#174805 - rmcrackan - Tue Jul 20, 2010 6:28 pm
I know that NES had 4-color sprites (with 1 being transparent). How then did the original Final Fantasy have so many sprites with 4 colors + transparent? (Example sprite sheet -- http://pages.cthome.net/mnoni/webpage/finalfantasy.gif -- especially look at the large ones near the bottom.)
I understand that you can layer sprites to achieve additional colors (For example: Megaman's layering gives him 6 colors: body=3+trans, face=3+trans). It's odd that these FF ones are all exactly 4 colors + transparent. If FF used similar layering, why would they stop at 4+1 instead of taking advantage of 6+1? (I see that they do use 6 if you include weapons, but the weapon appears to be its own layer anyway, so no reason to reserve the extra 2 colors for them.)
Is there another method of displaying sprites that gives you an additional color?
Also interesting is the fact that the big sprites are 18x26. Sprites are 8x8 (and I think I read somewhere that they're sometimes 8x16) but both 18 and 26 are [factor of 8] + 2. Very strange.
I understand that you can layer sprites to achieve additional colors (For example: Megaman's layering gives him 6 colors: body=3+trans, face=3+trans). It's odd that these FF ones are all exactly 4 colors + transparent. If FF used similar layering, why would they stop at 4+1 instead of taking advantage of 6+1? (I see that they do use 6 if you include weapons, but the weapon appears to be its own layer anyway, so no reason to reserve the extra 2 colors for them.)
Is there another method of displaying sprites that gives you an additional color?
Also interesting is the fact that the big sprites are 18x26. Sprites are 8x8 (and I think I read somewhere that they're sometimes 8x16) but both 18 and 26 are [factor of 8] + 2. Very strange.