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DS Flash Equipment > Supercard Issues

#54209 - steve - Fri Sep 16, 2005 5:18 pm

A problem that im sure is easily sorted, but i cannot find an answer to.

Setup:
Super Card CF, latest firmware, using latest conversion software
Passme GBC Complete
DS carts tryed: MK64DS, Feel the magic, MP: Hunters Demo

Problem:
The homebrew apps have been placed on the supercard using the software. When booting it loads the supercard screen fine, when a app is selected the Supercard doesnt appear to load much but then the apps are quite small. The Gameboy screen comes up (on the homebrew apps) then sometimes the screen goes white and freezes, other times it goes white then black and freezes. With the zelda trailer it doesnt show the gameboy screen but rather loads into a white screen and freezes.

Thank you in advance for any help. If this problem is covered in another thread please link and lock.

#54243 - Boeboe - Sat Sep 17, 2005 1:43 am

the application with the supercard only seems to output zero byte files on every homebrew app I try. What this app SHOULD do is add a bootloader to your images, so they can be loaded (yes, this is needed on a supercard).

- If you have files that end on .nds.gba: Just rename the extension to .nds and it will work (otherwise the supercard will treat it as a gba game anyway)
- If your file ends on .nds: you will have to add the loader yourself. I don't know if there are any apps that do this for you, but I do this manually by dowloading this ndsloader.bin and appending the file to it.

Most homebrew people are nice enough to provide a .nds.gba file as well though, all you need to do is rename the file :)

#54249 - josath - Sat Sep 17, 2005 2:58 am

1. I hear the next version of devKitArm will make .nds files that have a loader built in (so you can use it as a .nds.gba also)

2. the dsbuild.exe tool converts a .nds to a .nds.gba file (this tool is part of devkitarm)

#54287 - steve - Sat Sep 17, 2005 6:54 pm

Thanx for the help the supercard app was indeed producing files with 0 bytes, its now working very nicely thanx.

#54846 - marxarelli - Fri Sep 23, 2005 12:51 am

So you don't need the SuperCard app at all as long as you can append the ndsloader data to your roms? Can someone confirm this?

This would be a big relief to me, since I plan on doing all of my development in Linux, and while I could wrestle with Wine, I'd rather not.
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#54850 - gl0b - Fri Sep 23, 2005 1:53 am

To use nds roms u have to rename the ds.gba roms into .nds if not the supercard switch the nds in gba mode :)
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Next generation DS

#55552 - IxthusTiger - Thu Sep 29, 2005 9:15 am

Is there a homebrew compatibility list for the SUpercard? Does the newest version of Moonshell, ScummVM, nesDS etc work on it?

#55567 - gl0b - Thu Sep 29, 2005 2:17 pm

scummvm and most homberews based on gbfs work fine saving with QPC method
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Next generation DS

#55902 - majincline - Mon Oct 03, 2005 11:06 pm

The only thing the supercard software is for is commercial roms. Homebrew is simple to just rename the .ds.gba to .gba.nds or .nds(but that's confusing). http://www.scdev.org is a great place for supercard help. I have never had problems with any homebrew on the supercard; all seem to work. For commercial rom commpatability(you dirty bastard) check out http://www.consolecovers.com/ds/index.html ;)