#79692 - TJ - Sat Apr 15, 2006 7:55 am
Sorry if this has been posted elsewhere, but I did a search and nothing came up.
While looking for something else on the Datel site, I noticed this:
http://us.codejunkies.com/shop/product.asp?c=US&cr=USD&cs=$&r=0&l=1&ProdID=321
It appears to be a production answer to the PassMe. Instead of diverting execution to the GBA slot from a retail DS game, this actually is a retail DS game that loads executables from the GBA flash. For not sticking out of the DS, and only being $19.99, it seems like a fair deal (assuming it doesn't break compatibility with current binaries or anything).
Anyone know any more information about this? It looks like a great opertunity for people wanting to get into DS homebrew, but on the other hand, I remember the horrors with their MAX Drive Pro for the GameCube, which also promised to be an easy method of loading homebrew, and was delayed many many times, to finally release and be overall pretty terrible.
#79693 - swimgod - Sat Apr 15, 2006 8:09 am
interesting...
it seems they have bought out the company that is making passme2-z
or w/e its latest name is :P...
but funny how they have all this stuff for the ds now...
when the security on nintendo ds firmware is getting more advanced ;)...
could nintendo be behind this company?...
could they be monoplizing the ds's whole market :D
Edit:looks like they released a head set too :D...
$15 :P...
btw, the movie player version for $150 is avalible on there site right now...
if someone that was planing on buying it would buy it,
then dump the cartraide that would be great :D...
i think the $20 card is enough to find out that stuff tho :P...
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#79694 - PhoenixSoft - Sat Apr 15, 2006 8:16 am
#79704 - HyperHacker - Sat Apr 15, 2006 12:55 pm
That's a different product; a 4GB hard drive that plugs into the GBA slot and can run homebrew. This appears to just use flash carts instead. Pretty good price (especially compared to the hard drive) but I'd be quite surprised if it supported things like GBAMP.
#79728 - JaJa - Sat Apr 15, 2006 5:26 pm
That product appears to be just the cart, no 4gb microdrive.
#79730 - vb_master - Sat Apr 15, 2006 5:29 pm
This is just like a PassMe 2-z.
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#79731 - tepples - Sat Apr 15, 2006 5:32 pm
HyperHacker wrote: |
but I'd be quite surprised if it supported things like GBAMP. |
If it loads a .nds into RAM (as official carts do), and the .nds sets up the execution environment as for PassMe and jumps to the PassMe entry point, then yes it would work with Chishm's NDSMP.
vb_master: There is a difference between a single-card PassMe2 and a NoPass-based PassMe. A PassMe2 jumps to an out-of-range SWI that jumps to SRAM; a NoPass jumps to custom code that may jump to ROM, and it would work with GBAMP.
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#79734 - vb_master - Sat Apr 15, 2006 5:43 pm
tepples wrote: |
vb_master: There is a difference between a single-card PassMe2 and a NoPass-based PassMe. A PassMe2 jumps to an out-of-range SWI that jumps to SRAM; a NoPass jumps to custom code that may jump to ROM, and it would work with GBAMP. |
I know that it would not be a PassMe2, but that's this NoPass? I havn't posted here for a while (while I am still an avid user of DS Homebrew).
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#79743 - MaHe - Sat Apr 15, 2006 7:35 pm
But maybe, just maybe, ROM space on the GBAmp could be faked to show up as a 4GB-HD and therefore booting the homebrew off it would be possible. Or am I wrong ... ?
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#79744 - tepples - Sat Apr 15, 2006 7:38 pm
Somebody will have to buy one of these and express the user manual in his or her own words in order to settle this.
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#79745 - swimgod - Sat Apr 15, 2006 8:00 pm
MaHe wrote: |
But maybe, just maybe, ROM space on the GBAmp could be faked to show up as a 4GB-HD and therefore booting the homebrew off it would be possible. Or am I wrong ... ? |
why fake it?
product description wrote: |
MAX Media Launcher is compatible with most types of flash cards including M3 and NEO.[...] executables and other files stored on your flash card can be launched. |
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#79746 - MaHe - Sat Apr 15, 2006 8:04 pm
Oh, this means the Game Card is only a PassME2 and the HD has the built-in SRAM space for it?
