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DS Flash Equipment > Write SRAM of M3 adapter

#58804 - kenji_kidz - Wed Oct 26, 2005 5:05 am

Planning to order the passme 2 for my new DS with new firmware. But i don know how to write the sram.bin for the passme 2 to M3 SRAM inorder to boot the ds.
somebody can help me with this? thanks for replying.

#58933 - pepsiman - Thu Oct 27, 2005 12:21 pm

kenji_kidz wrote:
Planning to order the passme 2 for my new DS with new firmware. But i don know how to write the sram.bin for the passme 2 to M3 SRAM inorder to boot the ds.
somebody can help me with this? thanks for replying.

The M3 has several SRAM banks.
You want to write to the bank that will be used when the M3 is powered up.

This might work (untested):

Write a GBA program that waits for a button press, then writes the sram.bin to the SRAM.
Put the program on a CF card.
Insert CF in M3.
Insert M3 in DS.
Turn on DS.
Select GBA mode.
Run the GBA program you wrote earlier.
Remove M3.
Wait a few seconds.
Insert M3.
Press button to trigger SRAM write.
Insert Passme2.
Turn off DS.
Turn on DS.

M3 DS menu should start.

#59872 - noequaliz - Fri Nov 04, 2005 9:22 pm

Hi, I'm trying to run the PassMe2 in my new blue ds with this metod and this don't work for me. I only have 2 beautiful white screens in my ds.

pepsiman, can you help me?

I don't know exactly what is the button that trigger SRAM write, is the SELECT buttom of the DS?

I need a program that waits for a button press?, or, i can do this with a simple homebrew soft in GBA mode ...

Thanks for all and sorry about my english...

Greets

#59889 - Lynx - Sat Nov 05, 2005 1:45 am

WOW! There isn't an easier way to put a save game onto the M3 then that?

Ouch!

Noequaliz: Are you trying to use an M3 as well?

#59891 - noequaliz - Sat Nov 05, 2005 2:12 am

Yes, I'm using an M3 with a PassMe2 from natrium (Labrador And Friends EUR) and the sram.bin from http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,9,62.

I use the homebrew from http://nds.cmamod.com/files/IQSRAM_SC.zip but don't work, and I also use the flashme.ds.gba, with the same results.

I will be grateful to you that you were helping me with the PassMe2 and the M3.

Greets!

#59910 - pepsiman - Sat Nov 05, 2005 12:26 pm

noequaliz wrote:
pepsiman, can you help me?

I've written a gba program that allows you to select your nds game, then writes the SRAM for that game.
I'll get Lynx to test it with a passme2, before release.

#59911 - noequaliz - Sat Nov 05, 2005 12:43 pm

Oh! cool!!!

I'll be waiting for it, man!

Thanks a lot, you're great!!!

#59950 - pepsiman - Sat Nov 05, 2005 9:57 pm

pepsiman wrote:
noequaliz wrote:
pepsiman, can you help me?

I've written a gba program that allows you to select your nds game, then writes the SRAM for that game.

M3 version - http://pepsiman.pwp.blueyonder.co.uk/passme2_mb.gba
With passme2 it should reboot to M3 menu.
You may need to remove and reinsert the M3 as in the instructions above.

Let me know if it doesn't contain the game you're using.

Natrium tested the SRAM writing and passme2 booting with SuperMario 64DS (USA) and Metroid Demo (USA), but not with an M3.

Versions for normal gba flashcarts:
http://pepsiman.pwp.blueyonder.co.uk/passme2flashme.gba
boots flashme

http://pepsiman.pwp.blueyonder.co.uk/passme2buttonwait.gba
waits for a button to be pressed, so that you can cart swap to a gbamp or any other flashcart.

#59968 - Jakelshark - Sun Nov 06, 2005 1:08 am

kudos, worked like a charm for Nintendogs Dach US

#59971 - chishm - Sun Nov 06, 2005 1:33 am

pepsiman wrote:
http://pepsiman.pwp.blueyonder.co.uk/passme2buttonwait.gba
waits for a button to be pressed, so that you can cart swap to a gbamp or any other flashcart.

