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DS Flash Equipment > PassMe 2-Z & V4-5 firmware WORKS

#74582 - sigmaxix - Mon Mar 06, 2006 3:05 am

I am running a M3 SD, and I was wondering if the PassMe 2-Z works with the version 4 NDS firmware?

There is severely limited documentation on the web for this Card, so I did not know anywhere else to turn.

I heard somewhere the PassMe 2-Z was having trouble in the newer firmware, but I did not know if that included v4 (yellow), or only v5 (magenta).

I'll post my result with the Version4 Firmware here when I recieve the PassMe 2-Z in a few days, but I was wondering if anybody else knew this ahead-of-time...

Thank you!


Last edited by sigmaxix on Mon Mar 13, 2006 6:03 pm; edited 2 times in total

#74583 - vb_master - Mon Mar 06, 2006 3:15 am

Should work if you have the game on the SRAM of you GBA card right. But don't take my word for it!
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#74584 - tepples - Mon Mar 06, 2006 3:16 am

You need a PassMe2 for new (v4 or later) firmware, and gbatemp.net's review of the PassMe-2-Z seems to imply that the device is only a PassMe1 despite the name.
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#74948 - sigmaxix - Thu Mar 09, 2006 1:39 am

I don't think that the review here is talking about the 2-Z...

Instead, I think the PassMe 2-Z is a different product. Look at this auction to see the label differences here. Also, manufacturer's Chinese site where they make the PassMe 2-Z says it completely works with the new NDS Lite.

The site here that shipped the item to the reviewer calls the "PassMe Upgrade" a clone of the "PassMe 2-Z" in the second sentence.

Also, I wrote the person who made the original PassMe, and he said the PassMe 2 (Z) should work with the new firmware.

Basically, the one the GBATemp reviewer got was a clone that has a different sticker on the card. He also mentions NO PassMe 2-Z ID Sticker was on his box.

I will have the item probably tomorrow, so I can confirm if it is working or not with the V4 Firmware NDS. This actually is beginning to look like the best Pass-thru option since there is no "invasive surgery" of SL1.


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#74978 - m2pt5 - Thu Mar 09, 2006 4:16 am

sigmaxix wrote:
This actually is beginning to look like the best Pass-thru option since there is no "invasive surgery" of SL1.

You'll always have to short SL1 to flash your firmware.
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#75001 - Xtreme - Thu Mar 09, 2006 9:18 am

Somewhere they are selling these: NDS card sized passme*

*Not a hoax

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#75027 - sigmaxix - Thu Mar 09, 2006 5:19 pm

If you know where they're selling those PassCard2's, that'd be cool. I may as well get one of those, too.

I'm thinking about getting a SuperCard, another 4GB SD, and one of those PassCard2's to put into another NDS. Any idea if that works on newer firmware? Or, if you have any links at all to it, that'd be cool.

#75058 - Lynx - Thu Mar 09, 2006 9:48 pm

PassMe2-Z is just another "PassMe2 Upgrade" where they put a game inside the device along with the PassMe electronics. You still need to load the SRAM data for it to work, you just don't need to program it for use with your DS game, as it will only work with the game built in.

#75282 - sigmaxix - Sat Mar 11, 2006 9:40 pm

[EDIT:]
I GOT IT WORKING!

The Box DOES say that it works with both the NDS and NDS-Lite.

There are 2 ways of getting this to work.

Basically, you can download Passme2zgba.zip from mygbalink.com to program the SRAM into the PassMe 2-Z. Just copy the right .GBA file from the PassMe2-Z Box and run.

OR you can go to DarkFader's and download the .SAV for the file, then copy it to the root directory of your SD card as "sram.dat".

However, programming the card correctly took too many tries to get it right. I would keep getting 2 white screens on my NDS, which means I did something wrong in programming the SRAM.

This took a long time for me to figure out. It's probably not as good as FlashMe, but it does work and keeps you from using Tin Foil & a Toothpick to short SL1. Plus, who knows if Metroid Prime: Hunters will detect FlashMe?

#75779 - Lynx - Wed Mar 15, 2006 9:53 pm

Quote:
Plus, who knows if Metroid Prime: Hunters will detect FlashMe?


Or.. who cares? There would be nothing they could do about it anyway, and even if they could, it would only be a matter of time before the new version of FlashMe would bypass whatever method they used to try and stop it. You can't loose your recovery code without shorting SL1, so if you insert Metroid Prime: Hunters and it tell you to short SL1.. then you might have a problem.. :P

#75808 - tepples - Thu Mar 16, 2006 4:22 am

Lynx wrote:
There would be nothing they could do about it anyway, and even if they could, it would only be a matter of time before the new version of FlashMe would bypass whatever method they used to try and stop it.

Even if MPH hashes the firmware whenever it connects to nintendowifi.com and denies you access unless you're on an approved firmware?
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#75812 - sigmaxix - Thu Mar 16, 2006 4:31 am

tepples wrote:
Lynx wrote:
There would be nothing they could do about it anyway...

Even if MPH hashes the firmware whenever it connects to nintendowifi.com and denies you access unless you're on an approved firmware?



^^^^^ That's what I'm talking about. If they ban your Network ID or MAC Address there could be some problems, too. That or just not being able to play it online is my concern.

