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OffTopic > IGF mobile

#164828 - brave_orakio - Mon Nov 24, 2008 5:32 am

Hi, I was wondering about the legality of entering one of our homebrew games in the IGF mobile contest? I am not an expert on the licensing stuff.

I use DevkitARM but not the included libGBA. I am only using basic C stuff and not existing libraries(Actually trying to make my own). More important is the thing about the gbafix tool. If I remember right, it creates the header
of the gba file which might be proprietary for Nintendo.

Does anybody know if one of our homebrew games could get into trouble in the IGF mobile contest?
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#164833 - wintermute - Mon Nov 24, 2008 11:47 am

Sega vs Accolade and Lexmark vs SCC set precendent to allow the circumvention of access control methods for purposes of interoperability. This allows us to use the required "signature" to allow booting of homebrew code.
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#164834 - kusma - Mon Nov 24, 2008 12:15 pm

wintermute wrote:
Sega vs Accolade and Lexmark vs SCC set precendent to allow the circumvention of access control methods for purposes of interoperability. This allows us to use the required "signature" to allow booting of homebrew code.

...in the US, right?

#164837 - wintermute - Mon Nov 24, 2008 8:34 pm

Should probably have also linked to the EU directives

http://ec.europa.eu/archives/ISPO/legal/en/ipr/software/text.html#HD_NM_6

Article 6 allows this use.

I don't know about countries outside Europe & the US.
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Last edited by wintermute on Tue Nov 25, 2008 3:02 am; edited 1 time in total

#164841 - brave_orakio - Tue Nov 25, 2008 2:03 am

Thanks for the answer!

Well, outside of the US is no problem I think because the IGF mobile contest is held in the US.

Or would it be a problem if the origin of the software is from somewhere else like mine?

edit: I think I have to check my local copyright laws Anyway, thanks again!
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