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DS Flash Equipment > PassMe2 boots game on flash card, but FlashMe doesn't work

#70880 - Bastian - Thu Feb 09, 2006 6:47 am

Hi everyone,
I am able to boot SRLs off my flash cartridge when using my PassMe2 + Castlevania US (after I incorporated GBFS).
Today I flashed my DS, and it flashed successfully, but when I attempt to boot the SRL from the flash cartridge, the DS just displays two white screens. (This is without the PassMe2/Castlevania US inserted).
If I reinsert the PassMe2/Castlevania US and bypass FlashMe by holding Select, the SRL will run normally again.

I assume the flash was successful because the counter reached 100% and it said completed, and the health warning screen no longer appears. The DS operates normally otherwise in that it can still boot commercial cards.

What could be the problem causing FlashMe not to work as expected?

Edit: I have just tested a homebrew ROM (TickleGirl) and it works with FlashMe. I assume this means that FlashMe can't run SRL files? Is there any workaround?

(Since I received some flames last time I posted an issue like this, I'll just mention that I'm not trying to warez ROMs. I work at a small games development company and we were hoping to use this setup to debug our game).

#70883 - chishm - Thu Feb 09, 2006 7:03 am

You have to prefix a loader (like ndsmall) to the .srl file. Homebrew .NDS files have a loader built into the header, but I'd assume the .srl files wouldn't.
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#70884 - Bastian - Thu Feb 09, 2006 7:59 am

Sorry, I should have mentioned that I am prepending Darkain's loader to the SRL file, so that it is actually a .ds.gba file I am writing to the flash cartridge.

When FlashMe is used, the loader will indeed boot, but when I select the SRL the white screens appear.
If I use the PassMe2, the loader will boot, and so will the SRL.

#70887 - chishm - Thu Feb 09, 2006 8:43 am

Darkain's loader has had problems in the past with some games. Try using ndsmall instead.
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#70890 - Bastian - Thu Feb 09, 2006 9:42 am

Thanks a lot chishm! It's fixed. :)