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DS Flash Equipment > Wooo my m3 adapter is on its way!

#53779 - El Hobito - Sun Sep 11, 2005 9:08 pm

Just bought myself the m3adapter from xalpha http://gbatmw.proboards44.com/index.cgi?. I'm now wondering how much its gonna take to get a working cf reading driver for this one. Will it have to have its firmware hacked/rewrite or would it be a simple modification. Lets just hope it works! i cant wait to try out its movie playing abilities since its already been updated to properly support the nds capabilities (with fullscreen playing). Apparently they are processing the sound on the arm7 with the video done on the arm9, with native mp3 coming soon.
No passkey yet though but im not interested in pirating nds games so i dont think that matters

#53798 - Wckd_Spn - Mon Sep 12, 2005 1:42 am

You need a Passkey to access the DS' resources (rather than GBA mode). So, if you want to use ANY software meant for DS, you need either it, or you can trying flashing your DS with WiFime

#53802 - chishm - Mon Sep 12, 2005 2:32 am

El Hobito wrote:
Just bought myself the m3adapter from xalpha http://gbatmw.proboards44.com/index.cgi?. I'm now wondering how much its gonna take to get a working cf reading driver for this one. Will it have to have its firmware hacked/rewrite or would it be a simple modification.

I am not too sure, as I haven't got one. It depends on how they access the CF card. If it uses the same registers and there is a known method to switch from GBA cart memory mode to CF mode and back then it should be pretty simple. Even if the registers are in different addresses, as long as they behave the same it should be pretty simple to modify the pre existing driver. If you could get a hold of the required information then I will be glad to incorporate it into my driver.

#53804 - joshschw - Mon Sep 12, 2005 2:40 am

Xalpha told me Moonshell worked.

#53819 - josath - Mon Sep 12, 2005 6:33 am

well, obviously moonshell will work (they claim to support all nds homebrew, right?). the question is: will it work in CF mode (be able to read files straight off the CF card), or in flashcart mode (you have to package all the files into the moonshell rom using a builder tool) ?

#53829 - El Hobito - Mon Sep 12, 2005 11:36 am

obviously my ds is already flashed but what i meant is that apparently their passkey is required if you want to play the commercial roms though i hope they dont mean the commerical demos cos i do want to play those but we'll c. I'll give you guys a little review too with full compatability info. I'll have a little play with the cf drivers for you too chism hopefully it wont be too different but things are never that simple!

#53886 - marxarelli - Mon Sep 12, 2005 11:58 pm

Can anyone confirm for sure that there isn't an nds rom size limitation when using the M3?

The Kick Trading page says there isn't, but it would be nice to have a first hand account before shelling out the money.
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dz
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#53891 - josath - Tue Sep 13, 2005 2:52 am

marxarelli wrote:
Can anyone confirm for sure that there isn't an nds rom size limitation when using the M3?

The Kick Trading page says there isn't, but it would be nice to have a first hand account before shelling out the money.


Yeah... i hate it how you can't play the 512mbit homebrew breakout clone on the supercard... so annoying...

#53898 - tepples - Tue Sep 13, 2005 3:33 am

josath wrote:
marxarelli wrote:
Can anyone confirm for sure that there isn't an nds rom size limitation when using the M3?

Yeah... i hate it how you can't play the 512mbit homebrew breakout clone on the supercard... so annoying...

Please don't jump to conclusions about piracy. Format-shifting Lucasarts games from lawfully made copies onto ScummVM for Nintendo DS is thought to be a fair use.
_________________
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-- Who?
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-- I think he moved to Tilwick.

#53920 - El Hobito - Tue Sep 13, 2005 10:54 am

the m3 isnt out yet and wont be till the 20th. Yes the hardware is limited by the gba address space of 256Mbit but it claims to swap out the parts of memory it needs in order to run larger games. unforunately xalpha says that the cf drivers dont appear to work with the m3 which is an arse.

#53935 - cory1492 - Tue Sep 13, 2005 5:23 pm

El Hobito:
Quote:
Due to the factory delay, M3 pefect adapter will be released in 20th of this month,some dealers may get the stocks earlier.We will list the dealer's website on our site later.

KickTrading was one of the places to get them earlier, but they sold out already (till the 20th, which I assume is when DHL brings in more...)

#53941 - marxarelli - Tue Sep 13, 2005 6:59 pm

josath wrote:
marxarelli wrote:
Can anyone confirm for sure that there isn't an nds rom size limitation when using the M3?

The Kick Trading page says there isn't, but it would be nice to have a first hand account before shelling out the money.


