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OffTopic > What's everyone up to now?

#174855 - keldon - Mon Jul 26, 2010 12:56 pm

Well what are you up to? I haven't posted here because I've not been doing anything DS related. Left my full time job almost a year ago, did some official DS development in a contract (which was fun) and I've been doing film editing and have invested in a Mac/iPhoneDev/CS4 Production Premium.

I still would like to do something DS related and have back logs of small things, like tile quantisation that I would some day like to spend some dedicated time investigating (though it might be too late). Unfortunately I've never committed to DS development other than studying the docs and using that throughout my contract.

Also not posting here often unless I'm doing something DS related, kinda lame being one of the top posters with nothing released specifically for the DS (unless you count my incremental garbage collection as something useful).

#174857 - gauauu - Mon Jul 26, 2010 2:57 pm

Porting Anguna to the iPhone right now.

I also haven't done much GBA or DS related stuff in awhile, other than playing with using the GBA hooked up to an arduino to act as a display and sound device for a robot project.

#174861 - ScottLininger - Mon Jul 26, 2010 5:08 pm

Messing around with Android, but nothing serious just yet. Spending a lot of time with WebGL and shaders. Working on my new portfolio site (scottlininger.com) including a section on my GBA projects. Writing a novel. Playing with toddler.

:)

-Scott
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Some of my GBA projects

#174862 - cyril_sy - Mon Jul 26, 2010 6:04 pm

gauauu wrote:
I also haven't done much GBA or DS related stuff in awhile, other than playing with using the GBA hooked up to an arduino to act as a display and sound device for a robot project.


Hey, the same for me, with a DS ! Now, during my free time, I try to develop my own linker+debugger with a fpga.

#174864 - Azenris - Mon Jul 26, 2010 7:11 pm

I'm just slowly working on Red Temple 1.5 and a bit of messing around with 3D. Going to make my sprites capable of being OAM or 3D next.

Not really into it atm though, I'd prefer to make a new game, but I'm sick of my programmer graphics and don't really know any pixel artists :p

Well that's what I'm doing! I should be looking for a job :/
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My Homebrew Games

#174867 - yellowstar - Mon Jul 26, 2010 11:09 pm

I wrote a DSi NZone exploit, if it works DSi-mode homebrew could be run.(I won't know for certain if it's possible to use SD or even a flash card if SD is unusable, until I can try that though.) I'm waiting for the person that said he'd capture a USA Best Buy NZone AP beacon, he seems to be busy and he hasn't captured it yet.(I can't test my haxx until I get that capture.)

#174869 - headspin - Tue Jul 27, 2010 12:43 pm

Writing our first commercial game for the iPhone. We started the game on the DS which then got ported to the PC then iPhone. Wrote the engine from scratch so hope to write a few games using it. Thinking of doing a HD version for the iPad. I highly recommend deving on the iPhone (coming from someone who's never used a Mac before) it didn't take long to pick up, XCode is great, the debugger is great, the simulator is great. It really is a top platform to develop on. And get this - if you make something that's popular you can actually make money from it!
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#174871 - ritz - Tue Jul 27, 2010 3:13 pm

Just family and day job crap for me. Nothing else :P

#174877 - relminator - Wed Jul 28, 2010 10:51 am

headspin wrote:
Writing our first commercial game for the iPhone. We started the game on the DS which then got ported to the PC then iPhone. Wrote the engine from scratch so hope to write a few games using it. Thinking of doing a HD version for the iPad. I highly recommend deving on the iPhone (coming from someone who's never used a Mac before) it didn't take long to pick up, XCode is great, the debugger is great, the simulator is great. It really is a top platform to develop on. And get this - if you make something that's popular you can actually make money from it!

Cool!!!!

You can't code for the iphone if you don't pay 99 usd per year right?
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http://rel.betterwebber.com

#174880 - gauauu - Wed Jul 28, 2010 2:52 pm

relminator wrote:

You can't code for the iphone if you don't pay 99 usd per year right?


Yes and no, but you're mostly right.