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#79751 - quadomatic - Sat Apr 15, 2006 8:54 pm
I'm surprised that a regular company would sell these for $20. Guess they're not too greedy.
#79781 - Dan2552 - Sat Apr 15, 2006 11:43 pm
so this comes with a harddrive + ram thingy? meaning i can flashme, without buying anything else? right? right? please say yes
or does it jsut work. as if it is the flashme, and all i need is that and my gbamp to play scumm? right? right? please say yes
#79796 - quadomatic - Sun Apr 16, 2006 12:44 am
Dan2552 wrote: |
so this comes with a harddrive + ram thingy? meaning i can flashme, without buying anything else? right? right? please say yes
or does it jsut work. as if it is the flashme, and all i need is that and my gbamp to play scumm? right? right? please say yes |
I was wondering the same thing. This would be great for people who have had to send their NDS into nintendo to get fixed and then have the firmware replaced. This way, you wouldn't have to go get a Supercard.
#79825 - The 9th Sage - Sun Apr 16, 2006 4:13 am
Hmmm...I may suggest this to a friend to whom I was describing the wonderful world of Nintendo DS homebrew to (it was awesome, he was getting really excited..."I didn't know you could do ANY of that with a Nintendo DS!") if he doesn't want me to mod his DS for him. :)
I mean, a PassMe works just fine, but this is much more portable.
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#80406 - Lynx - Sat Apr 22, 2006 1:25 am
Hmm.. I'd be interested to find out how they are doing it.. If it has an NDS game built in, $20 doesn't leave much room for profit. Even at high quantities, official NDS game + CPLD + PCB + case and sell for $20 and make a profit?
I wonder when it will be available.
#80407 - josath - Sat Apr 22, 2006 1:31 am
It could be the 'nopass' system...DS Cart encryption has been broken for some time now. All they need to do is implement enough of the ds cart commands, so that when the DS boots and tries to read the DS game, it sees it as a valid game, the only difference being the actual code in the arm7 binary is simply a 'bx gba_rom' and the code in the arm9 binary is 'loop: bx loop'
Datel is a fairly large company, I highly doubt they would go the shady route of repackaging other commercial games.
#80426 - tepples - Sat Apr 22, 2006 4:37 am
josath wrote: |
Datel is a fairly large company, I highly doubt they would go the shady route of repackaging other commercial games. |
Given that some of the Action Replay products for GameCube are said to have used the headers of an ice hockey game...
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#80429 - The 9th Sage - Sat Apr 22, 2006 4:39 am
Lynx wrote: |
Hmm.. I'd be interested to find out how they are doing it.. If it has an NDS game built in, $20 doesn't leave much room for profit. Even at high quantities, official NDS game + CPLD + PCB + case and sell for $20 and make a profit?
I wonder when it will be available. |
Mine was shipped a few days ago (IIRC, can't find the e-mail). I'll let you know as much info as I can once I recieve it. :)
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#80443 - caitsith2 - Sat Apr 22, 2006 8:18 am
The 9th Sage wrote: |
Lynx wrote: | Hmm.. I'd be interested to find out how they are doing it.. If it has an NDS game built in, $20 doesn't leave much room for profit. Even at high quantities, official NDS game + CPLD + PCB + case and sell for $20 and make a profit?
I wonder when it will be available. |
Mine was shipped a few days ago (IIRC, can't find the e-mail). I'll let you know as much info as I can once I recieve it. :) |
If you can, try to dump it once you get it. There are only 2 possible cases for dumping only 128KBs of a rom. The first one is if the read value of rom size is 0x00. The other one is when the rom size reads 0x0F (I never bothered to fix that bug, so that it properly dumps 4GBs, rather than 128KBs in this case.) (The max rom size based on the current addressing scheme is 4GBs)
#80498 - Lynx - Sat Apr 22, 2006 10:55 pm
Sweet...mine to!
Order Status: Complete & Despatched
#80628 - The 9th Sage - Mon Apr 24, 2006 4:04 am
caitsith2 wrote: |
If you can, try to dump it once you get it. There are only 2 possible cases for dumping only 128KBs of a rom. The first one is if the read value of rom size is 0x00. The other one is when the rom size reads 0x0F (I never bothered to fix that bug, so that it properly dumps 4GBs, rather than 128KBs in this case.) (The max rom size based on the current addressing scheme is 4GBs) |
Probably the first thing I'll do is try to dump it. :) I'm very curious myself to see what kind of data is on this thing.
