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OffTopic > Homebrew forum for NES?

#109646 - TriKri - Mon Nov 20, 2006 12:12 am

Is there any similar homebrew forum for NES?
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#109647 - dantheman - Mon Nov 20, 2006 12:31 am

Google for "NESDev forums" to find the link for the main NESDev site.

#109650 - tepples - Mon Nov 20, 2006 12:52 am

Shortcut: just go to nesdev.com. I am active there as well.
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#109656 - TriKri - Mon Nov 20, 2006 1:26 am

Thank you very much!
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#109971 - zzo38computer - Thu Nov 23, 2006 8:05 pm

NES homebrew is a good idea because you can run NES software on your computer, and on GBA/NDS, and other systems (I don't know which ones), and also on POWER X Y system (the new game-console system I make).
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#109976 - tepples - Thu Nov 23, 2006 9:16 pm

Incidentally, over the past week, they've achieved a breakthrough in understanding how NES card encryption works, eventually leading to the ability to manufacture NES cartridges without desoldering the ROMs from existing boards.
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#110026 - NorQue - Fri Nov 24, 2006 11:21 am

Swoosh, does that mean the lockout chip has been reverse engineered? As in the NES lockout chip that's basically the same as the SNES lockout chip? Where's the info?

[EDIT]
Nevermind, found it myself. Hooray :) .

#110062 - zzo38computer - Sat Nov 25, 2006 3:58 am

tepples wrote:
Incidentally, over the past week, they've achieved a breakthrough in understanding how NES card encryption works, eventually leading to the ability to manufacture NES cartridges without desoldering the ROMs from existing boards.


That's good, but I don't think anyone actually uses a real NES system anymore, just emulators
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#110103 - Sausage Boy - Sat Nov 25, 2006 3:33 pm

I would say tepples is in a slightly better position to judge that than you. I've been thinking about turning one of my carts into a dev cart for some time now. If you're talking about piracy you might have a point, but I think every serious nes developer can run stuff on hardware.
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#110114 - zzo38computer - Sat Nov 25, 2006 6:33 pm

Sausage Boy wrote:
I would say tepples is in a slightly better position to judge that than you. I've been thinking about turning one of my carts into a dev cart for some time now. If you're talking about piracy you might have a point, but I think every serious nes developer can run stuff on hardware.


You are right. Good for check for full compatibility. But I run homebrew NES software on the emulators.
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#110155 - Sausage Boy - Sun Nov 26, 2006 2:05 am

It's not about compatibility, at least not for me. It's about seeing your code running in the gaming machine of your childhood. If you're only using emulators, you might as well just develop for the PC.
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#110160 - tepples - Sun Nov 26, 2006 2:42 am

Sausage Boy wrote:
If you're only using emulators, you might as well just develop for the PC.

Bananmos of nesdev.com's board shares your view. But the problem with this is that people who play games on PC expect 3D graphics. Some people develop for NES because they prefer the 2D style, or because they have team members who can draw 2D cels but cannot make 3D models, or because it's easier to pull off a meaningful 16400 byte demo on an NES than on Windows.
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#110180 - Sausage Boy - Sun Nov 26, 2006 1:45 pm

Quote:
people who play games on PC expect 3D graphics


Not true. I play several 2d PC games. Some examples are Soldat, Liero, Liquid War and rRootage. Soldat is especially popular at lan parties. Oh, lets not forget the 2d Worms games. Those are insanely popular, and many people prefer the 2d versions over the 3d ones. Gunbound deserves a mention as well.

That being said, I do agree that 2d games are a small fraction of all the pc games played, but it can't be ignored. Soldat has a big following, and almost everyone (at least around here) has played Liero some time in their life.

The real question is, will your game be more funny if it runs in a NES emulator or natively? Actually, that isn't the only question. Will it be more technically challenging to make a game for the NES than for the PC? If that's your biggest concern, I fully understand wanting to make games for the NES. Programming 6502 assembly for the NES is vastly different compared to C++ for the PC.
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#110234 - sgeos - Mon Nov 27, 2006 4:09 am

tepples wrote:
people who play games on PC expect 3D graphics.

Manifesto games has a lot of 2D games. They are operating under the assumption that there is money in the long tail video game market, ie lower budget games. Many 2D games would fall into this category.

So far as I can tell, there is gap of games that are not being made. Cell phone game budgets went up to about $50k, last time I checked. DS games are probably at about $1m+, low budget games probably start at $500k. Console games are said to be at $15m~$20m. Advergames and the like are at the very low end of the scale.

I guess there might be two gaps... the $50k~$500k gap and the $1m~15m (closer to $3m ~ $10m?) gap. There might be another gap between web/advergames and cellphone games.

The $50k~$500k range actually strikes me as the most interesting place to be as a developer. A high quality 2D game probably lives somewhere in the $100k~$1m range, depending on what your scope is. (You can always spend more.)

-Brendan