You can write code, and run it in the simulator, but you can't run it on the device unless either:

1. You pay $99 per year
2. The device is jailbroken.

While it is a nice platform, Apple's ridiculous policies sure are a deterrent. (That and the lack of a real controller on the things - onscreen touch controls are terrible for most action games).

(and my apologies for contributing to yanking the thread offtopic)

#174882 - headspin - Wed Jul 28, 2010 4:15 pm

gauauu wrote:
Apple's ridiculous policies sure are a deterrent.


At least they support indy developers, unlike Nintendo.
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#174883 - sonny_jim - Wed Jul 28, 2010 10:47 pm

...and to yank this back on topic:

I ended up getting into Pinball, I'm currently writing custom software in C for WPC tables using the FreeWPC OS and toolkit:

http://www.oddchange.com/freewpc/

It's a really cool project, I don't need to do any hardware mods to my table to run it, just burn the software to a 4mbit eprom, although I am using a Dataman S4 at the moment as a chip emulator to speed up testing.

I've got 2 tables now, "Twilight Zone" and "Lethal Weapon 3", the TZ was *not* cheap but I managed to find the LW3 in a shed, dirty and unloved, so I got it cheap and the chance to bring it back to life.

Coding for pinball really has put the fun back into it for me and the hardware is even more limited than the DS! I get a 2MHz 6809 CPU and 8KB (yes, 8) RAM. Certainly keeps the code cruft down, I can tell you.

Nice to see that this place served as a launch pad for a good few people :-)
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Quote:

Would that be the internet driver for the program?

#174886 - tepples - Thu Jul 29, 2010 4:03 am

I went back to the NES.

headspin wrote:
I highly recommend deving on the iPhone (coming from someone who's never used a Mac before)

Outside Safari, the iPhone can only run Objective-C++ (of which standard C, standard C++, and Objective-C are subsets). This rules out sharing code between the iPhone and Windows Phone 7 versions of an app, or between the iPhone and Xbox 360 versions of a game if you aren't an established company, because standard C++ doesn't meet the "verifiably type-safe" requirement of Silverlight and XNA.

gauauu wrote:
You can write code, and run it in the simulator

Is the simulator accurate, or is it worse than Nesticle?
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#174891 - headspin - Thu Jul 29, 2010 12:18 pm

The iPhone simulator is very accurate. Not so much performance wise (should always test on hardware too) but it's a much better emulator than anything we have for the DS.

Also our game is being coded in C++ with only a very small amount of Objective-C. Not sure what the XBox has to do with anything where you have to code in C# anyway. C++ is more portable than C# is.

sonny_jim: I posted about your pinball software on Aussie Arcade and quite a few people found it very interesting (a few guys on there have made custom pinball machines from scratch). You should make a post on arcadecontrols.com; I'm sure there will be quite a bit of interest there too.
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#174893 - gauauu - Thu Jul 29, 2010 3:00 pm

tepples wrote:
Outside Safari, the iPhone can only run Objective-C++ (of which standard C, standard C++, and Objective-C are subsets). This rules out sharing code between the iPhone and Windows Phone 7 versions of an app, or between the iPhone and Xbox 360 versions of a game if you aren't an established company, because standard C++ doesn't meet the "verifiably type-safe" requirement of Silverlight and XNA


I dunno, I'm porting Anguna to the iPhone using the AirplaySDK, a cross-platform SDK which lets you write your iPhone code in Windows in C++, and, if you're willing to pay $100 for the license, it will let you deploy to Android, BREW, older Windows Mobile (they're working on trying to add Windows Phone 7 support), and others.

Oh, and the other thing I'm doing nowadays that I forgot to mention (so my post has some semblance of on-topic-ness)...being highly addicted to Starcraft 2.

#175001 - sgeos - Sun Aug 15, 2010 2:16 am

iPhone/iPad dev.

#175017 - sverx - Mon Aug 16, 2010 10:16 am

... coding a DS game with fellow gbadev forum user genecyst (holy hell GBA game author) and a couple of friends. or was it a secret, pal? ;)

#175021 - Miked0801 - Mon Aug 16, 2010 9:38 pm

Still working at Griptonite. :)