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#80630 - swimgod - Mon Apr 24, 2006 4:06 am
The 9th Sage wrote: |
caitsith2 wrote: |
If you can, try to dump it once you get it. There are only 2 possible cases for dumping only 128KBs of a rom. The first one is if the read value of rom size is 0x00. The other one is when the rom size reads 0x0F (I never bothered to fix that bug, so that it properly dumps 4GBs, rather than 128KBs in this case.) (The max rom size based on the current addressing scheme is 4GBs) |
Probably the first thing I'll do is try to dump it. :) I'm very curious myself to see what kind of data is on this thing. |
please do :P...
it is Very interesting :P...
try to put it up here so we can take a look at it too :)
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#80659 - Lynx - Mon Apr 24, 2006 4:24 pm
First thing I plan to do is boot the NDS to the built in meno, to see what the NDS sees it as.
#80667 - Diablohead - Mon Apr 24, 2006 5:40 pm
Oh. VERY interesting news, lately I got myself a mario kart ds bundle and though been reading the scene since the ds launch decided to get my hands dirty myself.
If this ds card works for booting nds code from the gba slot (im right, right?) then hell saves me ebaying for a passme1-passme2z.
I might order one myself right now in fact to help.
#80840 - The 9th Sage - Tue Apr 25, 2006 8:45 pm
Lynx wrote: |
First thing I plan to do is boot the NDS to the built in meno, to see what the NDS sees it as. |
Well ok, granted. :P
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#80843 - adrian783 - Tue Apr 25, 2006 8:51 pm
got it yet? im really curious...
#81026 - Diablohead - Wed Apr 26, 2006 8:24 pm
When ordered did anyone here know how long delivery time is estimated at?
#81028 - hoagie - Wed Apr 26, 2006 8:25 pm
Its been reported that Best buy will be selling these in store for $150.
#81039 - Lynx - Wed Apr 26, 2006 9:24 pm
Uhh.. ok.. but I'm guessing you are confusing the media launcher with their media system? As.. the launcher is only $20.
As for shipping.. I still haven't received it, and I paid for upgraded shipping. I'm starting to think they may not have shipped yet.
#81137 - The 9th Sage - Thu Apr 27, 2006 5:36 am
Lynx wrote: |
Uhh.. ok.. but I'm guessing you are confusing the media launcher with their media system? As.. the launcher is only $20.
As for shipping.. I still haven't received it, and I paid for upgraded shipping. I'm starting to think they may not have shipped yet. |
Maybe not, though I took the cheaper shipping. I was kinda hoping it would get here this week.
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#81384 - Thomas - Fri Apr 28, 2006 10:40 pm
According to this review, the first NoPass is born!
#81391 - HyperHacker - Fri Apr 28, 2006 11:22 pm
Wow.... it's made by Datel, and it's more durable than glass? That's gotta be a first. If what they're saying is true, anyway.
#81404 - adrian783 - Sat Apr 29, 2006 12:25 am
Thomas wrote: |
According to this review, the first NoPass is born! |
i must say, i am very happy that a nopass is born =D
and whats the name of the guy that figure out the encryption? i just cant seem to remember =/
#81427 - The 9th Sage - Sat Apr 29, 2006 3:25 am
adrian783 wrote: |
Thomas wrote: | According to this review, the first NoPass is born! |
i must say, i am very happy that a nopass is born =D
and whats the name of the guy that figure out the encryption? i just cant seem to remember =/ |
You must mean Darkfader. The fellow that does the GBA/NDS emulator No$GBA reversed engineered it too, though using a different method. Not sure who was first, but I wanna say Darkfader.
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#81434 - adrian783 - Sat Apr 29, 2006 4:08 am
not darkfader, i think it was martin or something
#81440 - swimgod - Sat Apr 29, 2006 4:46 am
adrian783 wrote: |
not darkfader, i think it was martin or something |
Martin Korth :P
tepples site says thats the author of no$gba
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#81441 - darkfader - Sat Apr 29, 2006 4:52 am
Some people think I did everything uh.
