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OffTopic > HBASP: homebrewers against software piracy

#130279 - tondopie - Fri Jun 01, 2007 10:49 pm

Info from my blog:

Quote:
Nintendo's image of Homebrewers is this: Software Pirates. Even when a lot of us are not pirates. We need to let them rethink their image of us. We need to put an end to software piracy! Sure, most flashcarts are made to play romz and if you took those devices away we would have really only three ways to play homebrew. We need to ask the companies to stop supporting piracy. So far the only one close to stopping support piracy is SuperCard as they ask to 'Only play Freeware & Personal Backups'. That is not enough though. Nintendo will just keep building up security to prevent roms from being played. This will also prevent good wholesome Homebrew. Homebrewers should not be punished for criminal's mistakes. Just like people are not

punished if someone around them commits a crime. Something must be done about this or homebrew could end up being a thing of the past.

Sign this: http://www.petitionspot.com/petitions/hbaspantipirate

Please support this and post this photo on your site:

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Thank you!
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#130290 - keldon - Fri Jun 01, 2007 11:35 pm

I hate unnecessary bumps far more!

#130291 - tondopie - Fri Jun 01, 2007 11:38 pm

oh sorry about that... did it with out knowing
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#130294 - dantheman - Sat Jun 02, 2007 12:25 am

The ratio of DS pirates to DS homebrewers is huge. The only reason companies that produce these devices stay in business is because they gain enough sales from people who wish to use them for piracy. Personally I'd prefer having a commercially available solution available at least rather than having to build my own homebrew device.

I'm not disagreeing with your principle, just mentioning that it wouldn't really apply too much in the real world.

And yes, I'm aware of the GBAMP, which was homebrew-only for quite some time (and is still horrible at DS piracy even though it's possible now), but keep in mind the same company was also producing the M3 and G6 (I think?) and continues to sell the M3 Simply.

The Datel Games N' Music would be good if they ever released a DLDI file so that the majority of homebrew would actually work on it.

#130296 - tondopie - Sat Jun 02, 2007 12:32 am

even non FAT apps don't allways work with it. there is something wrong with the bootloader Datel made...
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#130304 - keldon - Sat Jun 02, 2007 1:18 am

Nintendo have to act surprised each time copy-protection is broken otherwise the shareholders will think the machine will not be successful if they don't care about battling piracy! But Dan does have a good point, without the pirates half of our devices may not exist in the way that they are today. Besides, it is half of the motivation to half of what is available.

Homebrew is almost a by product of piracy, not the other way around; think about it.

#130305 - tondopie - Sat Jun 02, 2007 1:25 am

but there wasn'y a way to play DS games on a GBA flashcart before there was DevKItPro which was for homebreww. DarkFader wouldn't have made a dumper with out homebrw being there! piracy wouldn't have been an option without the PassMe... (although they probably would make a modchip sooner or later)
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#130310 - Lynx - Sat Jun 02, 2007 2:25 am

Ok.. first.. I think many will agree, that I am totally against piracy. But, I think your blog post is full of holes. Let's just say "ZAP" all piracy has ended now and forever in the future. If you read any of my other threads on this topic, you would have realized that there would no longer be "mass" homebrew. If the "ZAP" happened before the DS released, we would have 3 people that could run homebrew with their expensive dev kits, and a handful of people that would build their own PassMe devices. There would be no reason to mass produce them as most people wouldn't own GBA Flash Carts because manufactures wouldn't spend all the money to design and produce something that they "might" be able to sell to another handful of people.

So, where would we be now? We'd probably have 20 or so people that actually write homebrew, and maybe another 10 or so that could run the homebrew. Unfortunatly, without piracy, we wouldn't have ANY commercial homebrew devices, as companies aren't looking to spend thousands of dollars to try to sell something to an extremely small market.

You'd probably find that we wouldn't have nearly as many homebrew devers as we do now because people wouldn't be willing to spend hundreds of dollars to be able to run them, as well as have the skills to build the devices needed to run homebrew. All you would have is the ones competing to be the first at doing something with the DS before anyone else. You definatly wouldn't have WiFi, as nobody would be willing to donate to a bounty because they couldn't run it anyway, etc.

Bottom line, if we didn't have piracy, we wouldn't have mass homebrew. Piracy is the only reason we have access to the devices we have today.
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#130312 - tondopie - Sat Jun 02, 2007 2:33 am

life is just so unfair... pirate always get their way...
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#130314 - Lynx - Sat Jun 02, 2007 2:35 am

Oh.. I forgot:

Quote:
DarkFader wouldn't have made a dumper with out homebrw being there!


Uhh.. do you know who was the first person to run "homebrew" on their DS?
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#130315 - tondopie - Sat Jun 02, 2007 2:40 am

yes I does... im sorry I got 6 hrs of sleep so I tend to just say wrong stuff... I know DF wrote the first homberew......
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#130326 - keldon - Sat Jun 02, 2007 8:52 am

Maybe you're not really as against piracy as you think you are. A true anti-piracy person is willing to fight it at all cost, which means not contributing to their ability to pirate at all </end extreme>

All this "life is just so unfair... pirate always get their way" just sounds like my sister half an hour ago moaning that my brother copied her Zelda file; "it's just so unfair, I did all the work". All comes off as a jealous or envious perspective.