Does this allow you to write the SRAM to an official GBA game, boot it with a passme2, swap to GBAMP then continue? If so, mind sharing how you did it?
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#59979 - noequaliz - Sun Nov 06, 2005 2:08 am

Yeah! It Works perfectly for the M3!!!

Thanks a lot Pepsiman and Lynx. I will explain this in the spanish forums.

Thanks again!!!

Greets!

#59981 - natrium42 - Sun Nov 06, 2005 2:15 am

chishm wrote:

Does this allow you to write the SRAM to an official GBA game, boot it with a passme2, swap to GBAMP then continue? If so, mind sharing how you did it?

No, that would require inserting a wait-for-keypress loop into SRAM code. (Loop would be placed into memory, of course.)
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#59985 - chishm - Sun Nov 06, 2005 2:59 am

That's what I thought. I was just curious as to what Pepsiman means by
pepsiman wrote:
waits for a button to be pressed, so that you can cart swap to a gbamp or any other flashcart.

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#60004 - Lynx - Sun Nov 06, 2005 6:13 am

I as well.

#60024 - pepsiman - Sun Nov 06, 2005 11:02 am

chishm wrote:
pepsiman wrote:
http://pepsiman.pwp.blueyonder.co.uk/passme2buttonwait.gba
waits for a button to be pressed, so that you can cart swap to a gbamp or any other flashcart.

Does this allow you to write the SRAM to an official GBA game, boot it with a passme2, swap to GBAMP then continue? If so, mind sharing how you did it?

No.
When booting in DS mode it copies a wait for a button press loop into RAM, then jumps to it. It jumps back to 0x080000c0 when you press the button.
This could be used with a write once cart, but not with a commercial cart.

If someone changes the SRAM to do this instead, then I can include it in the next version.

#60090 - kenji_kidz - Mon Nov 07, 2005 2:45 am

M3 version - http://pepsiman.pwp.blueyonder.co.uk/passme2_mb.gba

I've download and open it with VisualBoyAdvance, there are many code inside and i don't know which code is for "Castlevania DOS US". Just wondering if anyone can help on this? I'm not a programmer myself and i don't know about code. Thanks in advance.

#60107 - The 9th Sage - Mon Nov 07, 2005 4:45 am

kenji_kidz wrote:
M3 version - http://pepsiman.pwp.blueyonder.co.uk/passme2_mb.gba

I've download and open it with VisualBoyAdvance, there are many code inside and i don't know which code is for "Castlevania DOS US". Just wondering if anyone can help on this? I'm not a programmer myself and i don't know about code. Thanks in advance.


The correct one is ACVE. That's the gamecode that is in the header of that game.
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#60113 - kenji_kidz - Mon Nov 07, 2005 5:30 am

Thanks, The 9th Sage. I've order the passme2 from Lynx. and now just wait for the passme2 to arrive.

The 9th Sage wrote:
kenji_kidz wrote:
M3 version - http://pepsiman.pwp.blueyonder.co.uk/passme2_mb.gba

I've download and open it with VisualBoyAdvance, there are many code inside and i don't know which code is for "Castlevania DOS US". Just wondering if anyone can help on this? I'm not a programmer myself and i don't know about code. Thanks in advance.


The correct one is ACVE. That's the gamecode that is in the header of that game.

#60149 - pepsiman - Mon Nov 07, 2005 6:15 pm

kenji_kidz wrote:
i don't know which code is for "Castlevania DOS US".
The code is written on the cart.

#62455 - Izeman - Thu Dec 01, 2005 1:58 am

Hi everybody.
From firmware update 11, M3 should have this imteresting feature: it should AUTOMATICALLY load the file "SRAM.DAT" you put in the root of your CF directly in bank0 when you boot the card in GBA mode.
That should save us the trouble of running the .gba program, extract M3, re-insert it and then write the SRAM.
But there's a little problem: SRAM files for PassMe/Key2 are .BIN, not .DAT
Any idea on how to have it work?