#81447 - viko - Sat Apr 29, 2006 5:37 am
hey guys, check about this
http://www.neoflash.com/forum/index.php?PHPSESSID=d43b42a52cd082a20ba3e7fce155511e&/topic,2174.0.html
Is this the same or similar thing as datel's max launcher? What i mean is, is this another "NoPass"?
#81455 - swimgod - Sat Apr 29, 2006 6:45 am
darkfader wrote: |
Some people think I did everything uh. |
you didn't?...
j/k :P,
but i think this is gonna end up not working on the next firmware release >.>
(NDS-lite when it comes to america :()
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#81487 - tepples - Sat Apr 29, 2006 2:16 pm
swimgod wrote: |
but i think this is gonna end up not working on the next firmware release >.> |
How, if it fits the DS card edge protocol? Is the firmware going to start special-casing every CRC of a Datel product?
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Last edited by tepples on Sat Apr 29, 2006 6:40 pm; edited 1 time in total
#81499 - HtheB - Sat Apr 29, 2006 3:53 pm
well.. its the same as a passcard 2 :) (from the makers of M3 and G6)
#81506 - adrian783 - Sat Apr 29, 2006 4:45 pm
HtheB wrote: |
well.. its the same as a passcard 2 :) (from the makers of M3 and G6) |
its different from the ground up, look at tepple's passthrough methods
#81523 - JaJa - Sat Apr 29, 2006 6:46 pm
PassMe2 can be blocked (I think tepples has said how they can do it before), but because the Datel card acts like an offical game card to set up the DS and it's encryption (I assume anyway and this time it's probably their own as they have their logo in it).
So it's a NoPass device. And it seems awesome. I am going to recommend it to all people who own a DS now, as it is going to work on every DS past, present and hopefully future.
Datel have done something right for once!
Bring back the GBAMP!
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#81528 - knubbs - Sat Apr 29, 2006 7:11 pm
I thought, just as HtheB, that the PassCard2 was some kind of "NoPass" just as Max Media Launcher. But it's a type of PassMe2 due to its requirement of a sram.dat to be placed on the M3/whatever?
PC2 works fine for me, but I would rather have bought the Datel-version due to the price diff...
Link to a site selling passcard2... (has a picture of the pcb...)
http://shop.01media.com/en/info.asp?ProductID=16571
#81533 - Diablohead - Sat Apr 29, 2006 8:18 pm
Wow so the max media launcher sounds like it means business! thats excellent to hear for new people to the homebrew scene, myself included.
Has anyone who ordered a max media launcher last week got theres in the post yet? I want to order but it sounds like they don't have any to ship yet.
#81683 - Lynx - Mon May 01, 2006 5:49 am
Thomas wrote: |
According to this review, the first NoPass is born! |
Wow.. I wonder how they pick who will review a device.. cause that guy doesn't seem to have any idea what he is talking about. And, of course, you can't post comments.. to correct half of the review.
"These devices are used to ?pass? code (hence their name) from the Game Boy Advanced? cartridge slot to the NDS slot allowing you to boot homebrew and backups. "
HUH? So, the PassMe is passing data from the GBA slot to the NDS slot now? Wow.. that's pretty cool.. UHH.. WRONG!
"The first PassMe units were produced by Natrium42 and were large, bulky ..."
Well. That's kinds true.. as the PassMe name was created by Natrium42 so they would be the first "PassMe"s.. but, as the name has become "standard", wouldn't the PassTHROUGH units (using an FPGA dev kit) be the real "First" passme.. and hmm. I think they were just a little bit bigger... The PassMe looked pretty damn small and compact compared to them!
"The Max Media Launcher is by far the best ?PassMe? solution"
Come on people! PassMe is the name of Natrium42's PassTHROUGH device! This is NOT A PASSME! It's a replacement!
"Previously, all PassMe type devices required a data file to be loaded into them or placed on the removable media they use per each backup you wish to boot. This means each time you want to boot another backup you have to either reprogram the device or copy a new file onto your card."
Has this person ever even used a PassMe2? You only need to load the SRAM data for the game your PassMe2 was programmed for. Why would you be changing it based on the media?
