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OffTopic > Wolfenstien,DOS, and a DS. can it be?

#137644 - Jakeohagan - Tue Aug 14, 2007 10:07 am

Well since i have seen Quake, doom, and other DOS games ported i know it possible. i wanted to know if any one has or was going to port
Castle Wolfenstien or Beyond Castle Wolfenstein. I use to play those games are remember how trying to get passed the gaurds and trying to escape was really quite fun, and it looks like a simple game... i'm most likely wrong about that because no game is really "simple" anyways tell me if anyone has or will or wants to release and of the original Wolfenstien's i would ask about Wolfenstien 3D but thats already been done!

if you need files of the game i have them all so just ask!

OH and heres a picture if you've never played it or seen it!
[Images not permitted - Click here to view it]
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#137649 - keldon - Tue Aug 14, 2007 11:17 am

I'm sure there are much fewer developers who would be interested in cloning. A port is when you take the source code and port it, without the source code you cannot "port" a game, instead you would be creating a "clone".

#137650 - tepples - Tue Aug 14, 2007 11:52 am

Jakeohagan wrote:
Well since i have seen Quake, doom, and other DOS games ported i know it possible. i wanted to know if any one has or was going to port
Castle Wolfenstien or Beyond Castle Wolfenstein. I use to play those games are remember how trying to get passed the gaurds and trying to escape was really quite fun

Doesn't Konami make Metal Gear games for some newer platforms? Based only on your description and the screenshots, that's as good as any "clone" could be.
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#137655 - Lynx - Tue Aug 14, 2007 2:06 pm

Oh my.. the original Wolfenstein! Ahh.. the good old days.
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#137658 - gauauu - Tue Aug 14, 2007 3:04 pm

tepples wrote:

Doesn't Konami make Metal Gear games for some newer platforms? Based only on your description and the screenshots, that's as good as any "clone" could be.


While they are somewhat similar, that's like saying that M.C. Kids is as good as a clone of Super Mario Brothers as any could be.

I think this would actually be tempting to work on if I didn't have another project going -- that was such a great game.

#137668 - ScottLininger - Tue Aug 14, 2007 5:14 pm

Somebody made an official wolfenstein cart for GBA. I bought it at a game store used for, like, $6 US.

So if you just want to *play* the thing, you could always buy one on Ebay.
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#137670 - Lynx - Tue Aug 14, 2007 5:23 pm

All I see is the 3D version..
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#137673 - gauauu - Tue Aug 14, 2007 5:43 pm

The 3d version, despite being 3d and graphically cooler, was actually much less complicated and interesting.

In the 2d version, you could point your gun at enemies, and hold them at gunpoint (whether or not you had ammo). You could search them and take their stuff. You could get an enemy uniform and sneak around. There were chests with locks you had to pick. You could get grenades and blow holes in walls that you could walk through.

It was a great game, with the 3d version being quite a step backward in terms of gameplay, in my opinion.

#137677 - keldon - Tue Aug 14, 2007 7:15 pm

Plenty of games had changes in gameplay in the transition of 2d-3d.

#137679 - Jakeohagan - Tue Aug 14, 2007 7:25 pm

Does that mean this spectacular classic game
will not be "ported" or "cloned"? =[
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#137681 - keldon - Tue Aug 14, 2007 7:31 pm

Jakeohagan wrote:
Does that mean this spectacular classic game
will not be "ported" or "cloned"? =[

Not unless it happens, it might, it might not. Maybe you might awaken someone's desire to make a clone or to create a similar type of game.

#137729 - Jakeohagan - Wed Aug 15, 2007 2:42 am

is there a way i can get a emulator for Wolfenstein for like Co.64 or Atari 8-bit for the DS? hahaha. but seriously.
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#137733 - keldon - Wed Aug 15, 2007 5:41 am

Jakeohagan wrote:
is there a way i can get a emulator for Wolfenstein for like Co.64 or Atari 8-bit for the DS? hahaha. but seriously.

I once bought a legal release with commercial roms for classic systems along with emulators for them - well it was in a large book store chain and looked professional enough.

