. I'll only show you mine if you show me yours. Wow, enough of this thread.
#53936 - The 9th Sage - Tue Sep 13, 2005 5:46 pm
ensign wrote: |
Boeboe wrote: | ensign...cut the crap, will ya
or at least show us 1 of the 256 Mbit homebrew games you tried |
C'mon now, Boeboe. I'll only show you mine if you show me yours. Wow, enough of this thread. |
Ok, NOW this thread is officially childish.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#53942 - Lynx - Tue Sep 13, 2005 7:12 pm
ensign wrote: |
Lynx wrote: | Ok.. be honest.. I'm going to paste the original post, and edit it with (my perception of) the truth.. tell me if this is wrong:
Hello all. I am a recent owner of a Supercard SD with a SuperPassMe (I bought the cheapest thing available that will let me play warez) ... I've had success running 256Mbit (warez) games. I was wondering: will the supercard ALWAYS be limited to 256Mbit, or should this change with new firmware updates? I'm worried I made the wrong purchase choice if 256 is the limit on the Supercard (as new DS warez are over this limit).
Now, we can discuss this all day lang, but when the day is over, the above is clear. So, you basically agreed that you never released in the 64/128/etc sizes.. and I don't really care if pirates truncate the extra space.. the point is, we are talking about 256Mbit games... Hmmm.. and that's what it says.. gameS, meaning multiples of them. |
holy shnikees, you are a total genius! I never would have guessed someone might have suspected my post to have any wrongdoing associated with it. No seriously, I think you are the 1st one here to read it both so clearly and honestly! Kudos, because that must have taken years of training to cut through all the BS!
[/end sarcasm] |
You forgot the [sarcasm] or [start sarcasm]... and yes.. I am a highly trained BS cutter..
#53948 - tepples - Tue Sep 13, 2005 7:59 pm
As for large-Mbit homebrew, check out the demo ROM of any GBA full motion video codec such as that Matrix trailer.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#54135 - tetsujin - Thu Sep 15, 2005 8:14 pm
Perhaps I could take a shot at hijacking this thread away from piracy talk? (Garr!)
I am intensely curious about the technical capabilities and limitations of some of these devices out on the market now - the GBA MP and the Supercard in particular. I've only just started learning about DS development (and extraordinarily pleased to learn that the GBA flash cart I bought so long ago will be so useful toward that goal) the allure of off-the-shelf flash carts being used to store GBA and DS programs (and GBA-MP-specific programs, like ScummVM, having direct filesystem access) just staggers me.
So let's get on with it. The supercart. How does it work? I suppose in normal (GBA) operation, it has a GBA program that acts as the shell, and then when you run a program from the SD card it's copied into the cartridge's RAM or something and run from there? (Hence the 256mbit limit, I suppose?)
I'm guessing the GBA-MP does something similar - but with a smaller buffer maybe? I haven't seen any information that gives me a clear idea of the exact capabilities and limitations of these products. (EDIT): Did a bit more digging and I guess it works by loading code and data into the GBA's link-boot memory... that makes sense.
As a side question - I understand the principle on which the Passme and similar tools work, bypassing the firmware's security measures and then feeding altered program code to make the execution jump to the GBA cartridge ROM space. I'm not so clear on how the Flashme code operates in conjunction with devices like the supercart. Mainly, at what point is a decision made on whether the cartridge should be treated as GBA or DS software? Does DS software run from the GBA slot have to start up in GBA mode and then bootstrap itself into DS mode somehow?
_________________
---GEC
I think that all the work that's been done by the homebrew community so far to support people who want to program for the GBA or DS is amazing.
Thank you, everyone, I look forward to taking advantage of your work.
#54140 - tepples - Thu Sep 15, 2005 9:47 pm
tetsujin wrote: |
Mainly, at what point is a decision made on whether the cartridge should be treated as GBA or DS software? |
Every GBA program has a four-character code in its header. For example this might be A6BE for Mega Man Battle Network 3 White (U). All licensed games' codes will end in J (for Japan), E (for North America), or P (for Europe). But programs such as gbafix (included with devkitARM) let you set a ROM's four-character code to anything.
FlashMe's formula is roughly as follows: If A+B+X+Y are held down, run the GBA game in DS mode. If the game's four-character code is PASS, run the GBA game in DS mode. Otherwise run the GBA game in GBA mode.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#54208 - m2pt5 - Fri Sep 16, 2005 5:11 pm
tepples wrote: |
FlashMe's formula is roughly as follows: If A+B+X+Y are held down, run the GBA game in DS mode. If the game's four-character code is PASS, run the GBA game in DS mode. Otherwise run the GBA game in GBA mode. |
You missed one - If the game's internal name is DSBooter (not sure on the capitalization), run the GBA game in DS mode.