#62458 - The 9th Sage - Thu Dec 01, 2005 3:43 am

Izeman wrote:
Hi everybody.
From firmware update 11, M3 should have this imteresting feature: it should AUTOMATICALLY load the file "SRAM.DAT" you put in the root of your CF directly in bank0 when you boot the card in GBA mode.
That should save us the trouble of running the .gba program, extract M3, re-insert it and then write the SRAM.
But there's a little problem: SRAM files for PassMe/Key2 are .BIN, not .DAT
Any idea on how to have it work?


Try this. Use the program to write to the SRAM, but don't use it to boot a PassMe2. Instead, make sure there is a blank gamesave.dat in your "GAMESAV" directory, pick a random game/homebrew/whatever from what you have on the CF card, press select, and back up the save to whatever gamesave.dat you're going to use.. Then try renaming that to SRAM.dat and put it in the root directory of the CF card. I'd think that would work.
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#62851 - darkfader - Tue Dec 06, 2005 1:11 pm

DAT? does it have some header? In that case I can include it with my page.

#80192 - s3phir0th115 - Wed Apr 19, 2006 8:53 pm

pepsiman wrote:
pepsiman wrote:
noequaliz wrote:
pepsiman, can you help me?

I've written a gba program that allows you to select your nds game, then writes the SRAM for that game.

M3 version - http://pepsiman.pwp.blueyonder.co.uk/passme2_mb.gba
With passme2 it should reboot to M3 menu.
You may need to remove and reinsert the M3 as in the instructions above.

Let me know if it doesn't contain the game you're using.

Natrium tested the SRAM writing and passme2 booting with SuperMario 64DS (USA) and Metroid Demo (USA), but not with an M3.

Versions for normal gba flashcarts:
http://pepsiman.pwp.blueyonder.co.uk/passme2flashme.gba
boots flashme

http://pepsiman.pwp.blueyonder.co.uk/passme2buttonwait.gba
waits for a button to be pressed, so that you can cart swap to a gbamp or any other flashcart.

I'm not quite understanding this. If the intention of the program is to write the game sram into the flash kart, then why is there a program that boots flashme and a program that allows card swap?

#80203 - pepsiman - Wed Apr 19, 2006 11:22 pm

s3phir0th115 wrote:
I'm not quite understanding this. If the intention of the program is to write the game sram into the flash kart, then why is there a program that boots flashme and a program that allows card swap?

This is from a while ago. The card swap version is no more.

Current versions: http://pepsiman.pwp.blueyonder.co.uk/
It doesn't matter which version you use on M3, they all cause the M3 menu to start.

M3 now provide their own passme2 SRAM writing program.

#80209 - The 9th Sage - Thu Apr 20, 2006 1:10 am

darkfader wrote:
DAT? does it have some header? In that case I can include it with my page.


Ah, I hadn't seen this post before...all I know for sure is that it contains some information specific to what game the save 'belongs' to (like if the save was from "Super Happy FunGame" it would say so right in the file). Other than that, I'm not sure. SaTa has support for them in Rain, so he'd probably know a lot more than I would.
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#80219 - s3phir0th115 - Thu Apr 20, 2006 2:54 am

pepsiman wrote:
s3phir0th115 wrote:
I'm not quite understanding this. If the intention of the program is to write the game sram into the flash kart, then why is there a program that boots flashme and a program that allows card swap?

This is from a while ago. The card swap version is no more.

Current versions: http://pepsiman.pwp.blueyonder.co.uk/
It doesn't matter which version you use on M3, they all cause the M3 menu to start.

M3 now provide their own passme2 SRAM writing program.

Thank you very much. Finally I'll be able to play hombrew!

#80237 - Sektor - Thu Apr 20, 2006 11:57 am

The M3 saves don't have a header but they do have a footer.
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#80297 - The 9th Sage - Fri Apr 21, 2006 3:31 am

Sektor wrote:
The M3 saves don't have a header but they do have a footer.


Ah, well it's got something anyway. lol
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#81809 - snapcult - Tue May 02, 2006 6:29 am

Can someone help me with this combo, I'm doing this for the first time and I'm not the most tech savy, so be gentle.

I could really use a full walkthrough of sorts, I'm not great with all the jargon so if possible the simpler the better.