#130354 - tondopie - Sat Jun 02, 2007 2:35 pm

I'm against piracy... think of how much of the world wants to be a game developer... if there are so many of them and they start making really good games... people will pirate them. There will not be enough money made to support game devs... maybe Im taking this to an extreme but it could happen. But the least thing you guys could do is put an anti-piracy sticker on your site...
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#130361 - tepples - Sat Jun 02, 2007 4:11 pm

I'm guessing that the official answer to the homebrew "problem" is "go develop for PC or Pocket PC."
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#130363 - wintermute - Sat Jun 02, 2007 4:23 pm

tondopie wrote:
yes I does... im sorry I got 6 hrs of sleep so I tend to just say wrong stuff... I know DF wrote the first homberew......


Actually he didn't.

Joat and Sgstair ran "homebrew" before DF. I was sitting in channel when first code was running.
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#130364 - keldon - Sat Jun 02, 2007 4:26 pm

tondopie wrote:
I'm against piracy... think of how much of the world wants to be a game developer... if there are so many of them and they start making really good games... people will pirate them. There will not be enough money made to support game devs... maybe Im taking this to an extreme but it could happen. But the least thing you guys could do is put an anti-piracy sticker on your site...

But if that were true then you wouldn't have successes like Pok?mon, the most readily available pirate game; in fact I completed the game before it was translated to English! My cousin completed Gold before the review was out; people aren't buying your product because you have no product. Some people who do have great products give them away for free ... product product product

tepples wrote:
I'm guessing that the official answer to the homebrew "problem" is "go develop for PC or Pocket PC."

You forgot the </extreme> tags ^_^

#130365 - wintermute - Sat Jun 02, 2007 4:27 pm

Lynx wrote:

Bottom line, if we didn't have piracy, we wouldn't have mass homebrew. Piracy is the only reason we have access to the devices we have today.


I'm not entirely sure I agree with this assessment. Piracy may be the main reason we have access to cheap mass produced devices which make homebrew affordable but without the ability to run unsigned code in the first place these devices would never exist.
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#130367 - tepples - Sat Jun 02, 2007 4:35 pm

Without the economies of scale that come from piracy, we'd be in much the same situation as the NES, where the only way to make a cart to run homebrew on is to solder one together yourself.
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#130368 - keldon - Sat Jun 02, 2007 4:42 pm

'Tis just another variation of the chicken and egg paradox! But without home brew you would still have piracy, pirates aren't "random" people, they're more like rogue home brewers who, rather than crack systems to develop code choose to crack systems to make piracy available.

#130523 - Lynx - Mon Jun 04, 2007 3:58 pm

Quote:
Maybe you're not really as against piracy as you think you are


Maybe.. I'm more Pro-homebrew than anit-piracy?

Quote:
Joat and Sgstair ran "homebrew" before DF. I was sitting in channel when first code was running.


Yeah, DF did the first injection. Which I agree, isn't really homebrew. DF was the first to run custom code on the DS?

Quote:
I'm guessing that the official answer to the homebrew "problem" is "go develop for PC or Pocket PC."


Aren't these pirated just as much as anything else?

Quote:
I'm not entirely sure I agree with this assessment. Piracy may be the main reason we have access to cheap mass produced devices which make homebrew affordable but without the ability to run unsigned code in the first place these devices would never exist.


But that is a whole different topic. That is the thrill of the challenge. The only question is who will be the first to run unsigned code, not if. Of course, if the product isn't popular, the thrill is decreased.

Like I said, if it wasn't for piracy, there would be 6 people who could run homebrew games right now. Maybe less.
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#130532 - Joe_Sextus - Mon Jun 04, 2007 8:24 pm

Lynx wrote:

Quote:
I'm guessing that the official answer to the homebrew "problem" is "go develop for PC or Pocket PC."


Aren't these pirated just as much as anything else?


Yes, but their pirated games are not necessarily as easy to for people to find and download. I'm not endorsing piracy, but try this. Pick a few random Pocket PC games and see how long it takes to find cracks for them. Now try the same with DS or GBA games. Unless it is a top selling Pocket PC product there probably is not one available.

#130533 - tepples - Mon Jun 04, 2007 8:35 pm

Lynx wrote:
Quote:
I'm guessing that the official answer to the homebrew "problem" is "go develop for PC or Pocket PC."

Aren't these pirated just as much as anything else?

Perhaps, but recommending Windows family platforms as a hobby development target does eliminate homebrew on Nintendo platforms as a substantial non-infringing (exc)use for selling piracy-capable hardware for Nintendo platforms.
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#130558 - sgeos - Tue Jun 05, 2007 8:45 am

Generally, the homebrewers figure out how to run code on a system, and then the pirates commercialize it.

-Brendan

#130562 - keldon - Tue Jun 05, 2007 8:55 am

sgeos wrote:
Generally, the homebrewers figure out how to run code on a system, and then the pirates commercialize it.

-Brendan

When you put it that way, it looks like they are pimpin' the scene. Well that sounds like good business, I mean all these DVD selling people are selling to people who have the technology in their own home to be able go get pirate DVD's for free on the internet but instead choose to pay a DVD guy for it.

Seems like they actually have their heads screwed on.