Yeah... i hate it how you can't play the 512mbit homebrew breakout clone on the supercard... so annoying...


If I end up making any sort of clone, I hope you can be there when I pull the trigger.
_________________
dz
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"Look, it's comin off."

#53943 - marxarelli - Tue Sep 13, 2005 7:12 pm

El Hobito wrote:
the m3 isnt out yet and wont be till the 20th. Yes the hardware is limited by the gba address space of 256Mbit but it claims to swap out the parts of memory it needs in order to run larger games. unforunately xalpha says that the cf drivers dont appear to work with the m3 which is an arse.


Are there any sources that outline the reasons for the limitation? I'd just like to get a better understanding of why it exists.

Is it a limitation of the PassMe or the cart? Why the GBA limitation if the system is running in DS mode?

Thanks,
dz

#53946 - El Hobito - Tue Sep 13, 2005 7:52 pm

marxarelli wrote:
El Hobito wrote:
the m3 isnt out yet and wont be till the 20th. Yes the hardware is limited by the gba address space of 256Mbit but it claims to swap out the parts of memory it needs in order to run larger games. unforunately xalpha says that the cf drivers dont appear to work with the m3 which is an arse.


Are there any sources that outline the reasons for the limitation? I'd just like to get a better understanding of why it exists.

Is it a limitation of the PassMe or the cart? Why the GBA limitation if the system is running in DS mode?

Thanks,
dz

That is the reason, the gba port has a logical address space of 256Mbit which means it cant see any more than 32 MBs of memory. Another example would be a pentium processor has a logical address space of 4GB hence amd64 is needed which extends it much further. The real reason? cost the gba roms are only around 8 megs so why would it need to be aware of anymore?
hopefully my m3 will be here in a day or two then i can update you with compatability. Im looking forward to getting some hexen action going! With the breakthrough of wifi cracking not too far away maybe in the coming months we'll get some internet homebrew games going.

#53947 - tepples - Tue Sep 13, 2005 7:57 pm

El Hobito wrote:
That is the reason, the gba port has a logical address space of 256Mbit which means it cant see any more than 32 MBs of memory.

And the Famicom couldn't see more than about 48 KB. That's why the FDS (Famicom Disk System) contained both 32 KB of RAM and an interface to a disk drive. Conceptually, the SuperCard and the M3 for GBA/DS work just like the FDS.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#53953 - marxarelli - Tue Sep 13, 2005 8:35 pm

El Hobito wrote:
hopefully my m3 will be here in a day or two then i can update you with compatability.

Right on. Thanks for the info.

El Hobito wrote:
With the breakthrough of wifi cracking not too far away maybe in the coming months we'll get some internet homebrew games going.

That'll be a great thing when it happens. Some sort of online HB library with a cart loaded download client would be great. I should really donate some $ to the cause.
_________________
dz
__
"Look, it's comin off."

#53957 - El Hobito - Tue Sep 13, 2005 10:13 pm

tepples wrote:
El Hobito wrote:
That is the reason, the gba port has a logical address space of 256Mbit which means it cant see any more than 32 MBs of memory.

And the Famicom couldn't see more than about 48 KB. That's why the FDS (Famicom Disk System) contained both 32 KB of RAM and an interface to a disk drive. Conceptually, the SuperCard and the M3 for GBA/DS work just like the FDS.

good 'ole 6502!

#54018 - El Hobito - Wed Sep 14, 2005 5:45 pm

wow new update on latest firmware for m3 it looks like they've fixed the problem with chisms driver!

Quote:
M3 Game Manager V2.0 will be released on 20th Sep, 2005

M3 NDS MEDIA PLAYER 2.1 has been released.

-Full- Screen Video

-16-bit PCM Audio

-Crystal Engine



MoonSell modification version for M3 has been released.

-Support MP3, Jpeg etc files?

-Individual Mp3 file can be placed in any directory of CF/SD card. No need to pack into a single rom to play music.

Our M3 Game Manager V2.0 will be released on 20th Sep, 2005, which will support "Clean Dump" patch function with highest game compatibility and save-type compatibility.

#54035 - chishm - Thu Sep 15, 2005 1:38 am

Do you know where I can get the source for the modified version? I want to incorporate this into my driver, but if they won't release the source I'm not going to reverse engineer it.

#54079 - El Hobito - Thu Sep 15, 2005 11:16 am

dont know i would try emailing them and telling them who you are and that you would like to know what changes need to be made to implement m3 supoort for homebrew. I would suggest phrasing it so as it will make the m3 a better product enabling such other great programs as pocketnes/scummvm etc to work with the m3 too. Failing that i suggest you and Moonlight demand it!