"The days of turning your console off, turning it back on, programming the device, turning it off again and loading your images are over."
Wow.. this guy must have only used the reprogrammable PassKeys.. and must not have realized that you only need to do this once.. for the game you plan to insert.. Oh yeah... Hasn't he heard of FlashMe?
Conclusion:
Datel's device is going to rock, and why they sent this guy one is beyond me. So, instead of reading all those "writing books" maybe he should have spent a few hours actually researching the topic?
#81686 - swimgod - Mon May 01, 2006 6:48 am
are you mad?,
research is for people that...
well...
Read MANUALS!
when was the last time anyone has done that!
lol
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#81704 - Sausage Boy - Mon May 01, 2006 3:58 pm
Quote: |
These devices are used to ?pass? code (hence their name) from the Game Boy Advanced? cartridge slot to the NDS slot allowing you to boot homebrew and backups. |
That's wierd, I was under the impression that the name came form the passthrough, and the fact that the nds card data passed through it. Aw damn, I guess I was wrong. :P
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#81747 - tepples - Mon May 01, 2006 9:10 pm
Sausage Boy wrote: |
Quote: | These devices are used to ?pass? code (hence their name) from the Game Boy Advanced? cartridge slot to the NDS slot allowing you to boot homebrew and backups. |
That's wierd, I was under the impression that the name came form the passthrough, and the fact that the nds card data passed through it. Aw damn, I guess I was wrong. :P |
You were right, Sausage Boy. The review is wrong, just as it is wrong about the number of letter D's in "Game Boy Advance".
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#81789 - The 9th Sage - Tue May 02, 2006 4:20 am
tepples wrote: |
You were right, Sausage Boy. The review is wrong, just as it is wrong about the number of letter D's in "Game Boy Advance". |
I'm glad I wasn't the only one that thought this reviewer was smoking something.
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#81886 - Lynx - Tue May 02, 2006 5:12 pm
Smoking something? I guess that's a lot nicer way to say what I'm thinking.. but I don't want my posts deleted for profanity.. ;)
#82947 - spinal_cord - Thu May 11, 2006 11:48 am
But loads of us have already passme/flashme, so this is only REALY going to be usefull for future DS'ers. If only i waited i could have had a single cart instead of both passme's.
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#82956 - tepples - Thu May 11, 2006 1:47 pm
spinal_cord wrote: |
But loads of us have already passme/flashme, so this is only REALY going to be usefull for future DS'ers. |
But at least it helps rationalize development for DS, as anybody can run your program by buying a used DS ($100), a GBAMP ($55 incl. CF card and writer), and a NoPass card ($20). Contrast with PSP homebrew, where 2.7 isn't cracked at all and 2.6 requires a PSP Value Pack, a copy of the old version of GTA, and residence in a country where possession of the GTA game is not banned.
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#83015 - m2pt5 - Fri May 12, 2006 1:34 am
Has anyone confirmed yet whether the MML works with unflashed firmware v4+?
I'm still doubtful about the reviewer's report, as the DS he showed as "newer" was blue, and blue DSes have been known to sometimes have old firmware.
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#83021 - CubeGuy - Fri May 12, 2006 2:15 am
Correct me if I'm wrong.
NoPass, in theory, acts like an official NDS game due to it's encryption. It simply tells the DS to run whatever is in Slot-2. There is no way for Nintendo to block this method without a lot of careful planning.
If it is what I think it is, then FW versions won't matter.
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#83022 - Lynx - Fri May 12, 2006 2:37 am
CubeGuy, that is correct, as "NoPass" properly authenticates with the DS itself. If they make any changes to the firmware to stop NoPass, I would guess it would also break any game released previous to the change. That would not be a good decision on Nintendo's part.
#83032 - tepples - Fri May 12, 2006 5:16 am
Lynx wrote: |
CubeGuy, that is correct, as "NoPass" properly authenticates with the DS itself. If they make any changes to the firmware to stop NoPass, I would guess it would also break any game released previous to the change. |
Not necessarily true if the Max Media Launcher product doesn't implement the entire encryption, or its headers differ in some way from an official game's headers (for example by including the title "MAX MEDIA LAUNCHER"), or the MD5 of the ARM9 code happens to match a blacklisted MD5.