But, yes, if it can be done it can be undone. So, FlashMe 7 or M3 17 or GM 3.13, etc...

#75814 - tepples - Thu Mar 16, 2006 4:34 am

sigmaxix wrote:
But, yes, if it can be done it can be undone.

Can an Xbox be unbanned from Live?

Quote:
So, FlashMe 7 or M3 17 or GM 3.13, etc...

How would you suggest that it be undone? If the program checks for any firmware that isn't either 1. digitally signed by Nintendo using RSA or 2. bit-identical to one of the first six official firmware versions, then no version of FlashMe can reasonably hide from detection code.
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#75830 - chishm - Thu Mar 16, 2006 10:13 am

Unlike the XBox's EEPROM, the only thing identifying individual DS's besides the firmware settings is the MAC address. Changing that should be trivial when flashing the firmware.
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#75848 - Lynx - Thu Mar 16, 2006 3:56 pm

tepples wrote:
Even if MPH hashes the firmware whenever it connects to nintendowifi.com and denies you access unless you're on an approved firmware?


Ok.. just for fun, let's say they did that. How long do you think it would take before unofficial servers popped up? Right now, there is really no reason to go through the trouble of reverse engineering this stuff, as we can all still play online.. but, if the demand was there...

#75851 - tepples - Thu Mar 16, 2006 4:26 pm

chishm wrote:
Unlike the XBox's EEPROM, the only thing identifying individual DS's besides the firmware settings is the MAC address. Changing that should be trivial when flashing the firmware.

Then Nintendo would just ban all MAC addresses that it has not yet assigned to a system, and it would ban any MAC address that connects from too many places in the world at once.

Lynx wrote:
Ok.. just for fun, let's say they did that. How long do you think it would take before unofficial servers popped up?

Centuries. The game uses an SSL connection, and the certificate will fail to validate with VeriSign if you try to use a PSO style server emulator.
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#75899 - Lynx - Thu Mar 16, 2006 10:18 pm

Quote:
Centuries. The game uses an SSL connection, and the certificate will fail to validate with VeriSign if you try to use a PSO style server emulator.


Oh geez.. not this again.. :)

Cart Encryptions Post

Well, one thing is true.. if nobody is working on it, it'll NEVER happen.

#75921 - tepples - Fri Mar 17, 2006 1:03 am

So would you have to both ROM-hack the client (to change the root certificate) and emulate the server?
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#75975 - chishm - Fri Mar 17, 2006 8:47 am

tepples wrote:

Then Nintendo would just ban all MAC addresses that it has not yet assigned to a system, and it would ban any MAC address that connects from too many places in the world at once.

The problem with this is people with homebrew (piracy) hardware can keep changing their MAC if it gets banned. If they happen to use one that someone else without homebrew hardware has, that other person will be banned for no reason other than they were unlucky. Going by past experience, Nintendo would never do such a thing, since they err on the side of caution.

Oh, and I do realise that there are at least 2^24 (>16 Million) possible DS MAC addresses.
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#76028 - swimgod - Fri Mar 17, 2006 8:47 pm

Lynx is right...
but what if the game didn't run with the wrong firmware hash?
now that would piss people off :P
so we would dump the game and recreate it to think the hash is something else :P
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#76035 - tepples - Fri Mar 17, 2006 9:58 pm

chishm wrote:
I do realise that there are at least 2^24 (>16 Million) possible DS MAC addresses.

How many GBA systems have been sold from the introduction of the GBA until now?
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#76070 - chishm - Sat Mar 18, 2006 1:04 am

tepples wrote:
chishm wrote:
I do realise that there are at least 2^24 (>16 Million) possible DS MAC addresses.

How many GBA systems have been sold from the introduction of the GBA until now?

At least 50 million.
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#76098 - HyperHacker - Sat Mar 18, 2006 4:32 am

Don't see how difficult it could be... they're sending code that runs on a system that you have full control over and expecting it to report valid results. Some tweaking of the program that downloads and runs that code, or maybe even just some sort of packet injection or modification ought to be able to report those same results.

#76144 - tepples - Sat Mar 18, 2006 5:08 pm

Changing the program that runs the code would work, but then you're getting into ROM patching, which I thought was strictly PIRACY-DOT-COM territory.
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Last edited by tepples on Sat Aug 05, 2006 6:33 pm; edited 1 time in total

#76332 - Lynx - Mon Mar 20, 2006 7:00 pm

Yeah.. that sucks.. I don't think it would be in Nintendo's best interest to do something like that, as it would force legit homebrew users into the warezing scene. Just because I want to run DSLinux on my DS, I would be forced into running patched roms to connect to "shady" servers to be able to play games I own online just because I have a hacked firmware. Nobody wins. Something like that could cause respectable homebrewers to turn their skills to "the dark side" just because homebrewing would be grouped with warezing.

#76394 - OrR - Tue Mar 21, 2006 9:10 am

About changing the Mac address... I'd be interested in changing it to a specific value. How would that work? Is it really just a matter of flashing the firmware? Could someone code a simple utility to do it? Unfortunately I can't code a thing...

#76804 - HyperHacker - Fri Mar 24, 2006 10:44 pm

tepples wrote:
Changing the program that runs the code would work, but then you're getting into ROM patching, which I thought was strictly PIRACY-DOT-COM territory.

Not if you patch it in RAM, like the track hack already does.