#161828 - DiscoStew - Fri Aug 15, 2008 3:07 am
Wasn't quite sure where to put this post, so I put it in the OT forums to be safe.
I've gotten to a point in my NDS programming where I need to create an editor for handling a large amount of data for creating/editing, and from what I've seen, I think I may go with C#, because of it's ability in quickly making a user interface. However, because of the need to work in a 3D environment and rendering it, which should I go? OpenGL or DirectX?
I was thinking of OpenGL, mainly because of using such similar functions with the NDS in programming the engine that the data will run off of. Then there is DirectX, which for years I have not touched, and to make matters worse, I hadn't even touched the 3D aspect of it before. Unlike OpenGL for C# (from what I've searched), there seems to be a lot more resources with DirectX and C#, as well as support for it.
_________________
DS - It's all about DiscoStew
I've gotten to a point in my NDS programming where I need to create an editor for handling a large amount of data for creating/editing, and from what I've seen, I think I may go with C#, because of it's ability in quickly making a user interface. However, because of the need to work in a 3D environment and rendering it, which should I go? OpenGL or DirectX?
I was thinking of OpenGL, mainly because of using such similar functions with the NDS in programming the engine that the data will run off of. Then there is DirectX, which for years I have not touched, and to make matters worse, I hadn't even touched the 3D aspect of it before. Unlike OpenGL for C# (from what I've searched), there seems to be a lot more resources with DirectX and C#, as well as support for it.
_________________
DS - It's all about DiscoStew