I've got a newer blue DS, a passme2, a M3 adapter set for Polarium and a hard copy of the game, and a CF card.

I need to know what files should be on my CF card, and in what order to do what, everything I guess.

If this works out for me I'll sent up a hot to page with pics for other noobz so I can try and help you guys get back to more fun stuff.

Any help would be awesome.

#81818 - pepsiman - Tue May 02, 2006 8:42 am

snapcult wrote:
a M3 adapter set for Polarium

A what?
This isn't a warez forum.

#81835 - chishm - Tue May 02, 2006 12:00 pm

pepsiman wrote:
snapcult wrote:
a M3 adapter set for Polarium

A what?
This isn't a warez forum.

I think he means the M3 passme2 is set for Polarium. I think.
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#81836 - pepsiman - Tue May 02, 2006 12:03 pm

chishm wrote:
I think he means the M3 passme2 is set for Polarium. I think.

The M3 passme2 works out which game is inserted and uses the appropriate passme2 patch.

If he's set the M3 itself to polarium using M3's SRAM writer, then why is he reading this thread?

#81867 - snapcult - Tue May 02, 2006 4:04 pm

I haven't flashed or set anything yet, like I said I'm a noob sorry. Also yeah the passme2 is set for polarium not the M3.

What I really need is a walkthrough though. More like ok you opened the box way to go. Now plug the game into the passme2 and insert it, then put in the CF card into the M3 with the following files on it. Turn gameboy on, ect, ect... Also do I have the passme2 set for passkey or card?

Damn now I know how all those people feel when I give camera advice...

Also sorry if this is the wrong forum but I saw a few people with similar problems on this one...


Calbee

#81868 - pepsiman - Tue May 02, 2006 4:10 pm

snapcult wrote:
Also do I have the passme2 set for passkey or card?

If the switch on your passkey is labelled with "Passkey" and "Card" then it's a passkey 1, not a passkey 2.

The switch on a passkey2 is labelled "Passkey1" and "Passkey 2"

#81870 - snapcult - Tue May 02, 2006 4:13 pm

So I guess I'll do a little return action and stop back, thanks... But if anyone could do a full walkthrough I'd be really stoked.

Calbee

#81871 - pepsiman - Tue May 02, 2006 4:20 pm

snapcult wrote:
But if anyone could do a full walkthrough I'd be really stoked.

Put SRAM writer and FlashMe.nds on CF or SD card.
Insert CF or SD card in M3.
Insert M3 in DS.
Plug in DS.
Turn on DS.
Run SRAM writer.
Select game.
Turn off DS.
Insert game in passkey 2.
Insert passkey 2 in DS.
Turn on DS.
Check charging light is on.
Run FlashMe.
Remove battery cover.
Follow on screen instructions.
Short SL1 when told to.
Stop shorting SL1 when told to.
Turn off DS.
Replace battery cover.
Sell passkey2 on ebay.

#81872 - snapcult - Tue May 02, 2006 4:28 pm

Thanks pepsi, funny thing is I just got back from the dentist and was told I have to stop drinking soda or I'll need gum surgery, he said sodas never done anything good for you, guess he never met you or had DS problems, haha.

Thanks again, I email the guy who sold it to me and asked to retyurn the one for the two, I know I ordered the 2 but oh well, another few days won't kill me...

Thanks for the walkthrough, I'll try that when tyhe passme2 shows up.

Calbee

#81873 - pepsiman - Tue May 02, 2006 4:30 pm

snapcult wrote:
Thanks pepsi, funny thing is I just got back from the dentist and was told I have to stop drinking soda

My dentist agrees with yours :(

#81876 - waruwaru - Tue May 02, 2006 4:38 pm

pepsiman wrote:
snapcult wrote:
But if anyone could do a full walkthrough I'd be really stoked.

