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OffTopic > Netbeans 5.5 Problems

#116729 - jake2431 - Sun Jan 28, 2007 10:23 pm

Hey, I d/l the netbeans ide and then loaded all the updates from inside the ide after installing it, but it downloaded all this crap that I didn't need when I did(my fault I know). So I uninstalled the ide and tried to start over, but now when I reinstall and try to run the program I get two errors and it just runs funny. Certain things won't load properly etc. The error messages disapear to fast for me to read them, but I noticed that one is the complete oppisite of the other. One says something about a version being to old and the other about a version being to new. I want to know how to wipe everything about the program off og my computer and start from scratch, but nothing I try works. I unistalled and deleted all the folders I could find. I need some help!

#116745 - SimonB - Mon Jan 29, 2007 1:55 am

It appears to have disabled the [ENTER] key on your keyboard too.

Simon

#116749 - jake2431 - Mon Jan 29, 2007 2:36 am

Sorry, I don't get it.

#116755 - keldon - Mon Jan 29, 2007 3:19 am

He is referring to the long paragraph. But why not use eclipse instead?

#116757 - jake2431 - Mon Jan 29, 2007 3:50 am

I don't think it is very long at all, and there is no point in starting a new paragraph unless you are changing topics(in most cases).

I do use Eclipse. but I wanted to mess around with Netbeans visual menu creation features(not sure what that is actually called).

#116772 - keldon - Mon Jan 29, 2007 10:29 am

I am sure there are some similar features in one of the many eclipse plug ins.

p.s. if you are doing graphics, the correct way to write directly to buffers is:

Code:
         // initializing
        int offset = 0;
        int buffer[] = new int [width*height];
        int scansize = width;
        MemoryImageSource _source =new MemoryImageSource(width ,height,_buffer,offset,scansize );
        _source.setAnimated(true);
        _source.setFullBufferUpdates(true);
        Image _imageBuffer= Toolkit.getDefaultToolkit().createImage(_source);
        // setting pixels
        _buffer[x+y*width] = colour;

        // updating
        _source.newPixels();                      // will copy _buffer to _imageBuffer