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DS Flash Equipment > FlashMe with Sonic Rush's in-game demo.

#61499 - Heran_Bago - Sun Nov 20, 2005 11:16 pm

I've been having a great time using flashme and the community's been doing an amazing job. However I've recently had a problem involving FlashMe.

When playing the commercial cartridge of Sonic Rush using a grey NDS and FlashMe v 5, the game would freeze up on white screens when going to the in-game demo. I tried this several times (no GBA cart in. Other NDS carts) and found that the problem was always just going to the gameplay demonstration. I uninstalled FlashMe and it worked fine.
I doubt anyone cares enough about the gameplay demos to avoid flashme, so I re-installed it of course.

But the problem remains, part of a commercial game does not work on a DS with FlashMe v5 installed.

#61501 - Ilomoga - Mon Nov 21, 2005 12:04 am

Have you already tried it on a DS without Flashme and, if so, on another DS with Flashme? Maybe it's not the firmware but your DS or the DS card.
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#61505 - Maverick - Mon Nov 21, 2005 12:36 am

Erm, does it not say in the post that noflashme worked but flashme didnt?

You are right, another example would be useful, but did you read the post?
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#61506 - Heran_Bago - Mon Nov 21, 2005 1:09 am

Ilomoga wrote:
Have you already tried it on a DS without Flashme and, if so, on another DS with Flashme? Maybe it's not the firmware but your DS or the DS card.

I wrote:
I uninstalled FlashMe and it worked fine.

Umm... I already addressed that.

I did not try the cart on other DSs. The only people I know near me with DSs are either annoying kids or people afraid of newfangled FlashMe technology. However it's a brand new DS cartridge. My DS is in good condition. Everything I have ever done with it has worked fine with the exception of Sonic Rush's gameplay demo using FlashMe v5.

For the two of you posting above me,
No flash me = works.
flashme v5 = does not work.

I'm trying to make the isue as clear as possible. If I'm not being straight-forward enough please ask for more explanation.

#61568 - Lynx - Mon Nov 21, 2005 6:36 pm

Just guessing, but I'd bet that FlashMe doesn't set something it is expecting or sets something it shouldn't. Just like Natrium42's callfinder app doesn't get correct information if used with FlashMe.

#62146 - lambi1982 - Sun Nov 27, 2005 8:04 pm

is Flashme going to turn out to be trouble for official games?
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#64189 - Mill - Tue Dec 20, 2005 2:40 am

Are you sure it's not the problem with your DS cart?
I have a usa version of Sonic Rush and the in-game
Demo works fine with my FlashMed DS.

#64247 - Lynx - Tue Dec 20, 2005 4:24 pm

lambi1982 wrote:
is Flashme going to turn out to be trouble for official games?


You might experiance minor flaws, but nothing that you should worry about. Just like with MK, FlashMe was fixed before the game hit most markets. Just remember to check for updates.

#64255 - olimar - Tue Dec 20, 2005 5:58 pm



Last edited by olimar on Wed Aug 20, 2008 10:04 pm; edited 1 time in total

#64260 - SeanMon - Tue Dec 20, 2005 6:25 pm

olimar: this wasn't a homebrew game breaking, but an ingame demo from the commercial Sonic game.
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#64278 - Sappharad - Tue Dec 20, 2005 10:41 pm

SeanMon wrote:
olimar: this wasn't a homebrew game breaking, but an ingame demo from the commercial Sonic game.

He knows that. He's a genius. He was asking if any homebrewn software is known to be broken, besides the one mentioned in this thread (the callfinder).

For the record, I have the US version of Sonic Rush, and no problem trying to send the in-game demo. So I guess I can't help isolate the problem.

#64677 - Sappharad - Sun Dec 25, 2005 5:57 am

I can now back up the fact that FlashMe v5 does something that messes up DS Multiboot mode.

I don't have access to another DS, so I've never tried Mario Kart DS multiplayer until today. While at my relatives for the holidays, I had Mario Kart with me and attempted several times to send the Single cart multiplay executable to my cousin. No matter what we tried, the download would always start on the remote DS, but it would never finish. It would either keep saying it was downloading until I stopped it on my DS, or it would display an error on the DS downloading it. We restarted both DS's several times and tried several things, then after about 20 minutes I remembered this thread and figured FlashMe must be causing it.

After borrowing another copy of Mario Kart to do cart to cart play, that worked fine. It has also always worked fine online. So something fishy is obviously going on related to FlashMe.

I hope this information is helpful.

#64678 - m2pt5 - Sun Dec 25, 2005 8:33 am

Sappharad wrote:

My DS is flashed, I own Mario Kart, and I've played download multiplayer with other non-flashed DS units perfectly fine. You must be having some other issue.

#64700 - Sappharad - Sun Dec 25, 2005 8:16 pm

m2pt5 wrote:
My DS is flashed, I own Mario Kart, and I've played download multiplayer with other non-flashed DS units perfectly fine. You must be having some other issue.

You've sent the download to them? I dont have a problem receiving downloads or playing cart to cart, but not single cart from my FlashMe'd v5 DS to a non-flashed DS.

It's not "some other issue," I had plenty of time to cover all sanely possible situations. Also, if it helps any, I was sending from a DS purchased on launch day to a newer one, (blue) which I will assume had the newer firmware.

Edit: For the record, I'm using the stealth version of FlashMe that leaves the Nintendo DS intro intact, not the introless version.

#64734 - m2pt5 - Mon Dec 26, 2005 3:49 am

Sappharad wrote:
You've sent the download to them?

Indeed I did. When I was using the rom on my supercard (I'm not anymore, I have the actual game), I was unable to send the download. However, I'm using the real thing now, and I've sent to non-flashed DS units with no issues.

DS bought in January 05, Flashme v5.

#64737 - Sappharad - Mon Dec 26, 2005 5:18 am

m2pt5 wrote:
DS bought in January 05, Flashme v5.

Which version of FlashMe? Steath or no-intro?

Perhaps one of the two is bugged.

#64741 - m2pt5 - Mon Dec 26, 2005 6:51 am

Sappharad wrote:
m2pt5 wrote:
DS bought in January 05, Flashme v5.

Which version of FlashMe? Steath or no-intro?

Perhaps one of the two is bugged.

No-intro.

#65067 - pepsiman - Thu Dec 29, 2005 11:43 pm

m2pt5 wrote:
When I was using the rom on my supercard

Patched ROMs cannot be sent to a DS without flashme, as the signature check fails.

#65076 - m2pt5 - Fri Dec 30, 2005 12:46 am

pepsiman wrote:
m2pt5 wrote:
When I was using the rom on my supercard

Patched ROMs cannot be sent to a DS without flashme, as the signature check fails.

Then why did Sonic Rush's downloads work?

#65090 - tepples - Fri Dec 30, 2005 1:46 am

The unmodified version of Sonic Rush is signed by Nintendo. Homebrew is not.
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#65103 - m2pt5 - Fri Dec 30, 2005 3:06 am

tepples wrote:
The unmodified version of Sonic Rush is signed by Nintendo. Homebrew is not.

Right.

The original poster has the problem that an unflashed DS won't accept the download from a flashed DS with the actual game, not a ROM. I was posing the point that I was able to get a non-flashed DS to accept a download from a flashed DS with the ROM, so why it wouldn't work with the actual game is a mystery.