Put SRAM writer and FlashMe.nds on CF or SD card.
Insert CF or SD card in M3.
Insert M3 in DS.
Plug in DS.
Turn on DS.
Run SRAM writer.
Select game.
Turn off DS.
Insert game in passkey 2.
Insert passkey 2 in DS.
Turn on DS.
Check charging light is on.
Run FlashMe.
Remove battery cover.
Follow on screen instructions.
Short SL1 when told to.
Stop shorting SL1 when told to.
Turn off DS.
Replace battery cover.
Sell passkey2 on ebay.


Before you start this flashing process, you might need to upgrade your M3's firmware first. Download all the softwares from M3 first. The included CD is useless. In one of the zip file, there should be a readme.wri or readme.pdf, read it (it's in broken English), and it should tell you step by step what to do.
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#81969 - HyperHacker - Wed May 03, 2006 3:39 am

snapcult wrote:
Thanks pepsi, funny thing is I just got back from the dentist and was told I have to stop drinking soda or I'll need gum surgery, he said sodas never done anything good for you, guess he never met you or had DS problems, haha.

Pepsi, really bad for teeth, good for DS. :-p (I had the same, they only said to stop drinking so much though. Not stop completely. I guess 4 cans a day is a bad idea!)

#81975 - tepples - Wed May 03, 2006 4:01 am

HyperHacker wrote:
Pepsi, really bad for teeth

Colas are no worse for your enamel teeth than orange juice, especially if you dilute the acid by swishing some water in your mouth afterward. You can always play Lumines if you're worried ;-)
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#82020 - snapcult - Wed May 03, 2006 3:48 pm

My teeth are fine it's my gums that took the brunt of the soda...


Also on to my problem at hand...

First let me say, thanks for all the help guys, between you guys and Alexei I hope to get this to work...

So I'm getting to the point where I flashed the M3 with the correct game code, now when I put the passme in and reboot I get two white screens not a start up, what gives?

#82023 - waruwaru - Wed May 03, 2006 4:16 pm

snapcult wrote:
So I'm getting to the point where I flashed the M3 with the correct game code, now when I put the passme in and reboot I get two white screens not a start up, what gives?


After you get the "Loaded OK!" in the game selection program.
- Turn off your DS
- insert the correct game into the PassMe (make sure PassMe2 is selected)
- insert PassMe2 into your DS
- Put your CF/SD into your M3
- Put the M3 into your DS
- Turn on your DS. You should get the M3's load menu.

I think 2 white screen means the PassMe isn't working
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#82027 - pepsiman - Wed May 03, 2006 4:58 pm

waruwaru wrote:
I think 2 white screen means the PassMe isn't working

I think 2 white screens means the passme is working, but the SRAM isn't.

#82038 - The 9th Sage - Wed May 03, 2006 6:08 pm

waruwaru wrote:

After you get the "Loaded OK!" in the game selection program.
- Turn off your DS
- insert the correct game into the PassMe (make sure PassMe2 is selected)
- insert PassMe2 into your DS
- Put your CF/SD into your M3
- Put the M3 into your DS
- Turn on your DS. You should get the M3's load menu.


Does the 'official' M3 PassMe2 use the SRAM.dat feature at all?
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#82058 - waruwaru - Wed May 03, 2006 7:10 pm

The 9th Sage wrote:

Does the 'official' M3 PassMe2 use the SRAM.dat feature at all?


Umm, I don't know. Sorry. But when flashed mine, I didn't have to do anything with SRAM. Just ran FlashMe directly.
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#82300 - s3phir0th115 - Fri May 05, 2006 2:22 am

I ran the program and I got a program to run. The only problem is that there are multiple programs on the flashkart, and it will only boot the first one on there. How do you get the cart to boot the other programs?

#82317 - snapcult - Fri May 05, 2006 4:13 am

pepsiman wrote:
waruwaru wrote:
I think 2 white screen means the PassMe isn't working

I think 2 white screens means the passme is working, but the SRAM isn't.


I get this too, once I put the passme in I get two white screens when I try to reboot. So now what?

#85644 - Matty10209 - Thu Jun 01, 2006 2:49 pm

i am a complete n00b to DS flashing and i have no idea what to do with the equipment i have so far. i bought a super card mini SD and a new datel media launcher. i tried to play some commercial DS roms and all i got was 2 nice white screens. so far no-one has mentioned the datel and keeps on talking about the passme cards. i bought the supercard to play the commercial roms that i downloaded. i wish to play the following roms...

