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OffTopic > Maximum Development

#6185 - Epo - Mon May 19, 2003 4:57 am

Its been a good while since I have posted here. And I'm sorry that my the post of my return has to be so off-topic.. but I am curious, nonethelss.

Is there any way to develope games for the Nintendo GameCube?
If so, please let me know where I can find some sources for this.
I cant seem to find any, and hope that they do exist.

Thanks!
- Epo

#6187 - sgeos - Mon May 19, 2003 5:57 am

I was wondering about this as well. The pern project site has a little bit of information. Essentially it says that no progress has been made so far.

-Brendan

#6201 - Sweex - Mon May 19, 2003 7:09 pm

GameCube "uses" GCC, so getting the compiler for it shouldn't be a big problem. What is a bigger problem is that official developers use a lot of the libraries that come with the SDK. Basically instead of coding all the chips and registers yourself, it comes with a big bag of libraries so you don't have to access all the hardware directly. The graphics library is very similar to OpenGL...

Anyway, as these libraries are copyrighted, you can't use them legally (if you'd get your hands on them). And even if; then the second problem arises: Testing. In theory there are three ways of testing. An emulator, which to my knowledge isn't made by anyone yet, a full devkit (which you cannot get your hands on, or an NR reader which is similar to a PS2 test station. And I believe an NR reader is also impossible to get when your not an official developer for Nintendo.

Maybe, there is a way of cracking a normal Cube with a mod chip which in combination with a boot disc would enable you to read data via USB (if a normal cube *has* a USB port that is...)

Too bad as it is quite a nice console to develop for!

#6202 - sgeos - Mon May 19, 2003 7:30 pm

Sweex wrote:
Maybe, there is a way of cracking a normal Cube with a mod chip which in combination with a boot disc would enable you to read data via USB (if a normal cube *has* a USB port that is...)


How is this for a goofy idea? Create a boot disc that sets the system up for a GC <--> AGB data transer? Then put a transfer program and the GC binary on the flash cart, transfer the binary and execute it on the GC side. I image the transfer would would be really slow... =P

-Brendan

#6204 - antysix - Mon May 19, 2003 7:47 pm

Some more about the compiler and GC development:
http://heliscar.com/greg/
_________________
Currently playing: NGC: Metroid Prime
GBA: Golden Sun: The Lost Age

Currently developping: Project ~ [ Phail ]

#6294 - arrid - Wed May 21, 2003 11:23 pm

sgeos wrote:

How is this for a goofy idea? Create a boot disc that sets the system up for a GC <--> AGB data transer? Then put a transfer program and the GC binary on the flash cart, transfer the binary and execute it on the GC side. I image the transfer would would be really slow... =P

-Brendan


Umm, why not just use the LAN adaptor?

#6296 - sgeos - Thu May 22, 2003 12:38 am

arrid wrote:
Umm, why not just use the LAN adaptor?


Because I'm programming on the GBA right now and did not inspect the bottom of the GC before I posted. In other words, the LAN adaptor sounds like a superior solution to me.

-Brendan