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#83036 - m2pt5 - Fri May 12, 2006 6:09 am
I suspect it will work normally with v4+ FW, but I'd like to hear confirmation.
It's reported that it may or may not show its startup logo, suggesting it does realy execute and authenticate like a normal DS game card, then it passes execution to the GBA slot.
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#83039 - caitsith2 - Fri May 12, 2006 6:54 am
tepples wrote: |
Lynx wrote: | CubeGuy, that is correct, as "NoPass" properly authenticates with the DS itself. If they make any changes to the firmware to stop NoPass, I would guess it would also break any game released previous to the change. |
Not necessarily true if the Max Media Launcher product doesn't implement the entire encryption, or its headers differ in some way from an official game's headers (for example by including the title "MAX MEDIA LAUNCHER"), or the MD5 of the ARM9 code happens to match a blacklisted MD5. |
Another method possible, would be to special case the MD5 of all of the officially released game ARM7 binaries, and add a RSA signature to future ARM7 binary updates. (Since the developers can't use the ARM7 directly anyways.) If the ARM7 binary does not match one of the special cased ones, then it could check to see if the RSA signature is valid, and fail to execute the game card if it is not.
Of course, SHA1 is more likely to be used, since the firmware already has that function built into it. (WMB uses SHA1 for its signature, plus it is harder to make a SHA1 collision than it is to make an MD5 collision.)
#83049 - Dan2552 - Fri May 12, 2006 11:01 am
I just ordered mine :D
#83066 - Lynx - Fri May 12, 2006 5:56 pm
tepples wrote: |
Not necessarily true if the Max Media Launcher product doesn't implement the entire encryption, or its headers differ in some way from an official game's headers (for example by including the title "MAX MEDIA LAUNCHER"), or the MD5 of the ARM9 code happens to match a blacklisted MD5. |
Are you trying to find something in everything I say?
<stupidity>
Well.. since wa are GUESSING.. WHAT IF the Max Media Launcher DOES implement the entire encryption? Or, WHAT IF it's header doesn't differ at all? WHAT IF the MD5 of the ARM9 just happens to be the exact same as an official game?
WHAT IF a plane crashes on you while your walking home from work?
</stupidity>
Anyway.. so.. are you saying the NDS has a blacklist of MD5's?
#83073 - natrium42 - Fri May 12, 2006 6:47 pm
Lynx wrote: |
Anyway.. so.. are you saying the NDS has a blacklist of MD5's? |
They could put a blacklist into DS firmware... Of course, it would still be possible to PPflash or solder a modded firmware chip -- unless they modify BIOS, which is on the die of the CPU.
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#83074 - Mighty Max - Fri May 12, 2006 6:53 pm
Lynx wrote: |
Anyway.. so.. are you saying the NDS has a blacklist of MD5's? |
Doubt it, and i disagree to tepples with the blacklisting. Blacklists do not secure a system (too easy to aviod), a whitelist would do, but that would just be ... contraproductive (reads: stupid) to do for arm9 code. Even for arm7, this would prevent future updates to the binaries.
So no, i don't think Nintendo is able to do something against NoPasses without breaking either future or past (by changing the verification process) cartridges.
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#83079 - tepples - Fri May 12, 2006 7:24 pm
Lynx wrote: |
tepples wrote: | Not necessarily true if the Max Media Launcher product doesn't implement the entire encryption, or its headers differ in some way from an official game's headers (for example by including the title "MAX MEDIA LAUNCHER"), or the MD5 of the ARM9 code happens to match a blacklisted MD5. |
Are you trying to find something in everything I say? |
No, I'm trying to find ways Nintendo could block the purportedly invincible NoPass. In the past, Nintendo has blocked FireFly's WMB by switching to a part of the (secret) spec that FireFly's WMB does not implement.
Quote: |
Anyway.. so.. are you saying the NDS has a blacklist of MD5's? |
Not now, but later. The DS firmware didn't even check for out-of-range run addresses until version 4.
Mighty Max wrote: |
Even for arm7, this would prevent future updates to the binaries. |
ARM7 binaries could be either signed or whitelisted.