0017 - Pirates of the Caribbean
0060 - Pirates of the Caribbean
0083 - Pirates of the Caribbean
0088 - Pirates of the Caribbean
0240 - Pirates of the Caribbean
0297 - Pirates of the Caribbean
0320 - Pirates of the Caribbean
0328 - Pirates of the Caribbean
0392 - Pirates of the Caribbean
0406 - Pirates of the Caribbean
0413 - Pirates of the Caribbean
0428 - Pirates of the Caribbean
0431 - Pirates of the Caribbean
0432 - Pocket Heaven Monsters
0434 - Pirates of the Caribbean
0444 - Pirates of the Caribbean
0450 - Pirates of the Caribbean
Nuke - Pirates of the Caribbean
Nuke - Pirates of the Caribbean
Nuke - Pirates of the Caribbean

do i have to do any firmware stuff? flashing stuff?
a walkthough would be THOROUGHLY appreciated.

also i tried to download from pepsimans link the "passme2buttonwait.gba" and it was broken. could anyone who has the file rehost if i need it please.
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#85645 - pepsiman - Thu Jun 01, 2006 2:52 pm

Matty10209 wrote:
i bought the supercard to play the commercial roms that i downloaded.

You chose the wrong forum.
Go away.

#85652 - Matty10209 - Thu Jun 01, 2006 4:02 pm

then why have you helped people to play games that they had downloaded earlier pepsibloke?
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#85655 - pepsiman - Thu Jun 01, 2006 4:04 pm

Matty10209 wrote:
then why have you helped people to play games that they had downloaded earlier pepsibloke?

What makes you think I've done that?

#85662 - Matty10209 - Thu Jun 01, 2006 4:51 pm

Jakelshark wrote:
kudos, worked like a charm for Nintendogs Dach US


? all i ask is that you host your seconds file again seeing as the link is broken
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#85663 - pepsiman - Thu Jun 01, 2006 4:59 pm

Matty10209 wrote:
Jakelshark wrote:
kudos, worked like a charm for Nintendogs Dach US


Jakelshark managed to run DS homebrew from his M3 using a PassMe2 with Nintendogs inserted.

I did not help anyone run a Nintendogs ROM.
Quote:

? all i ask is that you host your seconds file again seeing as the link is broken

The links still work.
http://pepsiman.pwp.blueyonder.co.uk/passme2_mb.gba
http://pepsiman.pwp.blueyonder.co.uk/passme2flashme.gba
http://pepsiman.pwp.blueyonder.co.uk/passme2flashme_stealth.gba

These programs are only needed for people using a PassMe2 that are not able to write to the SRAM on their GBA flash cart directly.

As you do not have a PassMe2 I don't know why you'd want them.

As you are a pirate you will be banned from this forum shortly.

#85667 - Matty10209 - Thu Jun 01, 2006 5:37 pm

http://pepsiman.pwp.blueyonder.co.uk/passme2buttonwait.gba
waits for a button to be pressed, so that you can cart swap to a gbamp or any other flashcart.[/quote]

that links broken. and ive been trying to run a favourite nds homebrew of mine called darkstar. it runs fine on my ds emulator on the computer but when i try to run it on my supercard ds through a datel. i get 2 white screens. however, my win ds homebrew on the ds, it works fine. why is this?
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#85690 - Matty10209 - Thu Jun 01, 2006 9:26 pm

fixed my problem. dont worry about it.
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#97538 - KayKay - Thu Aug 10, 2006 11:01 am

I have a white ds-lite and a device that says 'Passkey' on the back, I'm assuming it's a Passkey 1.

It doesn't matter if the switch on the Passkey is set to 'Passkey' or 'Card' when the ds boots with the Passkey inserted the screens stay white.

Can anyone confirm that a Passkey1 can works with a ds-lite?

The person I bought it from flashed it so it would function with my original game 'Brain Training'. The Passkey doesn't work so could it be that it's improperly flashed? Can I flash it myself to function without any extra equipment/devices?