That game wasn't on it though(well didn't notice it), I think it was only from a small set of developers.

#137737 - Jakeohagan - Wed Aug 15, 2007 6:37 am

is there any emulators for DS that are the same consel as CW?
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#137763 - Lynx - Wed Aug 15, 2007 2:23 pm

emu is probably the only way you will see it. Most people need more flash to be interested in creating a game. What Wolfenstein lacked in flash, it made up in game play.
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#137782 - Metaluna - Wed Aug 15, 2007 6:26 pm

Both games were released on Apple II but also on Commodore 64 computers. With FrodoDS, you should be able to play them.

#137783 - Jakeohagan - Wed Aug 15, 2007 6:40 pm

I'm having trouble trying to use FrodoDS i don't know what to do lol

-edit-

well now i found out that FrodoDS can run D64 and now DCemu site is down aand i cant find the newest file anymore ;[

-edit-

I got the emu and now i just reconized i HAVE NO IDEA how to use this hahaha
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#137854 - Metaluna - Thu Aug 16, 2007 7:22 pm

Maybe you should post in the FrodoDS thread on dcemu here to get some help.

#137875 - Jakeohagan - Thu Aug 16, 2007 10:47 pm

no what i ment was is how do i use a C64 i mean like it comes to a command area and i don't know what to type in! its on all the pc ones to is it apart of the system?
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#137885 - kusma - Fri Aug 17, 2007 2:49 am

Jakeohagan wrote:
no what i ment was is how do i use a C64 i mean like it comes to a command area and i don't know what to type in! its on all the pc ones to is it apart of the system?

once again, go to a c64-oriented forum (like Metaluna told you to), not gbadev. You'll get better answers there.

#137895 - jetboy - Fri Aug 17, 2007 6:38 am

1. Frodo sux, use CCS64 or VICE on PC - those are emulators that can handle c64 emulation properly.

2. to load directory of the D64 disk image, you type:
LOAD"$",8
LIST

to load and run a game you type

LOAD"GAMENAME",8,1
RUN

to load first file from the disk and run it you type

LOAD"*",8,1
RUN

Then you use joystick emulation to play the game.
Good luck.
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#138124 - laos - Mon Aug 20, 2007 1:59 am

Are you guys counting Wolfenstine 3D ( or are you all talking about a different version

http://lazyone.drunkencoders.com/wordpress/?p=43
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#138141 - Jakeohagan - Mon Aug 20, 2007 6:40 am

it takes a very long time to load a game i type in load "b*" and leave it it goes to a blue screen and the game doesn't start for a long time... is it suppose to be slow at loading?
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#138168 - gauauu - Mon Aug 20, 2007 3:22 pm

laos wrote:
Are you guys counting Wolfenstine 3D


No. Similar name, completely different game.

#138174 - Jakeohagan - Mon Aug 20, 2007 7:36 pm

well not completely diffrent. made nearly by the same people Wolf3d is a continue and basicly the same story as CW or BCW
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#138266 - laos - Wed Aug 22, 2007 12:05 am

There is a geos (C64) emulator for the DS, However, it only supports .d81 extension files, and I hadn't had sucess converting.
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#138488 - RegalSin - Fri Aug 24, 2007 5:50 pm

If Wolfeinstien 3d can run on the Gameboy then the original or C64 port should work on the NDS.

I remember seeing somebodys escape and chase game for the C64 on here a while back???

Also you could "port" or "Clone" the game itself. I have posted on a project I wanted to do earler on.

My concept of porting is that we recreate everything from the original using cut/paste method from images to audio and then recreate each part of the game using a method from a simular game like itself.

About limiations we ignore the limatations and port with regaurd for true space or memory.
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#138489 - Dood77 - Fri Aug 24, 2007 6:13 pm

No one said it was hard to port. :-/
Are you volunteering?
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#138499 - Jakeohagan - Fri Aug 24, 2007 7:05 pm

it isnt hard to port a game?
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#138659 - Lynx - Mon Aug 27, 2007 2:07 pm

Well, you need the source code for one.
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#138660 - kusma - Mon Aug 27, 2007 2:24 pm

Jakeohagan wrote:
it isnt hard to port a game?