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#83083 - derula - Fri May 12, 2006 8:04 pm
Lynx wrote: |
And, of course, you can't post comments.. to correct half of the review. |
Actually, there is a link at the bottom of the review, which points to a forum thread. Go and pwn him.
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#83085 - josath - Fri May 12, 2006 8:13 pm
tepples wrote: |
Mighty Max wrote: | Even for arm7, this would prevent future updates to the binaries. |
ARM7 binaries could be either signed or whitelisted. |
Then datel could just steal one of the official arm7 binaries. I'd imagine the arm7 binaries are not all that secure (since this was probably never a design/programming consideration), and are susecptible to hacking by the arm9 (which there are way too many already to whitelist, I would think)
#83115 - m2pt5 - Sat May 13, 2006 1:31 am
I read on SCDev.org that someone has reported that the MML works with a DSLite and a Supercard SD. However, it won't go into sleep mode properly, unless he swaps the MML out for a real DS game at the SC menu.
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#83135 - The 9th Sage - Sat May 13, 2006 6:30 am
Mwah...I still haven't gotten mine. I'm going to find a way to get ahold of them...I just wish I didn't accidentally delete the e-mail.
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#83551 - Lynx - Tue May 16, 2006 10:15 pm
Quote: |
Not now, but later. The DS firmware didn't even check for out-of-range run addresses until version 4 |
But, with all blacklists, would NoPass manufacturers just have to keep changing their MD5s?
I understand what you are saying, about the WiFiMe and PassMe1 blocks.. but, as with PassMe2, there always seem to be a way around it.. So, if they did blacklist the current NoPass(es) on the market, wouldn't there be a way around it? Even worse, to the point of duping a legit game handshake? (which, incase this confuses people, I would totally be against!)
#83566 - tepples - Wed May 17, 2006 12:04 am
Lynx wrote: |
But, with all blacklists, would NoPass manufacturers just have to keep changing their MD5s? |
There exist other hashing algorithms that allow for fuzzy matches.
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-- I think he moved to Tilwick.
#83581 - The 9th Sage - Wed May 17, 2006 3:47 am
Hm...not to break up this conversation, but did you ever get your Max Media Launcher, Lynx? I've STILL not recieved mine.
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#83584 - Lynx - Wed May 17, 2006 4:06 am
FINALLY!!! Just recieved it today.. Works fine with GBA MP and all other media I have tested it with. Also pulled it apart already.. Was supprised to see that none of the chips had been sanded. I'll have a full review of it on ndshb.com as soon as I can.
And, as tepples suggested in the other NoPass topic, it should be pretty simple for an "Online Media Launcher" to be designed based off of the NoPass method. I could see creating your own online account that allows you to upload the homebrew .nds files you want to be able to boot.. Pretty neat idea.
#84951 - Link_of_Hyrule - Fri May 26, 2006 12:03 am
look at this i bet you will find it interesting
http://forums.maxconsole.net/showthread.php?t=20103
I guess the new firmware to fix the problems is supose to come out soon
#84971 - The 9th Sage - Fri May 26, 2006 5:03 am
Jeez, how incredibly cheap is that? It says all this about playing MP3s, movies, blah blah, and what do they do? The use MoonShell. Now, MoonShell is awesome, don't get me wrong, but when they promise all this you would expect they might possibly *try* to make their own software that works with the bloody thing instead of hyping it all to hell then just using stuff that's readily available (and an older version at that).
Man. :P
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#84993 - Link_of_Hyrule - Fri May 26, 2006 8:00 am
they are making there own software i guess the ds lite version has it the one they are selling at best buy i don't think best buy would sell them unless they did what they said
#84998 - souLLy - Fri May 26, 2006 9:19 am
They must be shipping from the UK, I ordered mine and it arrived a couple of days later, not had any time to test it yet but the packaging looks great...
#85034 - derula - Fri May 26, 2006 5:18 pm
souLLy, Link_of_Hyrule: Here's something for you:
, , , , , , , , , , , , , . . . . . . . . . . . . ? ? ? ? ? ? ! ! ! ! ! ! A A B B C C D D E E F F G G H H I I J J K K L L M M N N O O P P Q Q R R S S T T U U V V W W X X Y Y Z Z
You may use those in your next few postings if you like. Free of charge. You won't have to donate me for them. And when they are all gone, try to produce them yourself (your keyboard does that for you!)