Thank you for your time.

#97540 - pepsiman - Thu Aug 10, 2006 11:05 am

KayKay wrote:
Can anyone confirm that a Passkey1 can works with a ds-lite?

No, it doesn't.

Quote:
The person I bought it from flashed it so it would function with my original game 'Brain Training'. The Passkey doesn't work so could it be that it's improperly flashed? Can I flash it myself to function without any extra equipment/devices?

If it has been flashed to become a PassMe2, then you need to write the SRAM for that game to your GBA flash cart.

#97550 - KayKay - Thu Aug 10, 2006 12:01 pm

So my passKey1 could actually be a passkey2 depending on if it's flashed or not? Is there anyway to check?

I'm trying to figure out if I have a proper functioning Passkey for my DS-lite.

If this is the case I will need to write my GBA-Flashcard-SRAM with 'ANDP' brain training (which is currently not in your passme2_mb.gba, I believe). Do I understand this correctly?

Is that all I have to do to make it work?

I keep reading about m3 and g6, but I have no idea what these are. They are mentioned on the casing of my Passkey, is that a good thing?

Thanx for your time!

#97551 - pepsiman - Thu Aug 10, 2006 12:11 pm

KayKay wrote:
So my passKey1 could actually be a passkey2 depending on if it's flashed or not? Is there anyway to check?

It's a possibility. I don't know how to check.
Quote:
If this is the case I will need to write my GBA-Flashcard-SRAM with 'ANDP' brain training (which is currently not in your passme2_mb.gba, I believe). Do I understand this correctly?

You need some DS homebrew on the GBA flash cart.
And the SRAM for the game the PassMe2 is programmed.

passme2_mb.gba can write the SRAM, you then need to reflash the cart with some homebrew.


Quote:

I keep reading about m3 and g6, but I have no idea what these are. They are mentioned on the casing of my Passkey, is that a good thing?


http://www.m3adapter.com/
http://www.g6flash.com/

Both devices come with a PassKey2.

#97558 - KayKay - Thu Aug 10, 2006 1:13 pm

So, if I understand correctly:

If the Passkey is working, the gba-flashcard has proper SRAM and some DS-Homebrew, The nintendo DS will boot the Homebrew right after it's switched on without going to the original DS menu?

This is why right now it's locking on the white screens? It's Looking for the Data on the GBA flashcard and can't find it?

Ofcourse I will still need the proper SRAM data. Can you tell me which SRAM data to flash from your passme2_mb.gba? Or make one including the brain training SRAM (ANDP)?

Thanx a million.

#97560 - pepsiman - Thu Aug 10, 2006 1:44 pm

KayKay wrote:
If the Passkey is working, the gba-flashcard has proper SRAM and some DS-Homebrew, The nintendo DS will boot the Homebrew right after it's switched on without going to the original DS menu?
Yes
Quote:
This is why right now it's locking on the white screens? It's Looking for the Data on the GBA flashcard and can't find it?

If it's a PassMe2, yes.
Quote:
Or make one including the brain training SRAM (ANDP)?
New version: http://pepsiman.pwp.blueyonder.co.uk/

#97562 - KayKay - Thu Aug 10, 2006 1:52 pm

Okay, thanx the the friendly assistance of mr Pepsi I've got it to work.
Let me explain what I did so other noobs, like me, can benefit :P

I burchase a Passkey2 for my ds lite, and the person who sold it to me programmed the passkey to one of the original games I have.

When the Passkey arrived and I inserted it into my Ds-Lite all I got was 2 white screens. Ofcourse I thought it was broken :P It is not.

It turns out that once the Passkey is in it immidiatly looks at the GBA slot for data. It doesn't go to the DS menu anymore. No in the GBA slot -> white screens. Makes sense.

So you need to put some data in the GBA slot. And to be able to do this you need some kind of flash cart.

You need to put 2 things on your flashcart:

You need to flash it with the correct SRAM using Pepsi's 'Passme2_Mb.gba'
After you've done that you can flash some homebrew to it.

And you should be ready to boot up your DS-Lite :P

Yay!