It can be very hard, it all depends on how the source code is written.

#138714 - sgeos - Tue Aug 28, 2007 6:13 am

Lynx wrote:
Well, you need the source code for one.

You could work from the documentation, although I suppose that would be a remake.

-Brendan

#138723 - Jakeohagan - Tue Aug 28, 2007 8:36 am

there are source codes for Beyond Castle Wolfenstein...
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#138726 - keldon - Tue Aug 28, 2007 9:48 am

Jakeohagan wrote:
there are source codes for Beyond Castle Wolfenstein...

Well, that makes it much more realistic! Can't wait for the port!

#138728 - Diddl - Tue Aug 28, 2007 10:33 am

Jakeohagan wrote:
there are source codes for Beyond Castle Wolfenstein...


yes. but it is x86 assembler, this is not useful for a nds port. click

#138729 - keldon - Tue Aug 28, 2007 10:52 am

But it is certainly more doable than not having the ASM source. Looking at the source reminds me of how powerful RosAsm is whenever you have things like loc_xx.

#138734 - Metaluna - Tue Aug 28, 2007 11:54 am

Alekmaul - author of many DS emulators - is currently working on an Apple II emulator called PomDS (Pomme is french word for Apple) :

http://www.portabledev.com/media/DS/pomDS/pomDSWip_x1.png

Looks like we will have the opportunity to play the originals Wolfenstein games on the DS after all... :)

#138756 - tepples - Tue Aug 28, 2007 7:27 pm

Diddl wrote:
Jakeohagan wrote:
there are source codes for Beyond Castle Wolfenstein...

yes. but it is x86 assembler, this is not useful for a nds port. click

But if you have the assembly language source code for something, you can use static recompilation. Treat every x86 instruction as a macro that expands to multiple ARM9 instructions. It might even be easier than writing an emulator, as you can hack the source code to work around deficiencies in the compiler, up to a complete rewrite of the graphics engine. In fact, Intel used just this technique to allow assembly language for its 8080 CPU to be recompiled for the 8088 and 8086 CPUs.
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-- Who?
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#138758 - Miked0801 - Tue Aug 28, 2007 7:40 pm

Hardware differences though. Much of the assembly I'm sure is talking to hardware.

#138759 - Jakeohagan - Tue Aug 28, 2007 7:49 pm

so we can play Castle Worfvenstein in a ok way for the ds?
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#138765 - Lynx - Tue Aug 28, 2007 9:50 pm

Heh.. I think GPF has a Dosbox emu running on the DS.. you could run it on that?
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#138766 - Jakeohagan - Tue Aug 28, 2007 10:22 pm

i use dosbox to play quake on my pc and i've tried running BCW on Dosbox, it runs at 300 something frames per second and its to fast to control...
but dosbox for Ds wouldn't that mean i could play really any dos game i want on my ds?
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#138767 - bean_xp - Tue Aug 28, 2007 10:31 pm

You can configure dosbox to use less cycles per second (Slow it down). That way you can run those games that are too fast...

#138768 - Jakeohagan - Tue Aug 28, 2007 11:05 pm

i know i did that and then the game lagged pretty bad and its not because i had it at a to low FPS but because its not suppose to be running on DOS i think. it started to freak out to. like screen going black to normal.

there must be a fix or something.
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#138800 - josath - Wed Aug 29, 2007 6:54 am

you may see this game running on a DS sooner than you think...

http://gpf.dcemu.co.uk/dosboxdsCW.jpg

#138862 - Jakeohagan - Wed Aug 29, 2007 11:33 pm

that is truely the coolest thing i have seen in a while is there a link to the page or what? i need to read this shit.
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#144810 - Metaluna - Wed Nov 07, 2007 6:19 pm

Wolfenstein games were first made on Apple II, then ported on the C64 and Atari XL computers.

Those computers are now emulated on the DS with Pom DS, Frodo DS and Pokey DS.

So playing the games is very easy.