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#85119 - The 9th Sage - Sat May 27, 2006 4:43 am
Link_of_Hyrule wrote: |
they are making there own software i guess the ds lite version has it the one they are selling at best buy i don't think best buy would sell them unless they did what they said |
I'm just saying, man. Make your product at least mostly complete BEFORE releasing it to the public.
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#85201 - tepples - Sat May 27, 2006 8:50 pm
The 9th Sage wrote: |
I'm just saying, man. Make your product at least mostly complete BEFORE releasing it to the public. |
Tell that to Nintendo, which sold the GBA without any sort of internal light.
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-- Who?
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-- I think he moved to Tilwick.
#85214 - Dan2552 - Sat May 27, 2006 9:47 pm
tepples wrote: |
The 9th Sage wrote: | I'm just saying, man. Make your product at least mostly complete BEFORE releasing it to the public. |
Tell that to Nintendo, which sold the GBA without any sort of internal light. |
Everyone I knew who got the 1st GBA was happy at the time, until the GBASP was announced
#85237 - Lynx - Sun May 28, 2006 3:30 am
Well, you can say the same for the NDS and DSL.. Hmm.. Sounds like not much as changed over at Nintendo.. Every new handheld released will have a little bit better version released a year or so later.. Not really a bad marketing idea if you ask me.. Being that people will buy the first version, and then buy the second version as well.
#85242 - The 9th Sage - Sun May 28, 2006 4:16 am
tepples wrote: |
The 9th Sage wrote: | I'm just saying, man. Make your product at least mostly complete BEFORE releasing it to the public. |
Tell that to Nintendo, which sold the GBA without any sort of internal light. |
Yeah, but it was never advertised as having a light. :) If it was the Datel GBA, it would have been said to have an awesome backlight.
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#85246 - tepples - Sun May 28, 2006 5:01 am
Dan2552 wrote: |
Everyone I knew who got the 1st GBA was happy at the time, until the GBASP was announced |
You must not know anybody who reads Penny Arcade. See this strip from soon after the North American launch.
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-- Who?
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-- I think he moved to Tilwick.
#85274 - derula - Sun May 28, 2006 3:00 pm
Dan2552 wrote: |
Everyone I knew who got the 1st GBA was happy at the time, until the GBASP was announced |
I was still happy even after it was out... I never bought an SP. The GBA picture is afaik lighter then the NDS picture with backlight off.
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#85985 - darkfader - Sat Jun 03, 2006 6:21 pm
I was approached by some dumb pirate group that thought the header of a dump of the MML could be applied to clean gamedumps and then well dunno what they were thinking.
Then he gave me an URL of a picture of it ( http://www.ndshb.com/modules.php?name=News&file=article&sid=105 ).
The not-so-funny thing is that the FPGA is labeled "PSP_CF_01".
Anyways... since it has a flash, it can be reprogrammed with a homebrew game or a patched WMB loader. In that case you don't need any GBA cartridge.
Anyway, I ordered mine from some german site and hope it'll arrive soon.
#86011 - HyperHacker - Sat Jun 03, 2006 8:23 pm
Yes, but the FPGA might interfere with the writing. Also how much can you fit in 512K?
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#86022 - tepples - Sat Jun 03, 2006 11:22 pm
I'd imagine that even if the FPGA crypto code takes up half the 512 KB, an HTTP boot client based on sgstair's Wi-Fi library would still fit.
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-- I think he moved to Tilwick.
#86262 - Lynx - Tue Jun 06, 2006 12:34 am
512K is plenty of space..
Some quick examples (I have laying around):
Magic Lines = 120K
Rebonds = 94K
DSChess = 276K
YahooTower = 327K
ChristmasRush = 222K
HoliDS = 70K
Snow Wars = 365K
towp = 249K
#86295 - zzo38computer - Tue Jun 06, 2006 4:31 am
Lynx wrote: |
512K is plenty of space..
Some quick examples (I have laying around):
Magic Lines = 120K
Rebonds = 94K
DSChess = 276K
YahooTower = 327K
ChristmasRush = 222K
HoliDS = 70K
Snow Wars = 365K
towp = 249K |
And if you want to copy some larger software, use some compression
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