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OffTopic > Map editor

#6643 - antysix - Sat May 31, 2003 4:06 pm

Which map editors do people use and what are their experiences with them?

I ask because I'm trying to find a good map editor but can't seem to find a good one.

At this moment I use "GBA map editor beta 4" by Warder 1 but most of the time the export is crap and I can't use the 16x16 tiles.
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Currently playing: NGC: Metroid Prime
GBA: Golden Sun: The Lost Age

Currently developping: Project ~ [ Phail ]

#6647 - Lord Graga - Sat May 31, 2003 6:40 pm

I use Mappy, and it does the simple tricks (variable tilesize, can convert 16x16 tiles to 8x8 without damaging the maps, it has layers with onion skinning, it exports in good formats for C).

#7116 - antysix - Mon Jun 09, 2003 9:37 pm

Come on people, is Lord Graga the only one around here who uses a map editor?
_________________
Currently playing: NGC: Metroid Prime
GBA: Golden Sun: The Lost Age

Currently developping: Project ~ [ Phail ]

#7118 - sgeos - Mon Jun 09, 2003 10:15 pm

antysix wrote:
Come on people, is Lord Graga the only one around here who uses a map editor?


I made a custom ascii map editor. I made another even nicer ascii map editor as a prototype for the sgedit map editor. Thats when I realized that that code needed to be scapped and rewritten from scratch.

-Brendan

#7121 - Vortex - Mon Jun 09, 2003 10:56 pm

Tile Studio is a good open source map editor. http://tilestudio.sourceforge.net/

#8639 - DiscoStew - Thu Jul 17, 2003 1:58 am

I made my own custom map editor with Visual Basic. I don't mind using other people's editors, but sometimes you need a feature that's specific to your game design that these editors aren't able to do. That's why I made my own.
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DS - It's all about DiscoStew

#8944 - ChaosX2 - Thu Jul 24, 2003 3:46 pm

DiscoStew wrote:
I made my own custom map editor with Visual Basic. I don't mind using other people's editors, but sometimes you need a feature that's specific to your game design that these editors aren't able to do. That's why I made my own.


Ditto...

#8955 - tutifruti - Thu Jul 24, 2003 9:54 pm

You can also look at this thread: http://forum.gbadev.org/viewtopic.php?t=181